scummvm/engines/zvision/scripting/effects/timer_effect.h
2021-12-26 18:48:43 +01:00

58 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_TIMER_NODE_H
#define ZVISION_TIMER_NODE_H
#include "zvision/scripting/scripting_effect.h"
namespace ZVision {
class ZVision;
class TimerNode : public ScriptingEffect {
public:
TimerNode(ZVision *engine, uint32 key, uint timeInSeconds);
~TimerNode() override;
/**
* Decrement the timer by the delta time. If the timer is finished, set the status
* in _globalState and let this node be deleted
*
* @param deltaTimeInMillis The number of milliseconds that have passed since last frame
* @return If true, the node can be deleted after process() finishes
*/
bool process(uint32 deltaTimeInMillis) override;
void serialize(Common::WriteStream *stream) override;
void deserialize(Common::SeekableReadStream *stream) override;
inline bool needsSerialization() override {
return true;
}
bool stop() override;
private:
int32 _timeLeft;
};
} // End of namespace ZVision
#endif