scummvm/engines/zvision/graphics/graphics_effect.h
2021-12-26 18:48:43 +01:00

82 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_EFFECT_H_INCLUDED
#define GRAPHICS_EFFECT_H_INCLUDED
#include "common/rect.h"
#include "common/list.h"
#include "graphics/surface.h"
#include "zvision/zvision.h"
namespace ZVision {
class ZVision;
class GraphicsEffect {
public:
GraphicsEffect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _key(key), _region(region), _ported(ported) {
_surface.create(_region.width(), _region.height(), _engine->_resourcePixelFormat);
}
virtual ~GraphicsEffect() {}
uint32 getKey() {
return _key;
}
Common::Rect getRegion() {
return _region;
}
bool isPort() {
return _ported;
}
virtual const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) {
return &_surface;
}
virtual void update() {}
protected:
ZVision *_engine;
uint32 _key;
Common::Rect _region;
bool _ported;
Graphics::Surface _surface;
// Static member functions
public:
};
struct EffectMapUnit {
uint32 count;
bool inEffect;
};
typedef Common::List<EffectMapUnit> EffectMap;
} // End of namespace ZVision
#endif // GRAPHICS_EFFECT_H_INCLUDED