scummvm/engines/zvision/detection.h
2024-07-06 07:57:24 +03:00

50 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_DETECTION_H
#define ZVISION_DETECTION_H
#include "engines/advancedDetector.h"
namespace ZVision {
enum ZVisionGameId {
GID_NONE = 0,
GID_NEMESIS = 1,
GID_GRANDINQUISITOR = 2
};
struct ZVisionGameDescription {
AD_GAME_DESCRIPTION_HELPERS(desc);
ADGameDescription desc;
ZVisionGameId gameId;
};
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
#define GAMEOPTION_DOUBLE_FPS GUIO_GAMEOPTIONS2
#define GAMEOPTION_ENABLE_VENUS GUIO_GAMEOPTIONS3
#define GAMEOPTION_DISABLE_ANIM_WHILE_TURNING GUIO_GAMEOPTIONS4
#define GAMEOPTION_USE_HIRES_MPEG_MOVIES GUIO_GAMEOPTIONS5
} // End of namespace ZVision
#endif // ZVISION_DETECTION_H