scummvm/engines/ultima/ultima1/u1dialogs/stats.h
2021-12-26 18:48:43 +01:00

101 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_STATS_H
#define ULTIMA_ULTIMA1_U1DIALOGS_STATS_H
#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
#include "common/array.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
using Shared::CShowMsg;
using Shared::CCharacterInputMsg;
/**
* Implements the stats/inventory dialog
*/
class Stats : public FullScreenDialog {
DECLARE_MESSAGE_MAP;
bool ShowMsg(CShowMsg *msg);
bool CharacterInputMsg(CCharacterInputMsg *msg);
public:
/**
* Contains the data for a single stat entry to display
*/
struct StatEntry {
Common::String _line;
byte _color;
StatEntry() : _color(0) {}
StatEntry(const Common::String &line, byte color) : _line(line), _color(color) {}
};
/**
* Format a name/value text with dots between them
* @param name Stat/item name
* @param value The value/quantity
* @returns The formatted display of name dots value
*/
static Common::String formatStat(const char *name, uint value);
private:
Common::Array<StatEntry> _stats;
uint _startingIndex;
private:
/**
* Loads the list of stats to display into an array
*/
void load();
/**
* Add a range of values into the stats list
* @param names Stat names
* @param values Values
* @param start Starting index
* @param end Ending index
* @param equippedIndex Equipped item index, if applicable
* @param row Starting text row
* @returns Ending text row
*/
void addStats(const char *const *names, const uint *values, int start, int end, int equippedIndex = -1);
public:
CLASSDEF;
/**
* Constructor
*/
Stats(Ultima1Game *game) : FullScreenDialog(game), _startingIndex(0) {
load();
}
/**
* Draws the visual item on the screen
*/
void draw() override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif