scummvm/engines/twine/resources/resources.h

304 lines
9.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_RESOURCES_RESOURCES_H
#define TWINE_RESOURCES_RESOURCES_H
#include "common/hashmap.h"
#include "common/scummsys.h"
#include "twine/parser/anim3ds.h"
#include "twine/parser/body.h"
#include "twine/parser/holomap.h"
#include "twine/parser/sprite.h"
#include "twine/parser/text.h"
#include "twine/resources/hqr.h"
#include "twine/scene/gamestate.h"
#include "twine/scene/scene.h"
namespace TwinE {
/** RESS.HQR FILE */
#define RESSHQR_MAINPAL 0
#define RESSHQR_LBAFONT 1
#define RESSHQR_BLANK 2
#define RESSHQR_SPRITEBOXDATA 3
#define RESSHQR_SPRITESHADOW 4
#define RESSHQR_HOLOPAL 5 // lba1
#define RESSHQR_HOLOSURFACE 6 // lba1
#define RESSHQR_HOLOIMG 7 // lba1
#define RESSHQR_HOLOARROWINFO 8 // lba1
#define RESSHQR_HOLOTWINMDL 9 // lba1
#define RESSHQR_HOLOARROWMDL 10 // lba1
#define RESSHQR_HOLOTWINARROWMDL 11 // lba1
#define RESSHQR_BLACKPAL 9 // lba2
#define RESSHQR_ECLAIRPAL 10 // lba2
#define RESSHQR_ARROWBIN 12 // lba2
#define SAMPLE_RAIN 13
#define RESSHQR_GAMEOVERMDL 21
#define RESSHQR_ALARMREDPAL 22
#define RESSHQR_FLAINFO 23
#define RESSHQR_DARKPAL 24
#define RESSHQR_HOLOPOINTMDL 29
#define RESSHQR_HOLOPOINTANIM 30
#define RESSHQR_PLASMAEFFECT 51
#define FLA_DRAGON3 "dragon3"
#define FLA_INTROD "introd"
#define FLA_THEEND "the_end"
#define FLA_BATEAU "bateau"
#define ACF_INTRO "INTRO"
#define FILE3DHQR_HERONORMAL 0
#define FILE3DHQR_HEROATHLETIC 1
#define FILE3DHQR_HEROAGGRESSIVE 2
#define FILE3DHQR_HERODISCRETE 3
#define FILE3DHQR_HEROPROTOPACK 4
/** Behaviour menu sprite values */
#define SPRITEHQR_KASHES 3
#define SPRITEHQR_LIFEPOINTS 4
#define SPRITEHQR_MAGICPOINTS 5
#define SPRITEHQR_KEY 6
#define SPRITEHQR_CLOVERLEAF 7
#define SPRITEHQR_CLOVERLEAFBOX 41
#define SPRITEHQR_MAGICBALL_YELLOW 1
#define SPRITEHQR_MAGICBALL_FIRE 13
#define SPRITEHQR_MAGICBALL_GREEN 42
#define SPRITEHQR_MAGICBALL_RED 43
#define SPRITEHQR_MAGICBALL_YELLOW_TRANS 44
#define SPRITEHQR_EXPLOSION_FIRST_FRAME 97 // 7 frames
#define SPRITEHQR_FENCE_1 18
#define SPRITEHQR_FENCE_2 19
#define SPRITEHQR_FENCE_3 22
#define SPRITEHQR_FENCE_4 23
#define SPRITEHQR_FENCE_METAL 35
#define SPRITEHQR_FENCE_METAL_2 54
#define SPRITEHQR_FENCE_METAL_3 83
#define SPRITEHQR_MUSHROOM 92
#define SPRITEHQR_DOOR_WODDEN_1 31
#define SPRITEHQR_DOOR_WODDEN_2 32
#define SPRITEHQR_DOOR_PRISON_WODDEN 37
#define SPRITEHQR_DOOR_PADLOCK 58
#define SPRITEHQR_DOOR_BRICKED_UP 76
#define SPRITEHQR_DOOR_1 104
#define SPRITEHQR_DOOR_2 107
#define SPRITEHQR_DOOR_3 24
#define SPRITEHQR_DOOR_4 11
#define SPRITEHQR_DOOR_5 12
#define SPRITEHQR_DOOR_PRISON_GRID 15
#define SPRITEHQR_DOOR_PRISON_HARMED 16
#define SPRITEHQR_DOOR_PRISON_WITH_F_LETTER 17
#define SPRITEHQR_MAGICBALL_GREEN_TRANS 109
#define SPRITEHQR_MAGICBALL_RED_TRANS 110
#define SPRITEHQR_DIAG_BUBBLE_RIGHT 90
#define SPRITEHQR_DIAG_BUBBLE_LEFT 91
/** Total number of animations allowed in the game */
#define NUM_ANIMS 2083 // 600 for lba1
/** Total number of samples allowed in the game */
#define NUM_SAMPLES 895 // 243 for lba1
class TwinEEngine;
class Resources {
private:
TwinEEngine *_engine;
void preloadInventoryItems();
/** Init standard menu and in-game palette */
void initPalettes();
/** Preload all sprites */
void preloadSprites();
/** Preload all animations */
void preloadAnimations();
void preloadAnim3DS();
void preloadSamples();
void loadMovieInfo();
using MovieInfoMap = Common::HashMap<Common::String, Common::Array<int32> >;
MovieInfoMap _movieInfo;
TrajectoryData _trajectories;
TextData _textData;
Anim3DSData _anim3DSData;
public:
Resources(TwinEEngine *engine) : _engine(engine) {}
~Resources();
/**
* For lba1 this is returning the gif images that are used as a placeholder for the fla movies
* For lba2 this is the list of videos that are mapped by their entry index
*/
const Common::Array<int32> &getMovieInfo(const Common::String &name) const;
/** Table with all loaded samples */
BodyData _inventoryTable[NUM_INVENTORY_ITEMS];
/** Table with all loaded sprites */
uint8 *_spriteTable[NUM_SPRITES]{nullptr};
/** Table with all loaded sprite sizes */
uint32 _spriteSizeTable[NUM_SPRITES]{0};
SpriteData _spriteData[NUM_SPRITES];
AnimData _animData[NUM_ANIMS]; // HQR_Anims
/** Table with all loaded samples */
uint8 *_samplesTable[NUM_SAMPLES]{nullptr};
/** Table with all loaded samples sizes */
uint32 _samplesSizeTable[NUM_SAMPLES]{0};
/** Font buffer pointer */
int32 _fontBufSize = 0;
uint8 *_fontPtr = nullptr;
uint8 *_sjisFontPtr = nullptr;
SpriteData _spriteShadowPtr;
SpriteBoundingBoxData _spriteBoundingBox;
BodyData _holomapPointModelPtr;
BodyData _holomapTwinsenModelPtr;
BodyData _holomapTwinsenArrowPtr;
BodyData _holomapArrowPtr;
/** Initialize resource pointers */
void initResources();
const Trajectory *giveTrajPtr(int index) const;
const TrajectoryData &getTrajectories() const {
return _trajectories;
}
void loadEntityData(EntityData &entityData, int32 &index);
const TextEntry *getText(TextBankId textBankId, TextId index) const;
const T_ANIM_3DS *getAnim(int index) const;
int findSmkMovieIndex(const char *name) const;
// main palette
static constexpr const char *HQR_RESS_FILE = "ress.hqr";
// dialoges
static constexpr const char *HQR_TEXT_FILE = "text.hqr";
// samples
static constexpr const char *HQR_SAMPLES_FILE = "samples.hqr";
/**
* This file contains isometric grids that are used to display area backgrounds and define 3D shape of the surface.
* Each of the entries is associated with the entry of lba_bll.hqr with the same index. lba_bll entries define block
* sets for use with the grids. Each grid may use only one set of blocks (one entry of lba_bll.hqr).
*/
static constexpr const char *HQR_LBA_GRI_FILE = "lba_gri.hqr";
// isometric libraries for use in grids.
static constexpr const char *HQR_LBA_BLL_FILE = "lba_bll.hqr";
/**
* isometric bricks, which are some kind of tiles, that are used for building the terrains in LBA 1 isometric scenes.
* One brick is the tiniest piece of a grid, which has 64 x 64 x 25 cells. Bricks cannot be used directly on a grid,
* but instead they are grouped into blocks by block libraries, which are then referenced by grids
* Bricks are images or sprites in a special format.
*/
static constexpr const char *HQR_LBA_BRK_FILE = "lba_brk.hqr";
// scenes (active area content (actors, scripts, etc.))
static constexpr const char *HQR_SCENE_FILE = "scene.hqr";
// full screen images (lba2)
static constexpr const char *HQR_SCREEN_FILE = "screen.hqr";
// sprites
static constexpr const char *HQR_SPRITES_FILE = "sprites.hqr";
/**
* model/animation entities
* contains data associating 3D models (Body.hqr) with animations (Anim.hqr) for the game characters.
*/
static constexpr const char *HQR_FILE3D_FILE = "file3d.hqr";
// 3d model data
static constexpr const char *HQR_BODY_FILE = "body.hqr";
// animations
static constexpr const char *HQR_ANIM_FILE = "anim.hqr";
static constexpr const char *HQR_ANIM3DS_FILE = "anim3ds.hqr";
// inventory objects
static constexpr const char *HQR_INVOBJ_FILE = "invobj.hqr";
// lba2 holomap
static constexpr const char *HQR_HOLOMAP_FILE = "holomap.hqr";
/**
* @brief Floppy version of the game uses gifs for replacing the videos
*/
static constexpr const char *HQR_FLAGIF_FILE = "fla_gif.hqr";
static constexpr const char *HQR_FLASAMP_FILE = "flasamp.hqr";
static constexpr const char *HQR_MIDI_MI_DOS_FILE = "midi_mi.hqr";
static constexpr const char *HQR_MIDI_MI_WIN_FILE = "midi_mi_win.hqr";
static constexpr const char *HQR_VIDEO_FILE = "video.hqr"; // lba2 - smk files
TwineImage adelineLogo() const {
if (_engine->isLBA1()) {
return TwineImage(Resources::HQR_RESS_FILE, 27, 28);
}
return TwineImage(Resources::HQR_SCREEN_FILE, 0, 1);
}
TwineImage lbaLogo() const {
if (_engine->isLBA1()) {
return TwineImage(Resources::HQR_RESS_FILE, 49, 50);
}
return TwineImage(Resources::HQR_SCREEN_FILE, 60, 61);
}
TwineImage eaLogo() const {
if (_engine->isLBA1()) {
return TwineImage(Resources::HQR_RESS_FILE, 52, 53);
}
return TwineImage(Resources::HQR_SCREEN_FILE, 74, 75);
}
TwineImage activisionLogo() const {
assert(_engine->isLBA2());
return TwineImage(Resources::HQR_SCREEN_FILE, 72, 73);
}
TwineImage virginLogo() const {
assert(_engine->isLBA2());
return TwineImage(Resources::HQR_SCREEN_FILE, 76, 77);
}
TwineImage relentLogo() const {
assert(_engine->isLBA1());
return TwineImage(Resources::HQR_RESS_FILE, 12, 13);
}
TwineImage menuBackground() const {
if (_engine->isLBA1()) {
return TwineImage(Resources::HQR_RESS_FILE, 14, -1);
}
return TwineImage(Resources::HQR_SCREEN_FILE, 4, 5);
}
};
} // namespace TwinE
#endif