scummvm/engines/wintermute/ext/dll_img.cpp
2021-12-26 18:48:43 +01:00

75 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace Wintermute {
bool EmulateImgExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
//////////////////////////////////////////////////////////////////////////
// changeWindowCaption
// Used to change game's window caption at games by HeroCraft
// Specification: external "img.dll" cdecl changeWindowCaption(long, string)
// Known usage: changeWindowCaption(Game.Hwnd, <Title>)
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "changeWindowCaption") == 0) {
stack->correctParams(2);
/*int hwnd =*/ stack->pop()->getInt();
/*const char *title =*/ stack->pop()->getString();
// do nothing
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// maximizedWindow
// Used to change game's window size at games by HeroCraft
// Specification: external "img.dll" cdecl maximizedWindow(long, long, long)
// Known usage: maximizedWindow(Game.Hwnd, 1024, 768)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(function->name, "maximizedWindow") == 0) {
stack->correctParams(3);
/*int hwnd =*/ stack->pop()->getInt();
/*int width =*/ stack->pop()->getInt();
/*int height =*/ stack->pop()->getInt();
// do nothing
stack->pushNULL();
return STATUS_OK;
}
return STATUS_FAILED;
}
} // End of namespace Wintermute