scummvm/engines/wage/metaengine.cpp
2024-06-30 18:39:06 +02:00

90 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/system.h"
#include "common/savefile.h"
#include "engines/advancedDetector.h"
#include "wage/wage.h"
namespace Wage {
uint32 WageEngine::getFeatures() {
return _gameDescription->flags;
}
const char *WageEngine::getGameFile() const {
return _gameDescription->filesDescriptions[0].fileName;
}
} // End of namespace Wage
class WageMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "wage";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override;
};
bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
return checkExtendedSaves(f) ||
(f == kSupportsLoadingDuringStartup);
}
bool Wage::WageEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
Common::Error WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Wage::WageEngine(syst, desc);
return Common::kNoError;
}
int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
#if PLUGIN_ENABLED_DYNAMIC(WAGE)
REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
#endif
namespace Wage {
bool WageEngine::canLoadGameStateCurrently(Common::U32String *msg) {
return true;
}
bool WageEngine::canSaveGameStateCurrently(Common::U32String *msg) {
return true;
}
} // End of namespace Wage