scummvm/engines/wintermute/math/vector2.h
2021-12-26 18:48:43 +01:00

74 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_VECTOR2_H
#define WINTERMUTE_VECTOR2_H
namespace Wintermute {
class Vector2 {
public:
Vector2();
Vector2(float x, float y);
~Vector2();
float length() const;
inline Vector2 &operator= (const Vector2 &other) {
x = other.x;
y = other.y;
return *this;
}
inline Vector2 operator+ (const Vector2 &other) const {
return Vector2(x + other.x, y + other.y);
}
inline Vector2 operator- (const Vector2 &other) const {
return Vector2(x - other.x, y - other.y);
}
inline Vector2 operator* (const float scalar) const {
return Vector2(x * scalar, y * scalar);
}
inline Vector2 &operator+= (const Vector2 &other) {
x += other.x;
y += other.y;
return *this;
}
float x;
float y;
};
} // End of namespace Wintermute
#endif