scummvm/engines/ultima/ultima1/u1dialogs/transports.h
2021-12-26 18:48:43 +01:00

92 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_TRANSPORTS_H
#define ULTIMA_ULTIMA1_U1DIALOGS_TRANSPORTS_H
#include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
using Shared::CCharacterInputMsg;
/**
* Implements the dialog for the transport merchant
*/
class Transports : public BuySellDialog {
DECLARE_MESSAGE_MAP;
bool CharacterInputMsg(CCharacterInputMsg *msg) override;
private:
uint _water, _woods, _grass;
bool _hasFreeTiles, _hasShuttle, _isClosed;
uint _transportCount;
bool _transports[6];
private:
/**
* Calculates the number of free tiles in the overworld
*/
void loadOverworldFreeTiles();
/**
* Draws the Buy dialog content
*/
void drawBuy();
/**
* Draws the Sell dialog content
*/
void drawSell();
/**
* Gets the cost for buying a given transport
*/
uint getBuyCost(int transportIndex) const;
/**
* Add a transport to the overworld map
*/
void addTransport(int transportIndex);
protected:
/**
* Set the mode
*/
void setMode(BuySell mode) override;
public:
CLASSDEF;
/**
* Constructor
*/
Transports(Ultima1Game *game, int transportNum);
/**
* Draws the visual item on the screen
*/
void draw() override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif