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ad_actor.cpp
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ad_actor.h
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ad_actor_3dx.cpp
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WINTERMUTE: Synced shadows path with original code
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2024-11-20 21:52:31 +01:00 |
ad_actor_3dx.h
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WINTERMUTE: Convert to DX math where applicable
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2024-10-19 11:44:09 +02:00 |
ad_attach_3dx.cpp
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WINTERMUTE: Match matrix transformations with original code
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2024-10-20 16:33:46 +02:00 |
ad_attach_3dx.h
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WINTERMUTE: Convert to DX math where applicable
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2024-10-19 11:44:09 +02:00 |
ad_block.cpp
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ad_block.h
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ad_entity.cpp
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ad_entity.h
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ad_game.cpp
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WIJNTERMUTE: Fixed compilation for pluginEvent
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2024-11-17 14:33:12 +01:00 |
ad_game.h
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WINTERMUTE: Small sync with original code
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2024-10-27 17:09:20 +01:00 |
ad_generic.cpp
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WINTERMUTE: Sync code with original. Matched names comparing
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2024-10-27 09:54:48 +01:00 |
ad_generic.h
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ad_geom_ext.cpp
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ad_geom_ext.h
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ad_geom_ext_node.cpp
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WINTERMUTE: Sync code with original. Matched names comparing
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2024-10-27 09:54:48 +01:00 |
ad_geom_ext_node.h
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ad_inventory.cpp
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WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327
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2024-10-28 12:22:55 +01:00 |
ad_inventory.h
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ad_inventory_box.cpp
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ad_inventory_box.h
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ad_item.cpp
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ad_item.h
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ad_layer.cpp
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ad_layer.h
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ad_node_state.cpp
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ad_node_state.h
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ad_object.cpp
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WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327
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2024-10-28 12:22:55 +01:00 |
ad_object.h
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ad_object_3d.cpp
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WINTERMUTE: Small sync with original code
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2024-10-27 17:09:20 +01:00 |
ad_object_3d.h
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WINTERMUTE: Cleanup headers
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2024-11-20 08:05:49 +01:00 |
ad_path.cpp
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ad_path.h
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ad_path3d.cpp
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WINTERMUTE: Convert to DX math where applicable
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2024-10-19 11:44:09 +02:00 |
ad_path3d.h
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WINTERMUTE: Cleanup headers
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2024-11-20 08:05:49 +01:00 |
ad_path_point.cpp
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ad_path_point.h
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ad_path_point3d.cpp
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WINTERMUTE: Convert to DX math where applicable
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2024-10-19 11:44:09 +02:00 |
ad_path_point3d.h
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WINTERMUTE: Cleanup headers
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2024-11-20 08:05:49 +01:00 |
ad_region.cpp
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ad_region.h
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ad_response.cpp
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ad_response.h
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ad_response_box.cpp
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WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327
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2024-10-28 12:22:55 +01:00 |
ad_response_box.h
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ad_response_context.cpp
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ad_response_context.h
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ad_rot_level.cpp
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ad_rot_level.h
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ad_scale_level.cpp
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ad_scale_level.h
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ad_scene.cpp
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WINTERMUTE: Move skipping 3D drawing in backend renderer instead in core engine
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2024-11-03 08:35:40 +01:00 |
ad_scene.h
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WINTERMUTE: Synced with original code regarding sorting
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2024-10-23 17:35:13 +02:00 |
ad_scene_geometry.cpp
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WINTERMUTE: Cleanup headers
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2024-11-20 08:05:49 +01:00 |
ad_scene_geometry.h
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WINTERMUTE: Cleanup headers
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2024-11-20 08:05:49 +01:00 |
ad_scene_node.cpp
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ad_scene_node.h
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ad_scene_state.cpp
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ad_scene_state.h
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ad_sentence.cpp
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ad_sentence.h
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ad_sprite_set.cpp
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ad_sprite_set.h
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ad_talk_def.cpp
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ad_talk_def.h
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ad_talk_holder.cpp
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ad_talk_holder.h
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ad_talk_node.cpp
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ad_talk_node.h
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ad_types.h
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ad_walkplane.cpp
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WINTERMUTE: Small sync with original code
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2024-10-19 22:12:40 +02:00 |
ad_walkplane.h
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ad_waypoint_group.cpp
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ad_waypoint_group.h
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ad_waypoint_group3d.cpp
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WINTERMUTE: Restore original code for 3ds loader
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2024-10-26 17:37:45 +02:00 |
ad_waypoint_group3d.h
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WINTERMUTE: Cleanup headers
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2024-11-20 08:05:49 +01:00 |