scummvm/engines/wintermute/ad
2024-11-20 21:52:31 +01:00
..
ad_actor.cpp
ad_actor.h
ad_actor_3dx.cpp WINTERMUTE: Synced shadows path with original code 2024-11-20 21:52:31 +01:00
ad_actor_3dx.h WINTERMUTE: Convert to DX math where applicable 2024-10-19 11:44:09 +02:00
ad_attach_3dx.cpp WINTERMUTE: Match matrix transformations with original code 2024-10-20 16:33:46 +02:00
ad_attach_3dx.h WINTERMUTE: Convert to DX math where applicable 2024-10-19 11:44:09 +02:00
ad_block.cpp
ad_block.h
ad_entity.cpp
ad_entity.h
ad_game.cpp WIJNTERMUTE: Fixed compilation for pluginEvent 2024-11-17 14:33:12 +01:00
ad_game.h WINTERMUTE: Small sync with original code 2024-10-27 17:09:20 +01:00
ad_generic.cpp WINTERMUTE: Sync code with original. Matched names comparing 2024-10-27 09:54:48 +01:00
ad_generic.h
ad_geom_ext.cpp
ad_geom_ext.h
ad_geom_ext_node.cpp WINTERMUTE: Sync code with original. Matched names comparing 2024-10-27 09:54:48 +01:00
ad_geom_ext_node.h
ad_inventory.cpp WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327 2024-10-28 12:22:55 +01:00
ad_inventory.h
ad_inventory_box.cpp
ad_inventory_box.h
ad_item.cpp
ad_item.h
ad_layer.cpp
ad_layer.h
ad_node_state.cpp
ad_node_state.h
ad_object.cpp WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327 2024-10-28 12:22:55 +01:00
ad_object.h
ad_object_3d.cpp WINTERMUTE: Small sync with original code 2024-10-27 17:09:20 +01:00
ad_object_3d.h WINTERMUTE: Cleanup headers 2024-11-20 08:05:49 +01:00
ad_path.cpp
ad_path.h
ad_path3d.cpp WINTERMUTE: Convert to DX math where applicable 2024-10-19 11:44:09 +02:00
ad_path3d.h WINTERMUTE: Cleanup headers 2024-11-20 08:05:49 +01:00
ad_path_point.cpp
ad_path_point.h
ad_path_point3d.cpp WINTERMUTE: Convert to DX math where applicable 2024-10-19 11:44:09 +02:00
ad_path_point3d.h WINTERMUTE: Cleanup headers 2024-11-20 08:05:49 +01:00
ad_region.cpp
ad_region.h
ad_response.cpp
ad_response.h
ad_response_box.cpp WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327 2024-10-28 12:22:55 +01:00
ad_response_box.h
ad_response_context.cpp
ad_response_context.h
ad_rot_level.cpp
ad_rot_level.h
ad_scale_level.cpp
ad_scale_level.h
ad_scene.cpp WINTERMUTE: Move skipping 3D drawing in backend renderer instead in core engine 2024-11-03 08:35:40 +01:00
ad_scene.h WINTERMUTE: Synced with original code regarding sorting 2024-10-23 17:35:13 +02:00
ad_scene_geometry.cpp WINTERMUTE: Cleanup headers 2024-11-20 08:05:49 +01:00
ad_scene_geometry.h WINTERMUTE: Cleanup headers 2024-11-20 08:05:49 +01:00
ad_scene_node.cpp
ad_scene_node.h
ad_scene_state.cpp
ad_scene_state.h
ad_sentence.cpp
ad_sentence.h
ad_sprite_set.cpp
ad_sprite_set.h
ad_talk_def.cpp
ad_talk_def.h
ad_talk_holder.cpp
ad_talk_holder.h
ad_talk_node.cpp
ad_talk_node.h
ad_types.h
ad_walkplane.cpp WINTERMUTE: Small sync with original code 2024-10-19 22:12:40 +02:00
ad_walkplane.h
ad_waypoint_group.cpp
ad_waypoint_group.h
ad_waypoint_group3d.cpp WINTERMUTE: Restore original code for 3ds loader 2024-10-26 17:37:45 +02:00
ad_waypoint_group3d.h WINTERMUTE: Cleanup headers 2024-11-20 08:05:49 +01:00