scummvm/engines/ultima/ultima1/u1dialogs/combat.h
2021-12-26 18:48:43 +01:00

71 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_COMBAT_H
#define ULTIMA_ULTIMA1_U1DIALOGS_COMBAT_H
#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
#include "ultima/shared/maps/map_widget.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
using Shared::CKeypressMsg;
/**
* Implements player combat attacks
*/
class Combat : public FullScreenDialog {
DECLARE_MESSAGE_MAP;
bool KeypressMsg(CKeypressMsg *msg);
private:
Common::String _weaponName;
int _direction;
private:
/**
* Nothing selected
*/
void nothing();
/**
* Draw the selection prompt
*/
void drawSelection();
public:
CLASSDEF;
/**
* Constructor
*/
Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType, const Common::String weaponName);
/**
* Draws the visual item on the screen
*/
void draw() override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif