mirror of
https://github.com/scummvm/scummvm.git
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246 lines
7.3 KiB
C++
246 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "engines/advancedDetector.h"
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#include "vcruise/vcruise.h"
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namespace Graphics {
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struct Surface;
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} // End of namespace Graphics
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namespace VCruise {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_INCREASE_DRAG_DISTANCE,
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{
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_s("Improved click sensitivity"),
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_s("Allows the mouse to be moved a short distance without cancelling click interactions. If this is off, any mouse movement while the mouse button is held cancels a click interaction."),
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"vcruise_increase_drag_distance",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_FAST_ANIMATIONS,
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{
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_s("Faster animations"),
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_s("Speeds up animations."),
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"vcruise_fast_animations",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_LAUNCH_DEBUG,
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{
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_s("Start with debugger"),
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_s("Starts with the debugger dashboard active."),
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"vcruise_debug",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_SKIP_MENU,
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{
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_s("Skip main menu"),
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_s("Starts a new game upon launching instead of going to the main menu."),
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"vcruise_skip_menu",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_USE_4BIT_GRAPHICS,
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{
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_s("Use 16-color graphics"),
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_s("Uses 16-color graphics."),
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"vcruise_use_4bit",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_PRELOAD_SOUNDS,
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{
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_s("Preload sounds"),
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_s("Preload sounds. May improve performance on slow hard drives."),
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"vcruise_preload_sounds",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_FAST_VIDEO_DECODER,
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{
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_s("Faster video decoder (lower quality)"),
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_s("Reduce video decoding CPU usage at the cost of quality."),
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"vcruise_fast_video_decoder",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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} // End of namespace VCruise
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class VCruiseMetaEngine : public AdvancedMetaEngine<VCruise::VCruiseGameDescription> {
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public:
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const char *getName() const override {
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return "vcruise";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return VCruise::optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const VCruise::VCruiseGameDescription *desc) const override;
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Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
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};
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bool VCruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
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switch (f) {
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case kSupportsLoadingDuringStartup:
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return true;
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default:
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break;
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}
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return checkExtendedSaves(f);
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}
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Common::Error VCruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const VCruise::VCruiseGameDescription *desc) const {
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*engine = new VCruise::VCruiseEngine(syst, reinterpret_cast<const VCruise::VCruiseGameDescription *>(desc));
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return Common::kNoError;
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}
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Common::Array<Common::Keymap *> VCruiseMetaEngine::initKeymaps(const char *target) const {
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Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "vcruise", "V-Cruise");
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Common::Action *act;
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act = new Common::Action(Common::kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_ESCAPE", _("Escape"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventEscape);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_HELP", _("Display help screen"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventHelp);
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act->addDefaultInputMapping("F1");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_SAVE_GAME", _("Save game"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventSaveGame);
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act->addDefaultInputMapping("F2");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_LOAD_GAME", _("Load game"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventLoadGame);
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act->addDefaultInputMapping("F3");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_SOUND_SETTINGS", _("Open sound settings"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundSettings);
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act->addDefaultInputMapping("F4");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_QUIT", _("Quit game"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventQuit);
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act->addDefaultInputMapping("F10");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_PAUSE", _("Pause game"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventPause);
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act->addDefaultInputMapping("SPACE");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_MUSIC_TOGGLE", _("Toggle music on/off"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicToggle);
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act->addDefaultInputMapping("F5");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_SOUND_TOGGLE", _("Toggle sound effects on/off"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundToggle);
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act->addDefaultInputMapping("F6");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_MUSIC_VOLUME_DOWN", _("Music volume down"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicVolumeDown);
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act->addDefaultInputMapping("F7");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_MUSIC_VOLUME_UP", _("Music volume up"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicVolumeUp);
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act->addDefaultInputMapping("F8");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_SOUND_EFFECTS_VOLUME_DOWN", _("Sound effect volume down"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundVolumeUp);
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act->addDefaultInputMapping("F11");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_SOUND_EFFECTS_VOLUME_UP", _("Sound effect volume up"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundVolumeDown);
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act->addDefaultInputMapping("F12");
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_SKIP_ANIMATION", _("Skip current animation"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventSkipAnimation);
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keymap->addAction(act);
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act = new Common::Action("VCRUISE_PUT_ITEM", _("Cycle item in scene (debug cheat)"));
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act->setCustomEngineActionEvent(VCruise::kKeymappedEventPutItem);
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keymap->addAction(act);
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return Common::Keymap::arrayOf(keymap);
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}
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#if PLUGIN_ENABLED_DYNAMIC(VCRUISE)
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REGISTER_PLUGIN_DYNAMIC(VCRUISE, PLUGIN_TYPE_ENGINE, VCruiseMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(VCRUISE, PLUGIN_TYPE_ENGINE, VCruiseMetaEngine);
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#endif
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