scummvm/engines/zvision/scripting/effects/animation_effect.h

79 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_ANIMATION_NODE_H
#define ZVISION_ANIMATION_NODE_H
#include "zvision/scripting/scripting_effect.h"
#include "common/path.h"
#include "common/rect.h"
#include "common/list.h"
namespace Graphics {
struct Surface;
}
namespace Video {
class VideoDecoder;
}
namespace ZVision {
class ZVision;
class AnimationEffect : public ScriptingEffect {
public:
AnimationEffect(ZVision *engine, uint32 controlKey, const Common::Path &fileName, int32 mask, int32 frate, bool disposeAfterUse = true);
~AnimationEffect() override;
struct playnode {
Common::Rect pos;
int32 slot;
int32 start;
int32 stop;
int32 loop;
int32 _curFrame;
int32 _delay;
Graphics::Surface *_scaled;
};
private:
typedef Common::List<playnode> PlayNodes;
PlayNodes _playList;
int32 _mask;
bool _disposeAfterUse;
Video::VideoDecoder *_animation;
int32 _frmDelayOverride;
public:
bool process(uint32 deltaTimeInMillis) override;
void addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops = 1);
bool stop() override;
};
} // End of namespace ZVision
#endif