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90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "engines/advancedDetector.h"
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#include "wage/wage.h"
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namespace Wage {
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uint32 WageEngine::getFeatures() {
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return _gameDescription->flags;
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}
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const char *WageEngine::getGameFile() const {
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return _gameDescription->filesDescriptions[0].fileName;
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}
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} // End of namespace Wage
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class WageMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "wage";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override;
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};
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bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) ||
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(f == kSupportsLoadingDuringStartup);
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}
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bool Wage::WageEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Wage::WageEngine(syst, desc);
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return Common::kNoError;
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}
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int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
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#if PLUGIN_ENABLED_DYNAMIC(WAGE)
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REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
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#endif
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namespace Wage {
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bool WageEngine::canLoadGameStateCurrently(Common::U32String *msg) {
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return true;
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}
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bool WageEngine::canSaveGameStateCurrently(Common::U32String *msg) {
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return true;
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}
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} // End of namespace Wage
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