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73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H
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#include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Dialogs {
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/**
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* Implements the buy/sell dialog for grocers
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*/
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class Weaponry : public BuySellDialog {
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DECLARE_MESSAGE_MAP;
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bool CharacterInputMsg(CCharacterInputMsg *msg) override;
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private:
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// uint _weaponryNum;
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uint _startIndex, _endIndex;
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private:
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/**
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* Draws the Buy dialog content
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*/
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void drawBuy();
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/**
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* Draws the Sell dialog content
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*/
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void drawSell();
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protected:
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/**
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* Set the mode
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*/
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void setMode(BuySell mode) override;
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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Weaponry(Ultima1Game *game, int weaponryNum);
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/**
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* Draws the visual item on the screen
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*/
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void draw() override;
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};
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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