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90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef VCRUISE_H
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#define VCRUISE_H
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#include "engines/engine.h"
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#include "common/rect.h"
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#include "vcruise/runtime.h"
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#include "vcruise/detection.h"
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/**
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* This is the namespace of the V-Cruise engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Reah: Face the Unknown
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* - Schizm: Mysterious Journey
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*/
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namespace VCruise {
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class VCruiseEngine : public ::Engine {
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protected:
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// Engine APIs
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Common::Error run() override;
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public:
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VCruiseEngine(OSystem *syst, const VCruiseGameDescription *gameDesc);
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~VCruiseEngine() override;
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bool hasFeature(EngineFeature f) const override;
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void syncSoundSettings() override;
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const VCruiseGameDescription *_gameDescription;
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Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override;
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Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
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bool canSaveAutosaveCurrently() override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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void initializePath(const Common::FSNode &gamePath) override;
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bool hasDefaultSave();
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bool hasAnySave();
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Common::Error loadMostRecentSave();
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protected:
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void pauseEngineIntern(bool pause) override;
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private:
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void handleEvents();
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static void staticHandleMidiTimer(void *refCon);
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void handleMidiTimer();
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Common::Rect _videoRect;
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Common::Rect _menuBarRect;
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Common::Rect _trayRect;
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Common::Rect _subtitleRect;
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Common::FSNode _rootFSNode;
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Common::SharedPtr<Runtime> _runtime;
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};
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} // End of namespace VCruise
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#endif /* VCRUISE_H */
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