scummvm/engines/ultima/ultima1/u1dialogs/weaponry.h
2021-12-26 18:48:43 +01:00

73 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H
#define ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H
#include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
/**
* Implements the buy/sell dialog for grocers
*/
class Weaponry : public BuySellDialog {
DECLARE_MESSAGE_MAP;
bool CharacterInputMsg(CCharacterInputMsg *msg) override;
private:
// uint _weaponryNum;
uint _startIndex, _endIndex;
private:
/**
* Draws the Buy dialog content
*/
void drawBuy();
/**
* Draws the Sell dialog content
*/
void drawSell();
protected:
/**
* Set the mode
*/
void setMode(BuySell mode) override;
public:
CLASSDEF;
/**
* Constructor
*/
Weaponry(Ultima1Game *game, int weaponryNum);
/**
* Draws the visual item on the screen
*/
void draw() override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif