mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
1386 lines
42 KiB
C++
1386 lines
42 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/twine.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/error.h"
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#include "common/savefile.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/system.h"
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#include "common/text-to-speech.h"
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#include "common/textconsole.h"
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#include "engines/metaengine.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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#include "graphics/managed_surface.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "twine/audio/music.h"
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#include "twine/audio/sound.h"
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#include "twine/debugger/console.h"
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#include "twine/debugger/debug_state.h"
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#include "twine/detection.h"
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#include "twine/holomap_v1.h"
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#include "twine/holomap_v2.h"
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#include "twine/input.h"
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#include "twine/menu/interface.h"
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#include "twine/menu/menu.h"
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#include "twine/menu/menuoptions.h"
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#include "twine/movies.h"
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#include "twine/renderer/redraw.h"
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#include "twine/renderer/renderer.h"
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#include "twine/renderer/screens.h"
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#include "twine/resources/hqr.h"
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#include "twine/resources/resources.h"
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#include "twine/scene/actor.h"
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#include "twine/scene/animations.h"
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#include "twine/scene/buggy.h"
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#include "twine/scene/collision.h"
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#include "twine/scene/dart.h"
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#include "twine/scene/extra.h"
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#include "twine/scene/gamestate.h"
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#include "twine/scene/grid.h"
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#include "twine/scene/movements.h"
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#include "twine/scene/rain.h"
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#include "twine/scene/scene.h"
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#include "twine/scene/wagon.h"
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#include "twine/script/script_life_v1.h"
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#include "twine/script/script_life_v2.h"
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#include "twine/script/script_move_v1.h"
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#include "twine/script/script_move_v2.h"
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#include "twine/shared.h"
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#include "twine/slideshow.h"
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#include "twine/text.h"
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#ifdef USE_IMGUI
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#include "twine/debugger/debugtools.h"
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#endif
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namespace TwinE {
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ScopedCursor::ScopedCursor(TwinEEngine *engine) : _engine(engine) {
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_engine->pushMouseCursorVisible();
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}
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ScopedCursor::~ScopedCursor() {
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_engine->popMouseCursorVisible();
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_engine->_input->resetLastHoveredMousePosition();
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}
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FrameMarker::FrameMarker(TwinEEngine *engine, uint32 fps) : _engine(engine), _fps(fps) {
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_start = g_system->getMillis();
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++_engine->_frameCounter;
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}
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FrameMarker::~FrameMarker() {
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_engine->_frontVideoBuffer.update();
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if (_fps == 0) {
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return;
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}
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const uint32 end = g_system->getMillis();
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const uint32 frameTime = end - _start;
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const uint32 maxDelay = 1000 / _fps;
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const int32 waitMillis = (int32)maxDelay - (int32)frameTime;
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_engine->_debugState->addFrameData(frameTime, waitMillis, maxDelay);
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if (waitMillis < 0) {
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debug(5, "Frame took longer than the max allowed time: %u (max is %u)", frameTime, maxDelay);
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return;
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}
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g_system->delayMillis((uint)waitMillis);
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}
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TwineScreen::TwineScreen(TwinEEngine *engine) : _engine(engine) {
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}
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void TwineScreen::update() {
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if (_lastFrame == _engine->_frameCounter) {
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return;
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}
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_lastFrame = _engine->_frameCounter;
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if (_engine->_redraw->_flagMCGA) {
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markAllDirty();
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Graphics::ManagedSurface zoomWorkVideoBuffer;
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zoomWorkVideoBuffer.copyFrom(_engine->_workVideoBuffer);
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const int maxW = zoomWorkVideoBuffer.w;
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const int maxH = zoomWorkVideoBuffer.h;
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const int left = CLIP<int>(_engine->_redraw->_sceneryViewX - maxW / 4, 0, maxW / 2);
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const int top = CLIP<int>(_engine->_redraw->_sceneryViewY - maxH / 4, 0, maxH / 2);
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const Common::Rect srcRect(left, top, left + maxW / 2, top + maxH / 2);
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const Common::Rect &destRect = zoomWorkVideoBuffer.getBounds();
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zoomWorkVideoBuffer.blitFrom(*this, srcRect, destRect);
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blitFrom(zoomWorkVideoBuffer);
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// TODO: we need to redraw everything because we just modified the screen buffer itself
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_engine->_redraw->_firstTime = true;
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}
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Super::update();
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}
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int32 boundRuleThree(int32 val1, int32 val2, int32 nbstep, int32 step) { // BoundRegleTrois
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if (step <= 0) {
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return val1;
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}
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if (step >= nbstep) {
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return val2;
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}
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return val1 + (((val2 - val1) * step) / nbstep);
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}
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int32 ruleThree32(int32 val1, int32 val2, int32 nbstep, int32 step) { // RegleTrois32
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if (nbstep < 0) {
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return val2;
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}
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return (((val2 - val1) * step) / nbstep) + val1;
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}
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TwinEEngine::TwinEEngine(OSystem *system, Common::Language language, uint32 flags, Common::Platform platform, TwineGameType gameType)
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: Engine(system), _gameType(gameType), _gameLang(language), _frontVideoBuffer(this), _gameFlags(flags), _platform(platform), _rnd("twine") {
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// Add default file directories
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const Common::FSNode gameDataDir(ConfMan.getPath("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "fla");
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SearchMan.addSubDirectoryMatching(gameDataDir, "vox");
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if (isLBA2()) {
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SearchMan.addSubDirectoryMatching(gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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}
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if (isLba1Classic()) {
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SearchMan.addSubDirectoryMatching(gameDataDir, "common");
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SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic");
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SearchMan.addSubDirectoryMatching(gameDataDir, "common/fla");
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SearchMan.addSubDirectoryMatching(gameDataDir, "common/vox");
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SearchMan.addSubDirectoryMatching(gameDataDir, "common/music");
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SearchMan.addSubDirectoryMatching(gameDataDir, "common/midi");
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SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic/images");
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SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic/voices/de_voice");
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SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic/voices/en_voice");
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SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic/voices/fr_voice");
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}
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if (isDotEmuEnhanced()) {
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/hqr");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/fla");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/vox/de_voice");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/vox/en_voice");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/vox/fr_voice");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources");
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#ifdef USE_MAD
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/music");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/midi_mp3");
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#endif
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#ifdef USE_VORBIS
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/music/ogg");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/midi_mp3/ogg");
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#endif
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}
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if (isLBA2()) {
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LBAAngles::lba2();
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} else {
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LBAAngles::lba1();
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}
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_actor = new Actor(this);
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_animations = new Animations(this);
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_collision = new Collision(this);
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_extra = new Extra(this);
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_gameState = new GameState(this);
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_grid = new Grid(this);
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_movements = new Movements(this);
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_interface = new Interface(this);
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_menu = new Menu(this);
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_movie = new Movies(this);
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_menuOptions = new MenuOptions(this);
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_music = new Music(this);
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_redraw = new Redraw(this);
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_renderer = new Renderer(this);
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_resources = new Resources(this);
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_scene = new Scene(this);
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_screens = new Screens(this);
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if (isLBA1()) {
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_scriptLife = new ScriptLifeV1(this);
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_scriptMove = new ScriptMoveV1(this);
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_buggy = nullptr;
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_dart = nullptr;
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_rain = nullptr;
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_wagon = nullptr;
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_holomap = new HolomapV1(this);
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} else {
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_scriptLife = new ScriptLifeV2(this);
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_scriptMove = new ScriptMoveV2(this);
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_buggy = new Buggy(this);
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_dart = new Dart(this);
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_rain = new Rain(this);
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_wagon = new Wagon(this);
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_holomap = new HolomapV2(this);
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}
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_sound = new Sound(this);
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_text = new Text(this);
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_input = new Input(this);
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_debugState = new DebugState(this);
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setDebugger(new TwinEConsole(this));
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}
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TwinEEngine::~TwinEEngine() {
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ConfMan.flushToDisk();
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delete _actor;
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delete _animations;
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delete _collision;
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delete _extra;
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delete _gameState;
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delete _grid;
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delete _movements;
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delete _interface;
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delete _menu;
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delete _movie;
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delete _menuOptions;
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delete _music;
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delete _redraw;
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delete _renderer;
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delete _resources;
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delete _scene;
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delete _screens;
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delete _scriptLife;
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delete _scriptMove;
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delete _buggy;
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delete _dart;
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delete _rain;
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delete _wagon;
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delete _holomap;
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delete _sound;
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delete _text;
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delete _input;
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delete _debugState;
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}
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void TwinEEngine::pushMouseCursorVisible() {
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++_mouseCursorState;
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if (!_cfgfile.Mouse) {
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return;
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}
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if (_mouseCursorState == 1) {
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CursorMan.showMouse(_cfgfile.Mouse);
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}
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}
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void TwinEEngine::popMouseCursorVisible() {
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--_mouseCursorState;
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if (_mouseCursorState == 0) {
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CursorMan.showMouse(false);
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}
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}
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Common::Error TwinEEngine::run() {
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#ifdef USE_IMGUI
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ImGuiCallbacks callbacks;
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bool drawImGui = debugChannelSet(-1, kDebugImGui);
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callbacks.init = TwinE::onImGuiInit;
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callbacks.render = drawImGui ? TwinE::onImGuiRender : nullptr;
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callbacks.cleanup = TwinE::onImGuiCleanup;
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_system->setImGuiCallbacks(callbacks);
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#endif
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debug("Based on TwinEngine v0.2.2");
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debug("(c) 2002 The TwinEngine team.");
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debug("(c) 2020-2022 The ScummVM team.");
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debug("Refer to the credits for further details.");
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debug("The original Little Big Adventure game is:");
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debug("(c) 1994 by Adeline Software International, All Rights Reserved.");
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ConfMan.registerDefault("usehighres", false);
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const Common::String &gameTarget = ConfMan.getActiveDomainName();
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AchMan.setActiveDomain(getMetaEngine()->getAchievementsInfo(gameTarget));
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syncSoundSettings();
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int32 w = originalWidth();
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int32 h = originalHeight();
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const bool highRes = ConfMan.getBool("usehighres");
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if (highRes) {
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w = 1024;
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h = 768;
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}
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initGraphics(w, h);
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allocVideoMemory(w, h);
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if (isLBASlideShow()) {
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playSlideShow(this);
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return Common::kNoError;
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}
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_renderer->init(w, h);
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_grid->init(w, h);
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initAll();
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introduction();
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_sound->stopSamples();
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saveFrontBuffer();
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_menu->init();
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_holomap->loadLocations();
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if (ConfMan.hasKey("save_slot")) {
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const int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot >= 0 && saveSlot <= 999) {
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Common::Error state = loadGameState(saveSlot);
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if (state.getCode() != Common::kNoError) {
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#ifdef USE_IMGUI
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_system->setImGuiCallbacks(ImGuiCallbacks());
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#endif
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return state;
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}
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}
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}
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if (ConfMan.hasKey("boot_param")) {
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const int sceneIndex = ConfMan.getInt("boot_param");
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if (sceneIndex < 0 || sceneIndex >= LBA1SceneId::SceneIdMax) {
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warning("Scene index out of bounds");
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} else {
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debug("Boot parameter: %i", sceneIndex);
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_gameState->initEngineVars();
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_text->normalWinDial();
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_text->_flagMessageShade = true;
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_text->_renderTextTriangle = false;
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_scene->_newCube = sceneIndex;
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_scene->_flagChgCube = ScenePositionType::kScene;
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_state = EngineState::GameLoop;
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}
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}
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bool quitGame = false;
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while (!quitGame && !shouldQuit()) {
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readKeys();
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switch (_state) {
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case EngineState::QuitGame: {
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quitGame = true;
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break;
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}
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case EngineState::LoadedGame:
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debug("Loaded game");
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if (_scene->_sceneStart.x == -1) {
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_scene->_flagChgCube = ScenePositionType::kNoPosition;
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}
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_text->_renderTextTriangle = false;
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_text->normalWinDial();
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_text->_flagMessageShade = true;
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_state = EngineState::GameLoop;
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break;
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case EngineState::GameLoop:
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if (mainLoop()) {
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_menuOptions->showCredits();
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_menuOptions->showEndSequence();
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}
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_state = EngineState::Menu;
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break;
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case EngineState::Menu:
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#if 0
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// this will enter the game and execute the commands in the file "debug"
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_gameState->initEngineVars();
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_text->textClipSmall();
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_text->_drawTextBoxBackground = true;
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_text->_renderTextTriangle = false;
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if (!((TwinEConsole*)getDebugger())->exec("debug")) {
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debug("Failed to execute debug file before entering the scene");
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}
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gameEngineLoop();
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#else
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_state = _menu->run();
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#endif
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break;
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}
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#ifdef USE_IMGUI
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// For performance reasons, disable the renderer callback if the ImGui debug flag isn't set
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if (debugChannelSet(-1, kDebugImGui) != drawImGui) {
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drawImGui = !drawImGui;
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callbacks.render = drawImGui ? TwinE::onImGuiRender : nullptr;
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_system->setImGuiCallbacks(callbacks);
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}
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#endif
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}
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ConfMan.setBool("combatauto", _actor->_combatAuto);
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ConfMan.setInt("shadow", _cfgfile.ShadowMode);
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ConfMan.setBool("scezoom", _cfgfile.SceZoom);
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ConfMan.setInt("polygondetails", _cfgfile.PolygonDetails);
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_sound->stopSamples();
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_music->stopMusic();
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#ifdef USE_IMGUI
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_system->setImGuiCallbacks(ImGuiCallbacks());
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#endif
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return Common::kNoError;
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}
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bool TwinEEngine::hasFeature(EngineFeature f) const {
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switch (f) {
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case EngineFeature::kSupportsReturnToLauncher:
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case EngineFeature::kSupportsLoadingDuringRuntime:
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case EngineFeature::kSupportsSavingDuringRuntime:
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case EngineFeature::kSupportsChangingOptionsDuringRuntime:
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return true;
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default:
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break;
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}
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return false;
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}
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SaveStateList TwinEEngine::getSaveSlots() const {
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return getMetaEngine()->listSaves(_targetName.c_str());
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}
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void TwinEEngine::wipeSaveSlot(int slot) {
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Common::SaveFileManager *saveFileMan = getSaveFileManager();
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const Common::String &saveFile = getSaveStateName(slot);
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saveFileMan->removeSavefile(saveFile);
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}
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bool TwinEEngine::canSaveGameStateCurrently(Common::U32String *msg) { return _scene->isGameRunning(); }
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Common::Error TwinEEngine::loadGameStream(Common::SeekableReadStream *stream) {
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debug("load game stream");
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if (!_gameState->loadGame(stream)) {
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return Common::Error(Common::kReadingFailed);
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}
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_state = EngineState::LoadedGame;
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return Common::Error(Common::kNoError);
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}
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Common::Error TwinEEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
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if (!_gameState->saveGame(stream)) {
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return Common::Error(Common::kWritingFailed);
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}
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return Common::Error(Common::kNoError);
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}
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void TwinEEngine::autoSave() {
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debug("Autosave %s", _gameState->_sceneName);
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saveGameState(getAutosaveSlot(), _gameState->_sceneName, true);
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}
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|
|
void TwinEEngine::allocVideoMemory(int32 w, int32 h) {
|
|
const Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
|
|
|
|
// original resolution of the game
|
|
_imageBuffer.create(originalWidth(), originalHeight(), format);
|
|
|
|
_workVideoBuffer.create(w, h, format);
|
|
_frontVideoBuffer.create(w, h, format);
|
|
}
|
|
|
|
static int getLanguageTypeIndex(const char *languageName) {
|
|
char buffer[256];
|
|
Common::strlcpy(buffer, languageName, sizeof(buffer));
|
|
|
|
char *ptr = strchr(buffer, ' ');
|
|
if (ptr != nullptr) {
|
|
*ptr = '\0';
|
|
}
|
|
|
|
const int32 length = ARRAYSIZE(ListLanguage);
|
|
for (int32 i = 0; i < length; i++) {
|
|
if (!strcmp(ListLanguage[i].name, buffer)) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
debug("Failed to detect language %s - falling back to english", languageName);
|
|
// select english for the fan translations
|
|
return 0; // English
|
|
}
|
|
|
|
#define ConfGetOrDefault(key, defaultVal) (ConfMan.hasKey(key) ? ConfMan.get(key) : Common::String(defaultVal))
|
|
#define ConfGetIntOrDefault(key, defaultVal) (ConfMan.hasKey(key) ? atoi(ConfMan.get(key).c_str()) : (defaultVal))
|
|
#define ConfGetBoolOrDefault(key, defaultVal) (ConfMan.hasKey(key) ? ConfMan.get(key) == "true" || atoi(ConfMan.get(key).c_str()) == 1 : (defaultVal))
|
|
|
|
void TwinEEngine::initConfigurations() {
|
|
// TODO: use existing entries for some of the settings - like volume and so on.
|
|
ConfMan.registerDefault("wallcollision", false);
|
|
|
|
const char *lng = Common::getLanguageDescription(_gameLang);
|
|
_cfgfile._languageId = getLanguageTypeIndex(lng);
|
|
ConfMan.registerDefault("audio_language", ListLanguage[_cfgfile._languageId].voice);
|
|
|
|
_cfgfile.FlagDisplayText = ConfGetBoolOrDefault("displaytext", true); // TODO: use subtitles
|
|
const Common::String midiType = ConfGetOrDefault("miditype", "auto");
|
|
if (midiType == "None") {
|
|
_cfgfile.MidiType = MIDIFILE_NONE;
|
|
} else {
|
|
Common::File midiHqr;
|
|
if (midiHqr.exists(Resources::HQR_MIDI_MI_WIN_FILE)) {
|
|
_cfgfile.MidiType = MIDIFILE_WIN;
|
|
debug("Use %s for midi", Resources::HQR_MIDI_MI_WIN_FILE);
|
|
} else if (midiHqr.exists(Resources::HQR_MIDI_MI_DOS_FILE)) {
|
|
_cfgfile.MidiType = MIDIFILE_DOS;
|
|
debug("Use %s for midi", Resources::HQR_MIDI_MI_DOS_FILE);
|
|
} else {
|
|
_cfgfile.MidiType = MIDIFILE_NONE;
|
|
debug("Could not find midi hqr file");
|
|
}
|
|
}
|
|
|
|
if (_gameFlags & TwineFeatureFlags::TF_VERSION_EUROPE) {
|
|
_cfgfile.Version = EUROPE_VERSION;
|
|
} else if (_gameFlags & TwineFeatureFlags::TF_VERSION_USA) {
|
|
_cfgfile.Version = USA_VERSION;
|
|
} else if (_gameFlags & TwineFeatureFlags::TF_VERSION_CUSTOM) {
|
|
_cfgfile.Version = MODIFICATION_VERSION;
|
|
}
|
|
|
|
if (_gameFlags & TwineFeatureFlags::TF_USE_GIF) {
|
|
_cfgfile.Movie = CONF_MOVIE_FLAGIF;
|
|
}
|
|
|
|
_cfgfile.Sound = ConfGetBoolOrDefault("sound", true);
|
|
_cfgfile.Fps = ConfGetIntOrDefault("fps", DEFAULT_FRAMES_PER_SECOND);
|
|
_cfgfile.Mouse = ConfGetBoolOrDefault("mouse", true);
|
|
|
|
_cfgfile.UseAutoSaving = ConfGetBoolOrDefault("useautosaving", false);
|
|
_cfgfile.WallCollision = ConfGetBoolOrDefault("wallcollision", false);
|
|
|
|
_actor->_combatAuto = ConfGetBoolOrDefault("combatauto", true);
|
|
_cfgfile.ShadowMode = ConfGetIntOrDefault("shadow", 2);
|
|
_cfgfile.SceZoom = ConfGetBoolOrDefault("scezoom", false);
|
|
_cfgfile.PolygonDetails = ConfGetIntOrDefault("polygondetails", 2);
|
|
|
|
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
|
|
if (ttsMan != nullptr)
|
|
ttsMan->enable(ConfGetBoolOrDefault("tts_narrator", false));
|
|
|
|
debug(1, "Sound: %s", (_cfgfile.Sound ? "true" : "false"));
|
|
debug(1, "Movie: %i", _cfgfile.Movie);
|
|
debug(1, "Fps: %i", _cfgfile.Fps);
|
|
debug(1, "UseAutoSaving: %s", (_cfgfile.UseAutoSaving ? "true" : "false"));
|
|
debug(1, "WallCollision: %s", (_cfgfile.WallCollision ? "true" : "false"));
|
|
debug(1, "AutoAggressive: %s", (_actor->_combatAuto ? "true" : "false"));
|
|
debug(1, "ShadowMode: %i", _cfgfile.ShadowMode);
|
|
debug(1, "PolygonDetails: %i", _cfgfile.PolygonDetails);
|
|
debug(1, "SceZoom: %s", (_cfgfile.SceZoom ? "true" : "false"));
|
|
}
|
|
|
|
void TwinEEngine::queueMovie(const char *filename) {
|
|
_queuedFlaMovie = filename;
|
|
}
|
|
|
|
void TwinEEngine::adjustScreenMax(Common::Rect &rect, int16 x, int16 y) {
|
|
if (x < rect.left) {
|
|
rect.left = x;
|
|
}
|
|
|
|
if (x > rect.right) {
|
|
rect.right = x;
|
|
}
|
|
|
|
if (y < rect.top) {
|
|
rect.top = y;
|
|
}
|
|
|
|
if (y > rect.bottom) {
|
|
rect.bottom = y;
|
|
}
|
|
}
|
|
|
|
void TwinEEngine::clearScreenMinMax(Common::Rect &rect) {
|
|
rect.left = 0x7D00; // SCENE_SIZE_MAX
|
|
rect.right = -0x7D00;
|
|
rect.top = 0x7D00;
|
|
rect.bottom = -0x7D00;
|
|
}
|
|
|
|
void TwinEEngine::introduction() {
|
|
_input->enableKeyMap(cutsceneKeyMapId);
|
|
// Display company logo
|
|
bool abort = false;
|
|
|
|
if (isLBA2()) {
|
|
// abort |= _screens->loadImageDelay(_resources->activisionLogo(), 7);
|
|
abort |= _screens->loadImageDelay(_resources->eaLogo(), 7);
|
|
}
|
|
|
|
if (isLba1Classic()) {
|
|
abort |= _screens->loadBitmapDelay("Logo2Point21_640_480_256.bmp", 3);
|
|
if (!abort) {
|
|
abort |= _screens->adelineLogo();
|
|
}
|
|
if (!abort) {
|
|
abort |= _screens->loadBitmapDelay("TLBA1C_640_480_256.bmp", 3);
|
|
}
|
|
} else {
|
|
if (isDotEmuEnhanced()) {
|
|
abort |= _screens->loadBitmapDelay("splash_1.png", 3);
|
|
}
|
|
abort |= _screens->adelineLogo();
|
|
|
|
if (isLBA1()) {
|
|
// verify game version screens
|
|
if (!abort && _cfgfile.Version == EUROPE_VERSION) {
|
|
// Little Big Adventure screen
|
|
abort |= _screens->loadImageDelay(_resources->lbaLogo(), 3);
|
|
if (!abort && !isDotEmuEnhanced()) {
|
|
// Electronic Arts Logo
|
|
abort |= _screens->loadImageDelay(_resources->eaLogo(), 2);
|
|
}
|
|
} else if (!abort && _cfgfile.Version == USA_VERSION) {
|
|
// Relentless screen
|
|
abort |= _screens->loadImageDelay(_resources->relentLogo(), 3);
|
|
if (!abort && !isDotEmuEnhanced()) {
|
|
// Electronic Arts Logo
|
|
abort |= _screens->loadImageDelay(_resources->eaLogo(), 2);
|
|
}
|
|
} else if (!abort && _cfgfile.Version == MODIFICATION_VERSION) {
|
|
// Modification screen
|
|
abort |= _screens->loadImageDelay(_resources->relentLogo(), 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isLBA1()) {
|
|
_movie->playMovie(FLA_DRAGON3);
|
|
} else {
|
|
_movie->playMovie("INTRO");
|
|
}
|
|
}
|
|
|
|
void TwinEEngine::extInitMcga() {
|
|
_redraw->_flagMCGA = true;
|
|
if (_screens->_flagPalettePcx)
|
|
setPalette(_screens->_palettePcx);
|
|
else
|
|
setPalette(_screens->_ptrPal);
|
|
}
|
|
|
|
void TwinEEngine::extInitSvga() {
|
|
_redraw->_flagMCGA = false;
|
|
if (_screens->_flagPalettePcx)
|
|
setPalette(_screens->_palettePcx);
|
|
else
|
|
setPalette(_screens->_ptrPal);
|
|
}
|
|
|
|
void TwinEEngine::testRestoreModeSVGA(bool redraw) {
|
|
if (_redraw->_flagMCGA) {
|
|
extInitSvga();
|
|
if (redraw) {
|
|
_redraw->drawScene(redraw);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TwinEEngine::initAll() {
|
|
_scene->_sceneHero = _scene->getActor(OWN_ACTOR_SCENE_INDEX);
|
|
|
|
// Set clip to fullscreen by default, allows main menu to render properly after load
|
|
_interface->unsetClip();
|
|
|
|
// getting configuration file
|
|
initConfigurations();
|
|
|
|
_resources->initResources();
|
|
|
|
extInitSvga();
|
|
|
|
_screens->clearScreen();
|
|
|
|
// Check if LBA CD-Rom is on drive
|
|
_music->initCdrom();
|
|
}
|
|
|
|
int TwinEEngine::getRandomNumber(uint max) {
|
|
if (max == 0) {
|
|
return 0;
|
|
}
|
|
return _rnd.getRandomNumber(max - 1);
|
|
}
|
|
|
|
void TwinEEngine::saveTimer(bool pause) {
|
|
if (_isTimeFreezed == 0) {
|
|
_saveFreezedTime = timerRef;
|
|
debugC(3, kDebugLevels::kDebugTimers, "freezeTime: timer %i", timerRef);
|
|
if (pause)
|
|
_pauseToken = pauseEngine();
|
|
}
|
|
_isTimeFreezed++;
|
|
debugC(3, kDebugLevels::kDebugTimers, "freezeTime: %i", _isTimeFreezed);
|
|
}
|
|
|
|
void TwinEEngine::restoreTimer() {
|
|
--_isTimeFreezed;
|
|
debugC(3, kDebugLevels::kDebugTimers, "unfreezeTime: %i", _isTimeFreezed);
|
|
if (_isTimeFreezed == 0) {
|
|
timerRef = _saveFreezedTime;
|
|
debugC(3, kDebugLevels::kDebugTimers, "unfreezeTime: time %i", timerRef);
|
|
if (_pauseToken.isActive()) {
|
|
_pauseToken.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
void TwinEEngine::processActorSamplePosition(int32 actorIdx) {
|
|
const ActorStruct *actor = _scene->getActor(actorIdx);
|
|
const int32 channelIdx = _sound->getActorChannel(actorIdx);
|
|
_sound->setChannelPosition(channelIdx, actor->posObj());
|
|
}
|
|
|
|
void TwinEEngine::processBookOfBu() {
|
|
_screens->fadeToBlack(_screens->_ptrPal);
|
|
_screens->loadImage(TwineImage(Resources::HQR_RESS_FILE, 15, 16));
|
|
_screens->fadeToPal(_screens->_palettePcx);
|
|
_text->initDial(TextBankId::Inventory_Intro_and_Holomap);
|
|
_text->_flagMessageShade = false;
|
|
_text->bigWinDial();
|
|
_text->setFontCrossColor(COLOR_WHITE);
|
|
const bool tmpFlagDisplayText = _cfgfile.FlagDisplayText;
|
|
_cfgfile.FlagDisplayText = true;
|
|
_text->drawTextProgressive(TextId::kBookOfBu);
|
|
_cfgfile.FlagDisplayText = tmpFlagDisplayText;
|
|
_text->normalWinDial();
|
|
_text->_flagMessageShade = true;
|
|
_text->initSceneTextBank();
|
|
_screens->fadeToBlack(_screens->_palettePcx);
|
|
_screens->clearScreen();
|
|
_screens->_flagFade = true;
|
|
}
|
|
|
|
void TwinEEngine::processBonusList() {
|
|
_text->initDial(TextBankId::Inventory_Intro_and_Holomap);
|
|
_text->bigWinDial();
|
|
_text->setFontCrossColor(COLOR_WHITE);
|
|
const bool tmpFlagDisplayText = _cfgfile.FlagDisplayText;
|
|
_cfgfile.FlagDisplayText = true;
|
|
_text->drawTextProgressive(TextId::kBonusList);
|
|
_cfgfile.FlagDisplayText = tmpFlagDisplayText;
|
|
_text->normalWinDial();
|
|
_text->initSceneTextBank();
|
|
}
|
|
|
|
void TwinEEngine::processInventoryAction() {
|
|
saveTimer(false);
|
|
testRestoreModeSVGA(true) ;
|
|
_menu->inventory();
|
|
|
|
switch (_loopInventoryItem) {
|
|
case kiHolomap:
|
|
_holomap->holoMap();
|
|
_screens->_flagFade = true;
|
|
break;
|
|
case kiMagicBall:
|
|
if (_gameState->_weapon) {
|
|
_actor->initBody(BodyType::btNormal, OWN_ACTOR_SCENE_INDEX);
|
|
}
|
|
_gameState->_weapon = false;
|
|
break;
|
|
case kiUseSabre:
|
|
if (_scene->_sceneHero->_genBody != BodyType::btSabre) {
|
|
if (_actor->_heroBehaviour == HeroBehaviourType::kProtoPack) {
|
|
_actor->setBehaviour(HeroBehaviourType::kNormal);
|
|
}
|
|
_actor->initBody(BodyType::btSabre, OWN_ACTOR_SCENE_INDEX);
|
|
_animations->initAnim(AnimationTypes::kSabreUnknown, AnimType::kAnimationThen, AnimationTypes::kStanding, OWN_ACTOR_SCENE_INDEX);
|
|
|
|
_gameState->_weapon = true;
|
|
}
|
|
break;
|
|
case kiBookOfBu: {
|
|
processBookOfBu();
|
|
break;
|
|
}
|
|
case kiProtoPack:
|
|
if (_gameState->hasItem(InventoryItems::kSendellsMedallion)) {
|
|
_scene->_sceneHero->_genBody = BodyType::btNormal;
|
|
} else {
|
|
_scene->_sceneHero->_genBody = BodyType::btTunic;
|
|
}
|
|
|
|
if (_actor->_heroBehaviour == HeroBehaviourType::kProtoPack) {
|
|
_actor->setBehaviour(HeroBehaviourType::kNormal);
|
|
} else {
|
|
_actor->setBehaviour(HeroBehaviourType::kProtoPack);
|
|
}
|
|
break;
|
|
case kiPenguin: {
|
|
ActorStruct *penguin = _scene->getActor(_scene->_mecaPenguinIdx);
|
|
|
|
const IVec2 &destPos = _renderer->rotate(0, 800, _scene->_sceneHero->_beta);
|
|
|
|
penguin->_posObj = _scene->_sceneHero->posObj();
|
|
penguin->_posObj.x += destPos.x;
|
|
penguin->_posObj.z += destPos.y;
|
|
// TODO: HACK for https://bugs.scummvm.org/ticket/13731
|
|
// The movement of the meca penguin is different from dos version
|
|
// the problem is that the value set to 1 even if the penguin is not yet spawned
|
|
// this might either be a problem with initObject() not being called for the penguin
|
|
// or some other flaw that doesn't ignore the penguin until spawned
|
|
penguin->_workFlags.bIsFalling = 0;
|
|
|
|
penguin->_beta = _scene->_sceneHero->_beta;
|
|
debug("penguin angle: %i", penguin->_beta);
|
|
|
|
if (_collision->checkValidObjPos(_scene->_mecaPenguinIdx)) {
|
|
penguin->setLife(getMaxLife());
|
|
penguin->_genBody = BodyType::btNone;
|
|
_actor->initBody(BodyType::btNormal, _scene->_mecaPenguinIdx);
|
|
penguin->_workFlags.bIsDead = 0;
|
|
penguin->setCollision(ShapeType::kNone);
|
|
_movements->initRealAngleConst(penguin->_beta, penguin->_beta, penguin->_srot, &penguin->realAngle);
|
|
_gameState->removeItem(InventoryItems::kiPenguin);
|
|
penguin->_delayInMillis = timerRef + toSeconds(30);
|
|
}
|
|
break;
|
|
}
|
|
case kiBonusList: {
|
|
restoreTimer();
|
|
_redraw->drawScene(true);
|
|
saveTimer(false);
|
|
processBonusList();
|
|
break;
|
|
}
|
|
case kiCloverLeaf:
|
|
if (_scene->_sceneHero->_lifePoint < getMaxLife()) {
|
|
if (_gameState->_inventoryNumLeafs > 0) {
|
|
_scene->_sceneHero->setLife(getMaxLife());
|
|
_gameState->setMagicPoints(_gameState->_magicLevelIdx * 20);
|
|
_gameState->addLeafs(-1);
|
|
_redraw->addOverlay(OverlayType::koInventoryItem, InventoryItems::kiCloverLeaf, 0, 0, 0, OverlayPosType::koNormal, 3);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
restoreTimer();
|
|
_redraw->drawScene(true);
|
|
}
|
|
|
|
int32 TwinEEngine::toSeconds(int x) const {
|
|
if (isLBA1()) {
|
|
return DEFAULT_HZ * x;
|
|
}
|
|
return x * 1000;
|
|
}
|
|
|
|
void TwinEEngine::processOptionsMenu() {
|
|
saveTimer(false);
|
|
testRestoreModeSVGA(true) ;
|
|
_sound->pauseSamples();
|
|
_menu->inGameOptionsMenu();
|
|
_scene->playSceneMusic();
|
|
_sound->resumeSamples();
|
|
restoreTimer();
|
|
_redraw->drawScene(true);
|
|
}
|
|
|
|
bool TwinEEngine::runGameEngine() { // mainLoopInteration
|
|
g_system->delayMillis(2);
|
|
|
|
FrameMarker frame(this, 60);
|
|
_input->enableKeyMap(mainKeyMapId);
|
|
|
|
readKeys();
|
|
|
|
if (!_queuedFlaMovie.empty()) {
|
|
_movie->playMovie(_queuedFlaMovie.c_str());
|
|
_queuedFlaMovie.clear();
|
|
}
|
|
|
|
if (_scene->_newCube > -1) {
|
|
if (!isMod() && isDemo() && isLBA1()) {
|
|
// the demo only has these scenes
|
|
if (_scene->_newCube != LBA1SceneId::Citadel_Island_Prison && _scene->_newCube != LBA1SceneId::Citadel_Island_outside_the_citadel && _scene->_newCube != LBA1SceneId::Citadel_Island_near_the_tavern) {
|
|
_music->playMidiFile(6);
|
|
return true;
|
|
}
|
|
}
|
|
_scene->changeCube();
|
|
}
|
|
|
|
_movements->update();
|
|
|
|
_debugState->update();
|
|
|
|
if (_menuOptions->flagCredits) {
|
|
if (isLBA1()) {
|
|
if (isCDROM()) {
|
|
if (_music->getMusicCD() != 8) {
|
|
_music->playCdTrack(8);
|
|
}
|
|
} else if (!_music->isMidiPlaying()) {
|
|
_music->playMidiFile(9);
|
|
}
|
|
}
|
|
if (_input->toggleAbortAction()) {
|
|
return true;
|
|
}
|
|
} else if (!_screens->_flagFade) {
|
|
// Process give up menu - Press ESC
|
|
if (_input->toggleAbortAction() && _scene->_sceneHero->_lifePoint > 0 && _scene->_sceneHero->_body != -1 && !_scene->_sceneHero->_flags.bIsInvisible) {
|
|
saveTimer(false);
|
|
testRestoreModeSVGA(true) ;
|
|
const int giveUp = _menu->quitMenu();
|
|
if (giveUp == kQuitEngine) {
|
|
return false;
|
|
}
|
|
if (giveUp == 1) {
|
|
restoreTimer();
|
|
_redraw->drawScene(true);
|
|
_sceneLoopState = SceneLoopState::ReturnToMenu;
|
|
return false;
|
|
}
|
|
restoreTimer();
|
|
_redraw->drawScene(true);
|
|
}
|
|
|
|
if (_input->toggleActionIfActive(TwinEActionType::OptionsMenu)) {
|
|
processOptionsMenu();
|
|
}
|
|
|
|
// inventory menu
|
|
_loopInventoryItem = -1;
|
|
if (_input->isActionActive(TwinEActionType::InventoryMenu) && _scene->_sceneHero->_body != -1 && _scene->_sceneHero->_move == ControlMode::kManual) {
|
|
processInventoryAction();
|
|
}
|
|
|
|
if (_input->toggleActionIfActive(TwinEActionType::ChangeBehaviourNormal)) {
|
|
_actor->setBehaviour(HeroBehaviourType::kNormal);
|
|
} else if (_input->toggleActionIfActive(TwinEActionType::ChangeBehaviourAthletic)) {
|
|
_actor->setBehaviour(HeroBehaviourType::kAthletic);
|
|
} else if (_input->toggleActionIfActive(TwinEActionType::ChangeBehaviourAggressive)) {
|
|
_actor->setBehaviour(HeroBehaviourType::kAggressive);
|
|
} else if (_input->toggleActionIfActive(TwinEActionType::ChangeBehaviourDiscreet)) {
|
|
_actor->setBehaviour(HeroBehaviourType::kDiscrete);
|
|
}
|
|
|
|
// Process behaviour menu
|
|
const bool behaviourMenu = _input->isActionActive(TwinEActionType::BehaviourMenu, false);
|
|
if ((behaviourMenu ||
|
|
_input->isActionActive(TwinEActionType::QuickBehaviourNormal, false) ||
|
|
_input->isActionActive(TwinEActionType::QuickBehaviourAthletic, false) ||
|
|
_input->isActionActive(TwinEActionType::QuickBehaviourAggressive, false) ||
|
|
_input->isActionActive(TwinEActionType::QuickBehaviourDiscreet, false)) &&
|
|
_scene->_sceneHero->_body != -1 && _scene->_sceneHero->_move == ControlMode::kManual) {
|
|
if (_input->isActionActive(TwinEActionType::QuickBehaviourNormal, false)) {
|
|
_actor->_heroBehaviour = HeroBehaviourType::kNormal;
|
|
} else if (_input->isActionActive(TwinEActionType::QuickBehaviourAthletic, false)) {
|
|
_actor->_heroBehaviour = HeroBehaviourType::kAthletic;
|
|
} else if (_input->isActionActive(TwinEActionType::QuickBehaviourAggressive, false)) {
|
|
_actor->_heroBehaviour = HeroBehaviourType::kAggressive;
|
|
} else if (_input->isActionActive(TwinEActionType::QuickBehaviourDiscreet, false)) {
|
|
_actor->_heroBehaviour = HeroBehaviourType::kDiscrete;
|
|
}
|
|
saveTimer(false);
|
|
testRestoreModeSVGA(true);
|
|
_menu->processBehaviourMenu(behaviourMenu);
|
|
restoreTimer();
|
|
_redraw->drawScene(true);
|
|
}
|
|
|
|
// use Proto-Pack
|
|
if (_input->toggleActionIfActive(TwinEActionType::UseProtoPack) && _gameState->hasItem(InventoryItems::kiProtoPack)) {
|
|
if (_gameState->hasItem(InventoryItems::kiBookOfBu)) {
|
|
_scene->_sceneHero->_genBody = BodyType::btNormal;
|
|
} else {
|
|
_scene->_sceneHero->_genBody = BodyType::btTunic;
|
|
}
|
|
|
|
if (_actor->_heroBehaviour == HeroBehaviourType::kProtoPack) {
|
|
_actor->setBehaviour(HeroBehaviourType::kNormal);
|
|
} else {
|
|
_actor->setBehaviour(HeroBehaviourType::kProtoPack);
|
|
}
|
|
}
|
|
|
|
// Recenter Screen
|
|
if (_input->toggleActionIfActive(TwinEActionType::RecenterScreenOnTwinsen) && !_cameraZone) {
|
|
const ActorStruct *currentlyFollowedActor = _scene->getActor(_scene->_numObjFollow);
|
|
_grid->centerOnActor(currentlyFollowedActor);
|
|
}
|
|
|
|
// Draw holomap
|
|
if (_input->toggleActionIfActive(TwinEActionType::OpenHolomap) && _gameState->hasItem(InventoryItems::kiHolomap) && !_gameState->inventoryDisabled()) {
|
|
testRestoreModeSVGA(true);
|
|
saveTimer(false);
|
|
_holomap->holoMap();
|
|
// unfreeze here - the redrawEngineActions is also doing a freeze
|
|
// see https://bugs.scummvm.org/ticket/14808
|
|
restoreTimer();
|
|
_screens->_flagFade = true;
|
|
_redraw->drawScene(true);
|
|
}
|
|
|
|
// Process Pause
|
|
if (_input->toggleActionIfActive(TwinEActionType::Pause)) {
|
|
saveTimer(true);
|
|
const char *PauseString = "Pause";
|
|
_text->setFontColor(COLOR_WHITE);
|
|
if (_redraw->_flagMCGA) {
|
|
_text->drawText(_redraw->_sceneryViewX + 5, _redraw->_sceneryViewY, PauseString);
|
|
} else {
|
|
const int width = _text->sizeFont(PauseString);
|
|
const int bottom = height() - _text->lineHeight;
|
|
_text->drawText(5, bottom, PauseString);
|
|
copyBlockPhys(5, bottom, 5 + width, bottom + _text->lineHeight);
|
|
}
|
|
do {
|
|
FrameMarker frameWait(this);
|
|
readKeys();
|
|
if (shouldQuit()) {
|
|
break;
|
|
}
|
|
} while (!_input->toggleActionIfActive(TwinEActionType::Pause));
|
|
restoreTimer();
|
|
_redraw->drawScene(true);
|
|
}
|
|
|
|
if (_input->toggleActionIfActive(TwinEActionType::SceneryZoom)) {
|
|
_redraw->_flagMCGA ^= true;
|
|
if (_redraw->_flagMCGA) {
|
|
extInitMcga();
|
|
} else {
|
|
extInitSvga();
|
|
_redraw->_firstTime = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
_stepFalling = _realFalling.getRealValueFromTime(timerRef);
|
|
if (!_stepFalling) {
|
|
_stepFalling = 1;
|
|
}
|
|
|
|
_movements->initRealValue(LBAAngles::ANGLE_0, -LBAAngles::ANGLE_90, LBAAngles::ANGLE_1, &_realFalling);
|
|
_cameraZone = false;
|
|
|
|
_scene->processEnvironmentSound();
|
|
|
|
// Reset HitBy state
|
|
for (int32 a = 0; a < _scene->_nbObjets; a++) {
|
|
_scene->getActor(a)->_hitBy = -1;
|
|
}
|
|
|
|
_extra->gereExtras();
|
|
|
|
for (int32 a = 0; a < _scene->_nbObjets; a++) {
|
|
ActorStruct *actor = _scene->getActor(a);
|
|
|
|
if (actor->_workFlags.bIsDead) {
|
|
continue;
|
|
}
|
|
|
|
if (actor->_lifePoint == 0) {
|
|
if (IS_HERO(a)) {
|
|
_animations->initAnim(AnimationTypes::kLandDeath, AnimType::kAnimationSet, AnimationTypes::kStanding, OWN_ACTOR_SCENE_INDEX);
|
|
actor->_move = ControlMode::kNoMove;
|
|
#if 0 // TODO: enable me - found in the lba1 community release source code
|
|
// Disable collisions on Twinsen to allow other objects to continue their tracks
|
|
// while the death animation is playing
|
|
actor->_flags.bObjFallable = 1;
|
|
actor->_flags.bCheckZone = 0;
|
|
actor->_flags.bComputeCollisionWithObj = 0;
|
|
actor->_flags.bComputeCollisionWithBricks = 0;
|
|
actor->_flags.bCanDrown = 1;
|
|
actor->_workFlags.bIsHitting = 0;
|
|
#endif
|
|
} else {
|
|
const uint16 pitchBend = 0x1000 + getRandomNumber(2000) - (2000 / 2);
|
|
_sound->mixSample3D(Samples::Explode, pitchBend, 1, actor->posObj(), a);
|
|
|
|
if (a == _scene->_mecaPenguinIdx) {
|
|
_extra->extraExplo(actor->posObj());
|
|
}
|
|
}
|
|
|
|
if (!actor->_bonusParameter.givenNothing && (actor->_bonusParameter.cloverleaf || actor->_bonusParameter.kashes || actor->_bonusParameter.key || actor->_bonusParameter.lifepoints || actor->_bonusParameter.magicpoints)) {
|
|
_actor->giveExtraBonus(a);
|
|
}
|
|
}
|
|
|
|
_movements->doDir(a);
|
|
|
|
actor->_oldPos = actor->posObj();
|
|
|
|
if (actor->_offsetTrack != -1) {
|
|
_scriptMove->doTrack(a);
|
|
}
|
|
|
|
_animations->doAnim(a);
|
|
|
|
if (actor->_flags.bCheckZone) {
|
|
_scene->checkZoneSce(a);
|
|
}
|
|
|
|
if (actor->_offsetLife != -1) {
|
|
_scriptLife->doLife(a);
|
|
}
|
|
|
|
if (_debugState->_playFoundItemAnimation) {
|
|
_debugState->_playFoundItemAnimation = false;
|
|
auto tmp = _scene->_sceneHero->_offsetLife;
|
|
LifeScriptContext fakeCtx(0, _scene->_sceneHero);
|
|
fakeCtx.stream.writeByte(InventoryItems::kiHolomap);
|
|
fakeCtx.stream.seek(0);
|
|
_scriptLife->lFOUND_OBJECT(this, fakeCtx);
|
|
_scene->_sceneHero->_offsetLife = tmp;
|
|
}
|
|
|
|
processActorSamplePosition(a);
|
|
|
|
if (_sceneLoopState != SceneLoopState::Continue) {
|
|
return _sceneLoopState == SceneLoopState::Finished;
|
|
}
|
|
|
|
if (actor->_flags.bCanDrown) {
|
|
const uint8 brickSound = _grid->worldCodeBrick(actor->_posObj.x, actor->_posObj.y - 1, actor->_posObj.z);
|
|
actor->_brickSound = brickSound;
|
|
|
|
if (brickSound == WATER_BRICK) {
|
|
if (IS_HERO(a)) {
|
|
// we are dying if we aren't using the protopack to fly over water
|
|
if (_actor->_heroBehaviour != HeroBehaviourType::kProtoPack || actor->_genAnim != AnimationTypes::kForward) {
|
|
if (!_actor->_cropBottomScreen) {
|
|
_animations->initAnim(AnimationTypes::kDrawn, AnimType::kAnimationSet, AnimationTypes::kStanding, OWN_ACTOR_SCENE_INDEX);
|
|
}
|
|
const IVec3 &projPos = _renderer->projectPoint(actor->posObj() - _grid->_worldCube);
|
|
actor->_move = ControlMode::kNoMove;
|
|
actor->setLife(-1);
|
|
_actor->_cropBottomScreen = projPos.y;
|
|
actor->_flags.bNoShadow = 1;
|
|
}
|
|
} else {
|
|
const uint16 pitchBend = 0x1000 + getRandomNumber(2000) - (2000 / 2);
|
|
_sound->mixSample3D(Samples::Explode, pitchBend, 1, actor->posObj(), a);
|
|
if (actor->_bonusParameter.cloverleaf || actor->_bonusParameter.kashes || actor->_bonusParameter.key || actor->_bonusParameter.lifepoints || actor->_bonusParameter.magicpoints) {
|
|
if (!actor->_bonusParameter.givenNothing) {
|
|
_actor->giveExtraBonus(a);
|
|
}
|
|
actor->setLife(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (actor->_lifePoint <= 0) {
|
|
if (IS_HERO(a)) {
|
|
if (actor->_workFlags.bAnimEnded) {
|
|
if (_gameState->_inventoryNumLeafs > 0) { // use clover leaf automaticaly
|
|
_scene->_sceneHero->_posObj = _scene->_sceneStart;
|
|
|
|
_scene->_newCube = _scene->_numCube;
|
|
_gameState->setMaxMagicPoints();
|
|
|
|
_grid->centerOnActor(_scene->_sceneHero);
|
|
|
|
_scene->_flagChgCube = ScenePositionType::kReborn;
|
|
|
|
_scene->_sceneHero->setLife(getMaxLife());
|
|
_redraw->_firstTime = true;
|
|
_screens->_flagFade = true;
|
|
_gameState->addLeafs(-1);
|
|
_actor->_cropBottomScreen = 0;
|
|
} else { // game over
|
|
_gameState->setLeafBoxes(2);
|
|
_gameState->setLeafs(1);
|
|
_gameState->setMaxMagicPoints();
|
|
_actor->_heroBehaviour = _actor->_previousHeroBehaviour;
|
|
actor->_beta = _actor->_previousHeroAngle;
|
|
actor->setLife(getMaxLife());
|
|
|
|
if (_scene->_oldcube != _scene->_numCube) {
|
|
_scene->_sceneStart.x = -1;
|
|
_scene->_sceneStart.y = -1;
|
|
_scene->_sceneStart.z = -1;
|
|
_scene->_numCube = _scene->_oldcube;
|
|
_scene->stopRunningGame();
|
|
}
|
|
|
|
autoSave();
|
|
_gameState->processGameoverAnimation();
|
|
_sceneLoopState = SceneLoopState::ReturnToMenu;
|
|
return false;
|
|
}
|
|
}
|
|
} else {
|
|
_actor->checkCarrier(a);
|
|
actor->_workFlags.bIsDead = 1;
|
|
actor->_body = -1;
|
|
actor->_zoneSce = -1;
|
|
}
|
|
}
|
|
|
|
if (_scene->_newCube != -1) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
_grid->centerScreenOnActor();
|
|
|
|
_redraw->drawScene(_redraw->_firstTime);
|
|
|
|
// workaround to fix hero redraw after drowning
|
|
if (_actor->_cropBottomScreen && _redraw->_firstTime) {
|
|
_scene->_sceneHero->_flags.bIsInvisible = 1;
|
|
_redraw->drawScene(true);
|
|
_scene->_sceneHero->_flags.bIsInvisible = 0;
|
|
}
|
|
|
|
_scene->_newCube = SCENE_CEILING_GRID_FADE_1;
|
|
_redraw->_firstTime = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool TwinEEngine::mainLoop() {
|
|
_redraw->_firstTime = true;
|
|
_screens->_flagFade = true;
|
|
_movements->initRealValue(LBAAngles::ANGLE_0, -LBAAngles::ANGLE_90, LBAAngles::ANGLE_1, &_realFalling);
|
|
|
|
while (_sceneLoopState == SceneLoopState::Continue) {
|
|
if (runGameEngine()) {
|
|
return true;
|
|
}
|
|
timerRef++;
|
|
if (shouldQuit()) {
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool TwinEEngine::delaySkip(uint32 time) {
|
|
uint32 startTicks = _system->getMillis();
|
|
uint32 stopTicks = 0;
|
|
do {
|
|
FrameMarker frame(this);
|
|
readKeys();
|
|
if (_input->toggleAbortAction()) {
|
|
return true;
|
|
}
|
|
if (shouldQuit()) {
|
|
return true;
|
|
}
|
|
stopTicks = _system->getMillis() - startTicks;
|
|
//_lbaTime++;
|
|
} while (stopTicks <= time);
|
|
return false;
|
|
}
|
|
|
|
void TwinEEngine::saveFrontBuffer() { // CopyScreen(Log, Screen)
|
|
_screens->copyScreen(_frontVideoBuffer, _workVideoBuffer);
|
|
}
|
|
|
|
void TwinEEngine::restoreFrontBuffer() { // CopyScreen
|
|
_screens->copyScreen(_workVideoBuffer, _frontVideoBuffer);
|
|
}
|
|
|
|
void TwinEEngine::blitWorkToFront(const Common::Rect &rect) {
|
|
_interface->blitBox(rect, _workVideoBuffer, _frontVideoBuffer);
|
|
copyBlockPhys(rect);
|
|
}
|
|
|
|
void TwinEEngine::copyBlock(const Common::Rect &rect) {
|
|
_interface->blitBox(rect, _frontVideoBuffer, _workVideoBuffer);
|
|
}
|
|
|
|
void TwinEEngine::setPalette(const Graphics::Palette &palette, uint startColor) {
|
|
debugC(1, TwinE::kDebugPalette, "Change palette (%i colors, starting at %i)", (int)palette.size(), (int)startColor);
|
|
_frontVideoBuffer.setPalette(palette, startColor);
|
|
}
|
|
|
|
void TwinEEngine::setPalette(uint startColor, uint numColors, const byte *palette) {
|
|
if (numColors == 0 || palette == nullptr) {
|
|
warning("Could not set palette");
|
|
return;
|
|
}
|
|
debugC(1, TwinE::kDebugPalette, "Change palette (%i colors, starting at %i)", (int)numColors, (int)startColor);
|
|
_frontVideoBuffer.setPalette(palette, startColor, numColors);
|
|
}
|
|
|
|
void TwinEEngine::copyBlockPhys(const Common::Rect &rect) {
|
|
copyBlockPhys(rect.left, rect.top, rect.right, rect.bottom);
|
|
}
|
|
|
|
void TwinEEngine::copyBlockPhys(int32 left, int32 top, int32 right, int32 bottom) {
|
|
assert(left <= right);
|
|
assert(top <= bottom);
|
|
int32 width = right - left + 1;
|
|
int32 height = bottom - top + 1;
|
|
if (left + width > this->width()) {
|
|
width = this->width() - left;
|
|
}
|
|
if (top + height > this->height()) {
|
|
height = this->height() - top;
|
|
}
|
|
if (width <= 0 || height <= 0) {
|
|
return;
|
|
}
|
|
_frontVideoBuffer.addDirtyRect(Common::Rect(left, top, right, bottom));
|
|
}
|
|
|
|
void TwinEEngine::readKeys() {
|
|
_input->readKeys();
|
|
}
|
|
|
|
void TwinEEngine::drawText(int32 x, int32 y, const Common::String &text, bool center, bool bigFont, int width) {
|
|
const Graphics::Font *font = FontMan.getFontByUsage(bigFont ? Graphics::FontManager::kBigGUIFont : Graphics::FontManager::kGUIFont);
|
|
if (!font) {
|
|
return;
|
|
}
|
|
font->drawString(&_frontVideoBuffer, text,
|
|
x, y, width,
|
|
_frontVideoBuffer.format.RGBToColor(255, 255, 255),
|
|
center ? Graphics::kTextAlignCenter : Graphics::kTextAlignLeft, 0, true);
|
|
}
|
|
|
|
Common::Language TwinEEngine::getGameLang() const {
|
|
return _gameLang;
|
|
}
|
|
|
|
const char *TwinEEngine::getGameId() const {
|
|
if (isLBA1()) {
|
|
return "lba";
|
|
}
|
|
assert(isLBA2());
|
|
return "lba2";
|
|
}
|
|
|
|
bool TwinEEngine::unlockAchievement(const Common::String &id) {
|
|
return AchMan.setAchievement(id);
|
|
}
|
|
|
|
Common::Rect TwinEEngine::centerOnScreenX(int32 w, int32 y, int32 h) const {
|
|
const int32 left = width() / 2 - w / 2;
|
|
const int32 right = left + w;
|
|
const int32 top = y;
|
|
const int32 bottom = top + h;
|
|
return Common::Rect(left, top, right, bottom);
|
|
}
|
|
|
|
Common::Rect TwinEEngine::centerOnScreen(int32 w, int32 h) const {
|
|
const int32 left = width() / 2 - w / 2;
|
|
const int32 right = left + w;
|
|
const int32 top = height() / 2 - h / 2;
|
|
const int32 bottom = top + h;
|
|
return Common::Rect(left, top, right, bottom);
|
|
}
|
|
|
|
} // namespace TwinE
|