scummvm/engines/wintermute/ext/dll_routine.cpp

113 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/file/base_savefile_manager_file.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace Wintermute {
bool EmulateRoutineExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
//////////////////////////////////////////////////////////////////////////
// GetCaption
// Used to get game's window caption for "Stroke of Fate" duology
// Specification: external "routine.dll" cdecl string GetCaption(int)
// Known usage: GetCaption(Game.Hwnd)
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "GetCaption") == 0) {
stack->correctParams(1);
/*int hwnd =*/ stack->pop()->getInt();
stack->pushString("Wintermute Engine");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetCaption
// Used to change game's window caption for "Stroke of Fate" duology
// Specification: external "routine.dll" cdecl void SetCaption(int, string)
// Known usage: SetCaption(Game.Hwnd, <Title>)
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "SetCaption") == 0) {
stack->correctParams(2);
/*int hwnd =*/ stack->pop()->getInt();
/*const char *title =*/ stack->pop()->getString();
// do nothing
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetDPI
// Used to get display DPI for "Stroke of Fate" duology
// Specification: external "routine.dll" cdecl int GetDPI()
// Known usage: GetDPI()
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "GetDPI") == 0) {
stack->correctParams(0);
stack->pushInt(120); // standard Windows settings is 96 DPI, but 120 match original game
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// RemoveFile
// Used to remove screenshot files for "Stroke of Fate" duology
// Specification: external "routine.dll" cdecl bool RemoveFile(string)
// Known usage: RenameFile(oldname, newname);
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "RemoveFile") == 0) {
stack->correctParams(1);
const char *filename = stack->pop()->getString();
bool ret = sfmFileRemove(filename);
stack->pushInt(ret);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// RenameFile
// Used to rename screenshot files for "Stroke of Fate" duology
// Specification: external "routine.dll" cdecl bool RenameFile(string, string)
// Known usage: RenameFile(oldname, newname);
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "RenameFile") == 0) {
stack->correctParams(2);
const char *oldName = stack->pop()->getString();
const char *newName = stack->pop()->getString();
bool ret = sfmFileRename(oldName, newName);
stack->pushInt(ret);
return STATUS_OK;
}
return STATUS_FAILED;
}
} // End of namespace Wintermute