mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
249 lines
5.1 KiB
C++
249 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifdef ENABLE_MADSV2
|
|
|
|
#ifndef MADS_PHANTOM_SCENES3_H
|
|
#define MADS_PHANTOM_SCENES3_H
|
|
|
|
#include "common/serializer.h"
|
|
#include "mads/phantom/phantom_scenes.h"
|
|
|
|
namespace MADS {
|
|
|
|
namespace Phantom {
|
|
|
|
class Scene3xx : public PhantomScene {
|
|
protected:
|
|
/**
|
|
* Plays an appropriate sound when entering a scene
|
|
*/
|
|
void sceneEntrySound();
|
|
|
|
/**
|
|
*Sets the AA file to use for the scene
|
|
*/
|
|
void setAAName();
|
|
|
|
/**
|
|
* Updates the prefix used for getting player sprites for the scene
|
|
*/
|
|
void setPlayerSpritesPrefix();
|
|
public:
|
|
Scene3xx(MADSEngine *vm) : PhantomScene(vm) {}
|
|
};
|
|
|
|
class Scene301 : public Scene3xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
bool _skip1Fl;
|
|
bool _skip2Fl;
|
|
|
|
int _lightingHotspotId;
|
|
int _sandbagHotspotId;
|
|
|
|
public:
|
|
Scene301(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene302 : public Scene3xx {
|
|
public:
|
|
Scene302(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene303 : public Scene3xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
int _hempHotspotId;
|
|
int _skipFrameCheckFl;
|
|
public:
|
|
Scene303(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene304 : public Scene3xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
bool _anim1ActvFl;
|
|
bool _anim2ActvFl;
|
|
|
|
int _raoulFrame;
|
|
int _raoulStatus;
|
|
int _fightFrame;
|
|
int _fightStatus;
|
|
int _fightCount;
|
|
int _phantomFrame;
|
|
int _phantomStatus;
|
|
|
|
void handleConversation23();
|
|
void handleRaoulAnimation();
|
|
void handlePhantomAnimation();
|
|
void handleFightAnimation();
|
|
|
|
public:
|
|
Scene304(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene305 : public Scene3xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
bool _anim1ActvFl;
|
|
bool _skipFl;
|
|
bool _unmaskFl;
|
|
|
|
int _unmaskFrame;
|
|
|
|
void handle_animation_unmask();
|
|
|
|
public:
|
|
Scene305(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene306 : public Scene3xx {
|
|
private:
|
|
bool _speechDoneFl;
|
|
|
|
public:
|
|
Scene306(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene307 : public Scene3xx {
|
|
public:
|
|
Scene307(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene308 : public Scene3xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
bool _anim1ActvFl;
|
|
bool _anim2ActvFl;
|
|
bool _anim3ActvFl;
|
|
bool _skip1Fl;
|
|
bool _skip2Fl;
|
|
int _currentFloor;
|
|
|
|
public:
|
|
Scene308(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene309 : public Scene3xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
|
|
int _boatStatus;
|
|
int _boatFrame;
|
|
int _talkCount;
|
|
|
|
void handleBoatAnimation();
|
|
|
|
public:
|
|
Scene309(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene310 : public Scene3xx {
|
|
private:
|
|
int _raoulMessageColor;
|
|
int _chrisMessageColor;
|
|
int _multiplanePosX[4];
|
|
int _lakeFrame;
|
|
|
|
void setMultiplanePos(int x_new);
|
|
void handleLakeAnimation();
|
|
|
|
public:
|
|
Scene310(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
} // End of namespace Phantom
|
|
} // End of namespace MADS
|
|
|
|
#endif /* MADS_PHANTOM_SCENES3_H */
|
|
|
|
#endif
|