scummvm/engines/wintermute/metaengine.cpp

243 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/translation.h"
#include "engines/achievements.h"
#include "wintermute/wintermute.h"
#include "wintermute/base/base_persistence_manager.h"
#include "wintermute/keymapper_tables.h"
#include "wintermute/achievements_tables.h"
// Detection related files.
#include "wintermute/detection.h"
#include "wintermute/detection_tables.h"
namespace Wintermute {
static const ADExtraGuiOptionsMap gameGuiOptions[] = {
{
GAMEOPTION_SHOW_FPS,
{
_s("Show FPS-counter"),
_s("Show the current number of frames per second in the upper left corner"),
"show_fps",
false,
0,
0
},
},
{
GAMEOPTION_BILINEAR,
{
_s("Sprite bilinear filtering (SLOW)"),
_s("Apply bilinear filtering to individual sprites"),
"bilinear_filtering",
false,
0,
0
}
},
#ifdef ENABLE_WME3D
{
GAMEOPTION_FORCE_2D_RENDERER,
{
_s("Force to use 2D renderer (2D games only)"),
_s("This setting forces ScummVM to use 2D renderer while running 2D games"),
"force_2d_renderer",
false,
0,
0
}
},
#endif
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
/**
* The fallback game descriptor used by the Wintermute engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
* from the SCI-engine).
*/
static ADGameDescription s_fallbackDesc = {
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_UNSTABLE,
GUIO0()
};
static char s_fallbackExtraBuf[256];
class WintermuteMetaEngine : public AdvancedMetaEngine<WMEGameDescription> {
public:
const char *getName() const override {
return "wintermute";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return gameGuiOptions;
}
Common::Error createInstance(OSystem *syst, Engine **engine, const WMEGameDescription *gd) const override {
#ifndef ENABLE_FOXTAIL
if (gd->targetExecutable >= FOXTAIL_OLDEST_VERSION && gd->targetExecutable <= FOXTAIL_LATEST_VERSION) {
return Common::Error(Common::kUnsupportedGameidError, _s("FoxTail support is not compiled in"));
}
#endif
#ifndef ENABLE_HEROCRAFT
if (gd->targetExecutable == WME_HEROCRAFT) {
return Common::Error(Common::kUnsupportedGameidError, _s("Hero Craft support is not compiled in"));
}
#endif
#ifndef ENABLE_WME3D
if (gd->adDesc.flags & GF_3D) {
return Common::Error(Common::kUnsupportedGameidError, _s("Wintermute3D support is not compiled in"));
}
#endif
*engine = new Wintermute::WintermuteEngine(syst, gd);
return Common::kNoError;
}
bool hasFeature(MetaEngineFeature f) const override {
switch (f) {
case kSupportsListSaves:
case kSupportsLoadingDuringStartup:
case kSupportsDeleteSave:
case kSavesSupportCreationDate:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
case kSimpleSavesNames:
return true;
default:
return false;
}
}
SaveStateList listSaves(const char *target) const override {
SaveStateList saves;
Wintermute::BasePersistenceManager pm(target, true);
for (int i = 0; i < getMaximumSaveSlot(); i++) {
if (pm.getSaveExists(i)) {
SaveStateDescriptor desc;
pm.getSaveStateDesc(i, desc);
saves.push_back(desc);
}
}
return saves;
}
int getMaximumSaveSlot() const override {
return 100;
}
bool removeSaveState(const char *target, int slot) const override {
Wintermute::BasePersistenceManager pm(target, true);
return pm.deleteSaveSlot(slot);
}
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
Wintermute::BasePersistenceManager pm(target, true);
SaveStateDescriptor retVal;
retVal.setDescription("Invalid savegame");
pm.getSaveStateDesc(slot, retVal);
return retVal;
}
const Common::AchievementDescriptionList* getAchievementDescriptionList() const override {
return Wintermute::achievementDescriptionList;
}
Common::KeymapArray initKeymaps(const char *target) const override {
Common::String gameId = ConfMan.get("gameid", target);
const char *gameDescr = "Unknown WME game";
for (const PlainGameDescriptor *it = Wintermute::wintermuteGames; it->gameId ; it++ ) {
if (gameId == it->gameId) {
gameDescr = it->description;
}
}
return getWintermuteKeymaps(target, gameId, gameDescr);
}
ADDetectedGame fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extraInfo) const override {
// Set some defaults
s_fallbackDesc.extra = "";
s_fallbackDesc.language = Common::UNK_LANG;
s_fallbackDesc.flags = ADGF_UNSTABLE;
s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
s_fallbackDesc.gameId = "wintermute";
s_fallbackDesc.guiOptions = GUIO0();
if (!allFiles.contains("data.dcp")) {
return ADDetectedGame();
}
Common::String name, caption;
if (!WintermuteEngine::getGameInfo(fslist, name, caption)) {
return ADDetectedGame();
}
Common::String extra = caption;
if (extra.empty()) {
extra = name;
}
if (!extra.empty()) {
Common::strlcpy(s_fallbackExtraBuf, extra.c_str(), sizeof(s_fallbackExtraBuf) - 1);
s_fallbackDesc.extra = s_fallbackExtraBuf;
s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
s_fallbackDesc.flags |= ADGF_AUTOGENTARGET;
}
ADDetectedGame game(&s_fallbackDesc);
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) continue;
if (!file->getName().hasSuffixIgnoreCase(".dcp")) continue;
FileProperties tmp;
if (AdvancedMetaEngine::getFilePropertiesExtern(md5Bytes, allFiles, kMD5Head, file->getPathInArchive(), tmp)) {
game.hasUnknownFiles = true;
game.matchedFiles[file->getPathInArchive()] = tmp;
}
}
return game;
}
};
} // End of namespace Wintermute
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#endif