scummvm/engines/zvision/scripting/effects/region_effect.cpp
2021-12-26 18:48:43 +01:00

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/effects/region_effect.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
namespace ZVision {
RegionNode::RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay)
: ScriptingEffect(engine, key, SCRIPTING_EFFECT_REGION) {
_effect = effect;
_delay = delay;
_timeLeft = 0;
}
RegionNode::~RegionNode() {
_engine->getRenderManager()->deleteEffect(_key);
}
bool RegionNode::process(uint32 deltaTimeInMillis) {
_timeLeft -= deltaTimeInMillis;
if (_timeLeft <= 0) {
_timeLeft = _delay;
if (_effect)
_effect->update();
}
return false;
}
} // End of namespace ZVision