mirror of
https://github.com/scummvm/scummvm.git
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243 lines
6.8 KiB
C++
243 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "engines/achievements.h"
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#include "wintermute/wintermute.h"
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#include "wintermute/base/base_persistence_manager.h"
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#include "wintermute/keymapper_tables.h"
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#include "wintermute/achievements_tables.h"
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// Detection related files.
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#include "wintermute/detection.h"
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#include "wintermute/detection_tables.h"
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namespace Wintermute {
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static const ADExtraGuiOptionsMap gameGuiOptions[] = {
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{
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GAMEOPTION_SHOW_FPS,
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{
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_s("Show FPS-counter"),
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_s("Show the current number of frames per second in the upper left corner"),
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"show_fps",
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false,
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0,
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0
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},
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},
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{
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GAMEOPTION_BILINEAR,
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{
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_s("Sprite bilinear filtering (SLOW)"),
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_s("Apply bilinear filtering to individual sprites"),
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"bilinear_filtering",
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false,
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0,
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0
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}
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},
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#ifdef ENABLE_WME3D
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{
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GAMEOPTION_FORCE_2D_RENDERER,
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{
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_s("Force to use 2D renderer (2D games only)"),
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_s("This setting forces ScummVM to use 2D renderer while running 2D games"),
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"force_2d_renderer",
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false,
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0,
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0
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}
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},
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#endif
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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/**
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* The fallback game descriptor used by the Wintermute engine's fallbackDetector.
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* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
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* from the SCI-engine).
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*/
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static ADGameDescription s_fallbackDesc = {
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformWindows,
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ADGF_UNSTABLE,
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GUIO0()
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};
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static char s_fallbackExtraBuf[256];
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class WintermuteMetaEngine : public AdvancedMetaEngine<WMEGameDescription> {
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public:
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const char *getName() const override {
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return "wintermute";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return gameGuiOptions;
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const WMEGameDescription *gd) const override {
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#ifndef ENABLE_FOXTAIL
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if (gd->targetExecutable >= FOXTAIL_OLDEST_VERSION && gd->targetExecutable <= FOXTAIL_LATEST_VERSION) {
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return Common::Error(Common::kUnsupportedGameidError, _s("FoxTail support is not compiled in"));
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}
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#endif
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#ifndef ENABLE_HEROCRAFT
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if (gd->targetExecutable == WME_HEROCRAFT) {
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return Common::Error(Common::kUnsupportedGameidError, _s("Hero Craft support is not compiled in"));
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}
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#endif
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#ifndef ENABLE_WME3D
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if (gd->adDesc.flags & GF_3D) {
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return Common::Error(Common::kUnsupportedGameidError, _s("Wintermute3D support is not compiled in"));
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}
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#endif
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*engine = new Wintermute::WintermuteEngine(syst, gd);
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return Common::kNoError;
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}
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bool hasFeature(MetaEngineFeature f) const override {
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switch (f) {
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case kSupportsListSaves:
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case kSupportsLoadingDuringStartup:
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case kSupportsDeleteSave:
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case kSavesSupportCreationDate:
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case kSavesSupportMetaInfo:
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case kSavesSupportThumbnail:
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case kSimpleSavesNames:
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return true;
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default:
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return false;
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}
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}
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SaveStateList listSaves(const char *target) const override {
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SaveStateList saves;
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Wintermute::BasePersistenceManager pm(target, true);
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for (int i = 0; i < getMaximumSaveSlot(); i++) {
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if (pm.getSaveExists(i)) {
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SaveStateDescriptor desc;
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pm.getSaveStateDesc(i, desc);
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saves.push_back(desc);
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}
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}
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return saves;
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}
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int getMaximumSaveSlot() const override {
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return 100;
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}
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bool removeSaveState(const char *target, int slot) const override {
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Wintermute::BasePersistenceManager pm(target, true);
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return pm.deleteSaveSlot(slot);
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}
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
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Wintermute::BasePersistenceManager pm(target, true);
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SaveStateDescriptor retVal;
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retVal.setDescription("Invalid savegame");
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pm.getSaveStateDesc(slot, retVal);
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return retVal;
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}
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const Common::AchievementDescriptionList* getAchievementDescriptionList() const override {
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return Wintermute::achievementDescriptionList;
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}
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Common::KeymapArray initKeymaps(const char *target) const override {
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Common::String gameId = ConfMan.get("gameid", target);
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const char *gameDescr = "Unknown WME game";
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for (const PlainGameDescriptor *it = Wintermute::wintermuteGames; it->gameId ; it++ ) {
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if (gameId == it->gameId) {
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gameDescr = it->description;
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}
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}
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return getWintermuteKeymaps(target, gameId, gameDescr);
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}
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ADDetectedGame fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extraInfo) const override {
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// Set some defaults
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s_fallbackDesc.extra = "";
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s_fallbackDesc.language = Common::UNK_LANG;
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s_fallbackDesc.flags = ADGF_UNSTABLE;
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s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
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s_fallbackDesc.gameId = "wintermute";
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s_fallbackDesc.guiOptions = GUIO0();
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if (!allFiles.contains("data.dcp")) {
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return ADDetectedGame();
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}
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Common::String name, caption;
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if (!WintermuteEngine::getGameInfo(fslist, name, caption)) {
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return ADDetectedGame();
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}
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Common::String extra = caption;
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if (extra.empty()) {
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extra = name;
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}
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if (!extra.empty()) {
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Common::strlcpy(s_fallbackExtraBuf, extra.c_str(), sizeof(s_fallbackExtraBuf) - 1);
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s_fallbackDesc.extra = s_fallbackExtraBuf;
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s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
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s_fallbackDesc.flags |= ADGF_AUTOGENTARGET;
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}
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ADDetectedGame game(&s_fallbackDesc);
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) continue;
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if (!file->getName().hasSuffixIgnoreCase(".dcp")) continue;
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FileProperties tmp;
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if (AdvancedMetaEngine::getFilePropertiesExtern(md5Bytes, allFiles, kMD5Head, file->getPathInArchive(), tmp)) {
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game.hasUnknownFiles = true;
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game.matchedFiles[file->getPathInArchive()] = tmp;
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}
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}
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return game;
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}
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};
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} // End of namespace Wintermute
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#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
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REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
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#endif
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