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67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_STRING_MANAGER_H
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#define ZVISION_STRING_MANAGER_H
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#include "zvision/text/truetype_font.h"
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namespace Graphics {
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class FontManager;
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}
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namespace ZVision {
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class ZVision;
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class StringManager {
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public:
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StringManager(ZVision *engine);
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~StringManager();
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public:
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enum {
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ZVISION_STR_SAVEEXIST = 23,
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ZVISION_STR_SAVED = 4,
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ZVISION_STR_SAVEEMPTY = 21,
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ZVISION_STR_EXITPROMT = 6
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};
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private:
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enum {
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NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56
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};
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private:
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ZVision *_engine;
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Common::String _lines[NUM_TEXT_LINES];
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public:
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void initialize(ZVisionGameId gameId);
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const Common::String getTextLine(uint stringNumber);
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private:
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void loadStrFile(const Common::Path &fileName);
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};
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} // End of namespace ZVision
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#endif
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