mirror of
https://github.com/scummvm/scummvm.git
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304 lines
9.4 KiB
C++
304 lines
9.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_RESOURCES_RESOURCES_H
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#define TWINE_RESOURCES_RESOURCES_H
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#include "common/hashmap.h"
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#include "common/scummsys.h"
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#include "twine/parser/anim3ds.h"
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#include "twine/parser/body.h"
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#include "twine/parser/holomap.h"
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#include "twine/parser/sprite.h"
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#include "twine/parser/text.h"
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#include "twine/resources/hqr.h"
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#include "twine/scene/gamestate.h"
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#include "twine/scene/scene.h"
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namespace TwinE {
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/** RESS.HQR FILE */
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#define RESSHQR_MAINPAL 0
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#define RESSHQR_LBAFONT 1
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#define RESSHQR_BLANK 2
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#define RESSHQR_SPRITEBOXDATA 3
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#define RESSHQR_SPRITESHADOW 4
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#define RESSHQR_HOLOPAL 5 // lba1
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#define RESSHQR_HOLOSURFACE 6 // lba1
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#define RESSHQR_HOLOIMG 7 // lba1
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#define RESSHQR_HOLOARROWINFO 8 // lba1
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#define RESSHQR_HOLOTWINMDL 9 // lba1
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#define RESSHQR_HOLOARROWMDL 10 // lba1
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#define RESSHQR_HOLOTWINARROWMDL 11 // lba1
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#define RESSHQR_BLACKPAL 9 // lba2
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#define RESSHQR_ECLAIRPAL 10 // lba2
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#define RESSHQR_ARROWBIN 12 // lba2
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#define SAMPLE_RAIN 13
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#define RESSHQR_GAMEOVERMDL 21
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#define RESSHQR_ALARMREDPAL 22
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#define RESSHQR_FLAINFO 23
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#define RESSHQR_DARKPAL 24
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#define RESSHQR_HOLOPOINTMDL 29
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#define RESSHQR_HOLOPOINTANIM 30
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#define RESSHQR_PLASMAEFFECT 51
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#define FLA_DRAGON3 "dragon3"
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#define FLA_INTROD "introd"
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#define FLA_THEEND "the_end"
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#define FLA_BATEAU "bateau"
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#define ACF_INTRO "INTRO"
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#define FILE3DHQR_HERONORMAL 0
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#define FILE3DHQR_HEROATHLETIC 1
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#define FILE3DHQR_HEROAGGRESSIVE 2
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#define FILE3DHQR_HERODISCRETE 3
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#define FILE3DHQR_HEROPROTOPACK 4
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/** Behaviour menu sprite values */
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#define SPRITEHQR_KASHES 3
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#define SPRITEHQR_LIFEPOINTS 4
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#define SPRITEHQR_MAGICPOINTS 5
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#define SPRITEHQR_KEY 6
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#define SPRITEHQR_CLOVERLEAF 7
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#define SPRITEHQR_CLOVERLEAFBOX 41
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#define SPRITEHQR_MAGICBALL_YELLOW 1
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#define SPRITEHQR_MAGICBALL_FIRE 13
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#define SPRITEHQR_MAGICBALL_GREEN 42
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#define SPRITEHQR_MAGICBALL_RED 43
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#define SPRITEHQR_MAGICBALL_YELLOW_TRANS 44
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#define SPRITEHQR_EXPLOSION_FIRST_FRAME 97 // 7 frames
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#define SPRITEHQR_FENCE_1 18
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#define SPRITEHQR_FENCE_2 19
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#define SPRITEHQR_FENCE_3 22
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#define SPRITEHQR_FENCE_4 23
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#define SPRITEHQR_FENCE_METAL 35
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#define SPRITEHQR_FENCE_METAL_2 54
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#define SPRITEHQR_FENCE_METAL_3 83
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#define SPRITEHQR_MUSHROOM 92
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#define SPRITEHQR_DOOR_WODDEN_1 31
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#define SPRITEHQR_DOOR_WODDEN_2 32
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#define SPRITEHQR_DOOR_PRISON_WODDEN 37
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#define SPRITEHQR_DOOR_PADLOCK 58
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#define SPRITEHQR_DOOR_BRICKED_UP 76
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#define SPRITEHQR_DOOR_1 104
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#define SPRITEHQR_DOOR_2 107
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#define SPRITEHQR_DOOR_3 24
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#define SPRITEHQR_DOOR_4 11
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#define SPRITEHQR_DOOR_5 12
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#define SPRITEHQR_DOOR_PRISON_GRID 15
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#define SPRITEHQR_DOOR_PRISON_HARMED 16
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#define SPRITEHQR_DOOR_PRISON_WITH_F_LETTER 17
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#define SPRITEHQR_MAGICBALL_GREEN_TRANS 109
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#define SPRITEHQR_MAGICBALL_RED_TRANS 110
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#define SPRITEHQR_DIAG_BUBBLE_RIGHT 90
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#define SPRITEHQR_DIAG_BUBBLE_LEFT 91
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/** Total number of animations allowed in the game */
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#define NUM_ANIMS 2083 // 600 for lba1
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/** Total number of samples allowed in the game */
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#define NUM_SAMPLES 895 // 243 for lba1
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class TwinEEngine;
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class Resources {
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private:
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TwinEEngine *_engine;
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void preloadInventoryItems();
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/** Init standard menu and in-game palette */
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void initPalettes();
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/** Preload all sprites */
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void preloadSprites();
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/** Preload all animations */
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void preloadAnimations();
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void preloadAnim3DS();
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void preloadSamples();
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void loadMovieInfo();
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using MovieInfoMap = Common::HashMap<Common::String, Common::Array<int32> >;
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MovieInfoMap _movieInfo;
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TrajectoryData _trajectories;
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TextData _textData;
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Anim3DSData _anim3DSData;
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public:
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Resources(TwinEEngine *engine) : _engine(engine) {}
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~Resources();
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/**
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* For lba1 this is returning the gif images that are used as a placeholder for the fla movies
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* For lba2 this is the list of videos that are mapped by their entry index
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*/
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const Common::Array<int32> &getMovieInfo(const Common::String &name) const;
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/** Table with all loaded samples */
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BodyData _inventoryTable[NUM_INVENTORY_ITEMS];
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/** Table with all loaded sprites */
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uint8 *_spriteTable[NUM_SPRITES]{nullptr};
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/** Table with all loaded sprite sizes */
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uint32 _spriteSizeTable[NUM_SPRITES]{0};
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SpriteData _spriteData[NUM_SPRITES];
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AnimData _animData[NUM_ANIMS]; // HQR_Anims
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/** Table with all loaded samples */
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uint8 *_samplesTable[NUM_SAMPLES]{nullptr};
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/** Table with all loaded samples sizes */
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uint32 _samplesSizeTable[NUM_SAMPLES]{0};
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/** Font buffer pointer */
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int32 _fontBufSize = 0;
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uint8 *_fontPtr = nullptr;
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uint8 *_sjisFontPtr = nullptr;
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SpriteData _spriteShadowPtr;
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SpriteBoundingBoxData _spriteBoundingBox;
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BodyData _holomapPointModelPtr;
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BodyData _holomapTwinsenModelPtr;
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BodyData _holomapTwinsenArrowPtr;
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BodyData _holomapArrowPtr;
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/** Initialize resource pointers */
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void initResources();
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const Trajectory *giveTrajPtr(int index) const;
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const TrajectoryData &getTrajectories() const {
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return _trajectories;
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}
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void loadEntityData(EntityData &entityData, int32 &index);
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const TextEntry *getText(TextBankId textBankId, TextId index) const;
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const T_ANIM_3DS *getAnim(int index) const;
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int findSmkMovieIndex(const char *name) const;
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// main palette
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static constexpr const char *HQR_RESS_FILE = "ress.hqr";
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// dialoges
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static constexpr const char *HQR_TEXT_FILE = "text.hqr";
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// samples
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static constexpr const char *HQR_SAMPLES_FILE = "samples.hqr";
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/**
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* This file contains isometric grids that are used to display area backgrounds and define 3D shape of the surface.
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* Each of the entries is associated with the entry of lba_bll.hqr with the same index. lba_bll entries define block
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* sets for use with the grids. Each grid may use only one set of blocks (one entry of lba_bll.hqr).
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*/
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static constexpr const char *HQR_LBA_GRI_FILE = "lba_gri.hqr";
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// isometric libraries for use in grids.
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static constexpr const char *HQR_LBA_BLL_FILE = "lba_bll.hqr";
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/**
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* isometric bricks, which are some kind of tiles, that are used for building the terrains in LBA 1 isometric scenes.
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* One brick is the tiniest piece of a grid, which has 64 x 64 x 25 cells. Bricks cannot be used directly on a grid,
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* but instead they are grouped into blocks by block libraries, which are then referenced by grids
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* Bricks are images or sprites in a special format.
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*/
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static constexpr const char *HQR_LBA_BRK_FILE = "lba_brk.hqr";
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// scenes (active area content (actors, scripts, etc.))
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static constexpr const char *HQR_SCENE_FILE = "scene.hqr";
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// full screen images (lba2)
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static constexpr const char *HQR_SCREEN_FILE = "screen.hqr";
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// sprites
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static constexpr const char *HQR_SPRITES_FILE = "sprites.hqr";
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/**
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* model/animation entities
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* contains data associating 3D models (Body.hqr) with animations (Anim.hqr) for the game characters.
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*/
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static constexpr const char *HQR_FILE3D_FILE = "file3d.hqr";
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// 3d model data
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static constexpr const char *HQR_BODY_FILE = "body.hqr";
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// animations
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static constexpr const char *HQR_ANIM_FILE = "anim.hqr";
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static constexpr const char *HQR_ANIM3DS_FILE = "anim3ds.hqr";
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// inventory objects
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static constexpr const char *HQR_INVOBJ_FILE = "invobj.hqr";
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// lba2 holomap
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static constexpr const char *HQR_HOLOMAP_FILE = "holomap.hqr";
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/**
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* @brief Floppy version of the game uses gifs for replacing the videos
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*/
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static constexpr const char *HQR_FLAGIF_FILE = "fla_gif.hqr";
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static constexpr const char *HQR_FLASAMP_FILE = "flasamp.hqr";
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static constexpr const char *HQR_MIDI_MI_DOS_FILE = "midi_mi.hqr";
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static constexpr const char *HQR_MIDI_MI_WIN_FILE = "midi_mi_win.hqr";
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static constexpr const char *HQR_VIDEO_FILE = "video.hqr"; // lba2 - smk files
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TwineImage adelineLogo() const {
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if (_engine->isLBA1()) {
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return TwineImage(Resources::HQR_RESS_FILE, 27, 28);
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}
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return TwineImage(Resources::HQR_SCREEN_FILE, 0, 1);
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}
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TwineImage lbaLogo() const {
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if (_engine->isLBA1()) {
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return TwineImage(Resources::HQR_RESS_FILE, 49, 50);
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}
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return TwineImage(Resources::HQR_SCREEN_FILE, 60, 61);
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}
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TwineImage eaLogo() const {
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if (_engine->isLBA1()) {
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return TwineImage(Resources::HQR_RESS_FILE, 52, 53);
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}
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return TwineImage(Resources::HQR_SCREEN_FILE, 74, 75);
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}
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TwineImage activisionLogo() const {
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assert(_engine->isLBA2());
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return TwineImage(Resources::HQR_SCREEN_FILE, 72, 73);
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}
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TwineImage virginLogo() const {
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assert(_engine->isLBA2());
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return TwineImage(Resources::HQR_SCREEN_FILE, 76, 77);
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}
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TwineImage relentLogo() const {
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assert(_engine->isLBA1());
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return TwineImage(Resources::HQR_RESS_FILE, 12, 13);
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}
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TwineImage menuBackground() const {
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if (_engine->isLBA1()) {
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return TwineImage(Resources::HQR_RESS_FILE, 14, -1);
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}
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return TwineImage(Resources::HQR_SCREEN_FILE, 4, 5);
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}
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};
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} // namespace TwinE
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#endif
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