scummvm/engines/zvision/scripting/effects/distort_effect.h
2021-12-26 18:48:43 +01:00

62 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_DISTORT_NODE_H
#define ZVISION_DISTORT_NODE_H
#include "zvision/scripting/scripting_effect.h"
namespace ZVision {
class ZVision;
class DistortNode : public ScriptingEffect {
public:
DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale);
~DistortNode() override;
bool process(uint32 deltaTimeInMillis) override;
private:
int16 _speed;
float _startAngle;
float _endAngle;
float _startLineScale;
float _endLineScale;
float _frmSpeed;
float _diffAngle;
float _diffLinScale;
bool _incr;
int16 _frames;
float _curFrame;
float _angle;
float _linScale;
private:
void setParams(float angl, float linScale);
};
} // End of namespace ZVision
#endif