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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_FONTS_H
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#define WATCHMAKER_FONTS_H
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#include "common/stream.h"
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#include "watchmaker/renderer.h"
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#include "watchmaker/sysdef.h"
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namespace Watchmaker {
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struct SFont {
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uint16 *table = nullptr;
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int32 color[MAX_FONT_COLORS] = {};
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};
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class WGame;
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class Fonts {
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Common::Array<uint16 *> _tables;
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uint16 *setupFontTable(Common::SeekableReadStream &stream);
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void loadFont(WGame &game, struct SFont *f, const Common::String &n);
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public:
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SFont *fontForKind(FontKind);
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SFont StandardFont;
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SFont ComputerFont;
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SFont PDAFont;
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~Fonts();
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void loadFonts(WGame &game, WindowInfo &windowInfo);
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void getTextDim(const char *s, FontKind font, int *x, int *y);
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};
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_FONTS_H
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