scummvm/engines/watchmaker/game.h
2024-10-27 01:15:39 +02:00

119 lines
3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_GAME_H
#define WATCHMAKER_GAME_H
#include "common/random.h"
#include "watchmaker/3d/loader.h"
#include "watchmaker/fonts.h"
#include "watchmaker/game_options.h"
#include "watchmaker/ll/ll_ffile.h"
#include "watchmaker/saveload.h"
#include "watchmaker/schedule.h"
#include "watchmaker/work_dirs.h"
namespace Watchmaker {
class sdl_wrapper;
class Renderer;
struct GameVars {
private:
int32 CurRoom = 0;
public:
void setCurRoomId(int32 room) {
CurRoom = room;
}
int32 getCurRoomId() const {
return CurRoom;
}
};
class MeshModifiers;
class RoomManager;
class CameraMan;
class WGame {
bool g_bReady = false, g_bActive = false;
//bool g_bSkipActive = false;
const char *CharName[32] = {};
uint32 LoadChar;
MeshModifiers *_meshModifiers;
public:
Common::RandomSource *_rnd;
Renderer *_renderer;
WorkDirs workDirs;
GameOptions gameOptions;
Init init;
sdl_wrapper *sdl;
GameVars _gameVars;
GameRect _gameRect;
Fonts _fonts;
MessageSystem _messageSystem;
RoomManager *_roomManager;
CameraMan *_cameraMan;
WGame();
~WGame();
SRoom &getCurRoom() {
return init.Room[_gameVars.getCurRoomId()];
}
Common::SharedPtr<Common::SeekableReadStream> resolveFile(const char *path, bool noFastFile = false);
void configLoaderFlags() {
// TODO: Add back some of the configurability from the argument parsing.
LoadChar = 3;
LoaderFlags = T3D_STATIC_SET0;
LoaderFlags |= T3D_OUTDOORLIGHTS;
LoaderFlags |= T3D_PRELOADBASE;
LoaderFlags |= T3D_STATIC_SET1;
if (!(LoaderFlags & T3D_DEBUGMODE)) {
LoadChar = 3;
LoadChar |= 16777212;
}
}
int StartPlayingGame(const Common::String &LoaderName_override);
bool LoadAndSetup(const Common::String &name, uint8 lite);
void LoadMisc();
void UpdateAll();
void initCharNames();
void CleanUpAndPostQuit();
bool CheckAndLoadMoglieSupervisoreModel(int32 c);
void GameLoop();
// TODO: These might belong elsewhere after some refactoring:
void addMeshModifier(const Common::String &name, int16 com, void *p);
void loadMeshModifiers(Common::SeekableReadStream &stream);
};
extern WGame *_vm;
} // End of namespace Watchmaker
#endif // WATCHMAKER_GAME_H