scummvm/engines/watchmaker/walk/walkutil.h
2024-09-20 23:28:32 +02:00

45 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_WALKUTIL_H
#define WATCHMAKER_WALKUTIL_H
#include "watchmaker/types.h"
#include "watchmaker/t3d.h"
namespace Watchmaker {
t3dF32 SinCosAngle(t3dF32 sinus, t3dF32 cosinus);
t3dF32 t3dVectAngle(t3dV3F *n, t3dV3F *o);
int PointInside(int32 oc, int32 pan, const PointXZ &point);
int PointInside(int32 oc, int32 pan, double x, double z);
bool PointInside2DRectangle(double pgon[4][2], double x, double z);
float DistF(PointXZ a, PointXZ b);
float DistF(float x1, float y1, float x2, float y2);
PointResult IntersLineLine(const PointXZ &a, const PointXZ &b, float xc, float yc, float xd, float yd);
PointResult IntersLineLine(const PointXZ &a, const PointXZ &b, const PointXZ &c, const PointXZ &d);
PointResult IntersLineLine(float xa, float ya, float xb, float yb, float xc, float yc, float xd, float yd);
int PathCompare(const void *arg1, const void *arg2);
void SortPath(int32 oc);
} // End of namespace Watchmaker
#endif // WATCHMAKER_WALKUTIL_H