scummvm/engines/ultima/ultima1/u1dialogs/grocery.h
2021-12-26 18:48:43 +01:00

65 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_GROCERY_H
#define ULTIMA_ULTIMA1_U1DIALOGS_GROCERY_H
#include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
using Shared::CFrameMsg;
using Shared::CTextInputMsg;
/**
* Implements the buy/sell dialog for grocers
*/
class Grocery : public BuySellDialog {
DECLARE_MESSAGE_MAP;
bool TextInputMsg(CTextInputMsg *msg);
private:
uint _costPerPack;
protected:
/**
* Set the mode
*/
void setMode(BuySell mode) override;
public:
CLASSDEF;
/**
* Constructor
*/
Grocery(Ultima1Game *game, int groceryNum);
/**
* Draws the visual item on the screen
*/
void draw() override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif