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https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
We required version 110 for OpenGL backend shaders while we only checked for version 100, although this version is not expected to work without proper ARB extension support. Increase minimum supported version to 1.10 which matches OpenGL 2.0
362 lines
12 KiB
C++
362 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define GLAD_GL_IMPLEMENTATION
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// sscanf_s is used by glad on MSVC only
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// we can't know before config.h is loaded that GLAD will be used
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// but at this time it will be too late to allow sscanf_s
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#ifdef _MSC_VER
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#define FORBIDDEN_SYMBOL_EXCEPTION_sscanf_s
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#endif
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#include "graphics/opengl/context.h"
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#include "common/debug.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/tokenizer.h"
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#include "graphics/opengl/system_headers.h"
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#if defined(USE_OPENGL)
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#ifdef USE_GLAD
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static GLADapiproc loadFunc(const char *name) {
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return (GLADapiproc)g_system->getOpenGLProcAddress(name);
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}
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#endif
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namespace Common {
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DECLARE_SINGLETON(OpenGL::Context);
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}
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namespace OpenGL {
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Context::Context() {
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reset();
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}
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void Context::reset() {
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type = kContextNone;
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maxTextureSize = 0;
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majorVersion = 0;
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minorVersion = 0;
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glslVersion = 0;
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NPOTSupported = false;
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shadersSupported = false;
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enginesShadersSupported = false;
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multitextureSupported = false;
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framebufferObjectSupported = false;
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framebufferObjectMultisampleSupported = false;
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multisampleMaxSamples = -1;
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packedPixelsSupported = false;
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packedDepthStencilSupported = false;
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unpackSubImageSupported = false;
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OESDepth24 = false;
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textureEdgeClampSupported = false;
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textureBorderClampSupported = false;
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textureMirrorRepeatSupported = false;
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textureMaxLevelSupported = false;
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}
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void Context::initialize(ContextType contextType) {
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// Initialize default state.
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reset();
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if (contextType == kContextNone) {
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return;
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}
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type = contextType;
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#ifdef USE_GLAD
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int gladVersion;
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switch (type) {
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case kContextGL:
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gladVersion = gladLoadGL(loadFunc);
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break;
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case kContextGLES:
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gladVersion = gladLoadGLES1(loadFunc);
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break;
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case kContextGLES2:
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gladVersion = gladLoadGLES2(loadFunc);
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break;
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default:
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gladVersion = 0;
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break;
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}
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majorVersion = GLAD_VERSION_MAJOR(gladVersion);
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minorVersion = GLAD_VERSION_MINOR(gladVersion);
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if (!gladVersion) {
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// If gladVersion is 0 it means that loading failed and glad didn't set up anything
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error("Couldn't initialize OpenGL");
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}
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#else
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const char *verString = (const char *)glGetString(GL_VERSION);
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if (!verString) {
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majorVersion = minorVersion = 0;
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int errorCode = glGetError();
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warning("Could not fetch GL_VERSION: %d", errorCode);
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return;
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} else if (type == kContextGL) {
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// OpenGL version number is either of the form major.minor or major.minor.release,
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// where the numbers all have one or more digits
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if (sscanf(verString, "%d.%d", &majorVersion, &minorVersion) != 2) {
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majorVersion = minorVersion = 0;
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warning("Could not parse GL version '%s'", verString);
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}
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} else if (type == kContextGLES) {
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// The form of the string is "OpenGL ES-<profile> <major>.<minor>",
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// where <profile> is either "CM" (Common) or "CL" (Common-Lite),
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// and <major> and <minor> are integers.
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char profile[3];
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if (sscanf(verString, "OpenGL ES-%2s %d.%d", profile,
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&majorVersion, &minorVersion) != 3) {
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majorVersion = minorVersion = 0;
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warning("Could not parse GL ES version '%s'", verString);
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}
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} else if (type == kContextGLES2) {
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// The version is of the form
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// OpenGL<space>ES<space><version number><space><vendor-specific information>
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// version number format is not defined
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// There is only OpenGL ES 2.0 anyway
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if (sscanf(verString, "OpenGL ES %d.%d", &majorVersion, &minorVersion) != 2) {
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minorVersion = 0;
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if (sscanf(verString, "OpenGL ES %d ", &majorVersion) != 1) {
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majorVersion = 0;
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warning("Could not parse GL ES 2 version '%s'", verString);
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}
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}
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}
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#endif
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glslVersion = getGLSLVersion();
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// Obtain maximum texture size.
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&maxTextureSize);
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const char *extString = (const char *)glGetString(GL_EXTENSIONS);
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if (!extString) {
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extString = "";
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}
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bool EXTFramebufferMultisample = false;
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bool EXTFramebufferBlit = false;
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Common::StringTokenizer tokenizer(extString, " ");
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while (!tokenizer.empty()) {
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Common::String token = tokenizer.nextToken();
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if (token == "GL_ARB_texture_non_power_of_two" || token == "GL_OES_texture_npot") {
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NPOTSupported = true;
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} else if (token == "GL_ARB_multitexture") {
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multitextureSupported = true;
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} else if (token == "GL_ARB_framebuffer_object") {
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framebufferObjectSupported = true;
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} else if (token == "GL_EXT_packed_pixels" || token == "GL_APPLE_packed_pixels") {
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packedPixelsSupported = true;
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} else if (token == "GL_EXT_packed_depth_stencil" || token == "GL_OES_packed_depth_stencil") {
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packedDepthStencilSupported = true;
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} else if (token == "GL_EXT_unpack_subimage") {
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unpackSubImageSupported = true;
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} else if (token == "GL_EXT_framebuffer_multisample") {
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EXTFramebufferMultisample = true;
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} else if (token == "GL_EXT_framebuffer_blit") {
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EXTFramebufferBlit = true;
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} else if (token == "GL_OES_depth24") {
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OESDepth24 = true;
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} else if (token == "GL_SGIS_texture_edge_clamp") {
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textureEdgeClampSupported = true;
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} else if (token == "GL_ARB_texture_border_clamp" || token == "GL_SGIS_texture_border_clamp" || token == "GL_OES_texture_border_clamp" ||
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token == "GL_EXT_texture_border_clamp" || token == "GL_NV_texture_border_clamp") {
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textureBorderClampSupported = true;
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} else if (token == "GL_ARB_texture_mirrored_repeat" || token == "GL_OES_texture_mirrored_repeat" || token == "GL_IBM_texture_mirrored_repeat") {
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textureMirrorRepeatSupported = true;
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} else if (token == "GL_SGIS_texture_lod" || token == "GL_APPLE_texture_max_level") {
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textureMaxLevelSupported = true;
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}
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}
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if (type == kContextGLES2) {
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// OGLES2 on AmigaOS reports GLSL version as 0.9 but we do what is needed to make it work
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// so let's pretend it supports 1.00
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#if defined(__amigaos4__)
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if (glslVersion < 100) {
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glslVersion = 100;
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}
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#endif
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// GLES2 always has (limited) NPOT support.
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NPOTSupported = true;
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// GLES2 always has shader support.
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shadersSupported = true;
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// GLES2 should always have GLSL ES 1.00 support but let's make sure
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enginesShadersSupported = (glslVersion >= 100);
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// GLES2 always has multi texture support.
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multitextureSupported = true;
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// GLES2 always has FBO support.
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framebufferObjectSupported = true;
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packedPixelsSupported = true;
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textureEdgeClampSupported = true;
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textureMirrorRepeatSupported = true;
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// OpenGL ES 3.0 and later adds multisample FBOs, and always has the following extensions
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if (isGLVersionOrHigher(3, 0)) {
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framebufferObjectMultisampleSupported = true;
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packedDepthStencilSupported = true;
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textureMaxLevelSupported = true;
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unpackSubImageSupported = true;
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OESDepth24 = true;
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}
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// OpenGL ES 3.2 and later always has texture border clamp support
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if (isGLVersionOrHigher(3, 2)) {
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textureBorderClampSupported = true;
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}
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debug(5, "OpenGL: GLES2 context initialized");
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} else if (type == kContextGLES) {
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// GLES doesn't support shaders natively
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// ScummVM does not support multisample FBOs with GLES for now
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framebufferObjectMultisampleSupported = false;
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packedPixelsSupported = true;
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textureEdgeClampSupported = true;
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// No border clamping in GLES
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// No mirror repeat in GLES
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debug(5, "OpenGL: GLES context initialized");
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} else if (type == kContextGL) {
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// Official support of shaders starts with version 110
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// Older versions didn't support the #version directive and were only available through
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// ARB extensions which we removed support for
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shadersSupported = glslVersion >= 110;
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// In GL mode engines need GLSL 1.20
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enginesShadersSupported = glslVersion >= 120;
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// Desktop GL always has unpack sub-image support
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unpackSubImageSupported = true;
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framebufferObjectMultisampleSupported = EXTFramebufferMultisample && EXTFramebufferBlit;
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// OpenGL 1.2 and later always has packed pixels, texture edge clamp and texture max level support
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if (isGLVersionOrHigher(1, 2)) {
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packedPixelsSupported = true;
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textureEdgeClampSupported = true;
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textureMaxLevelSupported = true;
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}
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// OpenGL 1.3 adds texture border clamp support
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if (isGLVersionOrHigher(1, 3)) {
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textureBorderClampSupported = true;
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}
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// OpenGL 1.4 adds texture mirror repeat support
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if (isGLVersionOrHigher(1, 4)) {
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textureMirrorRepeatSupported = true;
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}
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debug(5, "OpenGL: GL context initialized");
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} else {
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warning("OpenGL: Unknown context initialized");
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}
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if (framebufferObjectMultisampleSupported) {
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glGetIntegerv(GL_MAX_SAMPLES, (GLint *)&multisampleMaxSamples);
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}
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const char *glslVersionString = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
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// Log features supported by GL context.
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debug(5, "OpenGL version: %s", glGetString(GL_VERSION));
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debug(5, "OpenGL vendor: %s", glGetString(GL_VENDOR));
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debug(5, "OpenGL renderer: %s", glGetString(GL_RENDERER));
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debug(5, "OpenGL: version %d.%d", majorVersion, minorVersion);
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debug(5, "OpenGL: GLSL version string: %s", glslVersionString ? glslVersionString : "<none>");
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debug(5, "OpenGL: GLSL version: %d", glslVersion);
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debug(5, "OpenGL: Max texture size: %d", maxTextureSize);
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debug(5, "OpenGL: NPOT texture support: %d", NPOTSupported);
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debug(5, "OpenGL: Shader support: %d", shadersSupported);
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debug(5, "OpenGL: Shader support for engines: %d", enginesShadersSupported);
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debug(5, "OpenGL: Multitexture support: %d", multitextureSupported);
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debug(5, "OpenGL: FBO support: %d", framebufferObjectSupported);
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debug(5, "OpenGL: Multisample FBO support: %d", framebufferObjectMultisampleSupported);
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debug(5, "OpenGL: Multisample max number: %d", multisampleMaxSamples);
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debug(5, "OpenGL: Packed pixels support: %d", packedPixelsSupported);
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debug(5, "OpenGL: Packed depth stencil support: %d", packedDepthStencilSupported);
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debug(5, "OpenGL: Unpack subimage support: %d", unpackSubImageSupported);
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debug(5, "OpenGL: OpenGL ES depth 24 support: %d", OESDepth24);
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debug(5, "OpenGL: Texture edge clamping support: %d", textureEdgeClampSupported);
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debug(5, "OpenGL: Texture border clamping support: %d", textureBorderClampSupported);
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debug(5, "OpenGL: Texture mirror repeat support: %d", textureMirrorRepeatSupported);
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debug(5, "OpenGL: Texture max level support: %d", textureMaxLevelSupported);
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}
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int Context::getGLSLVersion() const {
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#if USE_FORCED_GLES
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return 0;
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#else
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// No shader support in GLES
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if (type == kContextGLES) {
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return 0;
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}
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// No shader support in OpenGL 1.x
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if (type == kContextGL && !isGLVersionOrHigher(2, 0)) {
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return 0;
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}
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const char *glslVersionString = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
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if (!glslVersionString) {
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warning("Could not get GLSL version");
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return 0;
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}
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// Search for the first digit in the version string and parse from there
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const char *glslVersionStringNum;
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for (glslVersionStringNum = glslVersionString; *glslVersionStringNum != '\0'; glslVersionStringNum++) {
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if (*glslVersionStringNum >= '0' &&
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*glslVersionStringNum <= '9') {
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break;
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}
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}
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// Here *glslVersionStringNum is either a digit or a NUL character
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int glslMajorVersion, glslMinorVersion;
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if (sscanf(glslVersionStringNum, "%d.%d", &glslMajorVersion, &glslMinorVersion) != 2) {
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warning("Could not parse GLSL version '%s' extracted from '%s'", glslVersionStringNum, glslVersionString);
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return 0;
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}
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return glslMajorVersion * 100 + glslMinorVersion;
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#endif
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}
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} // End of namespace OpenGL
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#endif
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