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53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_SUBTITLES_H
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#define ZVISION_SUBTITLES_H
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#include "zvision/zvision.h"
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namespace ZVision {
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class ZVision;
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class Subtitle {
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public:
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Subtitle(ZVision *engine, const Common::Path &subname, bool upscaleToHires = false);
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~Subtitle();
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void process(int32 time);
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private:
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ZVision *_engine;
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int32 _areaId;
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int16 _subId;
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struct sub {
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int start;
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int stop;
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Common::String subStr;
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};
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Common::Array<sub> _subs;
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};
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}
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#endif
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