scummvm/engines/watchmaker/fonts.h

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_FONTS_H
#define WATCHMAKER_FONTS_H
#include "common/stream.h"
#include "watchmaker/renderer.h"
#include "watchmaker/sysdef.h"
namespace Watchmaker {
struct SFont {
uint16 *table = nullptr;
int32 color[MAX_FONT_COLORS] = {};
};
class WGame;
class Fonts {
Common::Array<uint16 *> _tables;
uint16 *setupFontTable(Common::SeekableReadStream &stream);
void loadFont(WGame &game, struct SFont *f, const Common::String &n);
public:
SFont *fontForKind(FontKind);
SFont StandardFont;
SFont ComputerFont;
SFont PDAFont;
~Fonts();
void loadFonts(WGame &game, WindowInfo &windowInfo);
void getTextDim(const char *s, FontKind font, int *x, int *y);
};
} // End of namespace Watchmaker
#endif // WATCHMAKER_FONTS_H