scummvm/engines/twine/parser/body.h

126 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_PARSER_BODY_H
#define TWINE_PARSER_BODY_H
#include "common/array.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "twine/parser/anim.h"
#include "twine/parser/bodytypes.h"
#include "twine/parser/parser.h"
#include "twine/shared.h"
namespace TwinE {
/** Actors animation timer structure */
struct AnimTimerDataStruct {
const KeyFrame *ptr = nullptr;
int32 time = 0; // keyframe time
};
class BodyData : public Parser {
private:
void loadVertices(Common::SeekableReadStream &stream);
void loadBones(Common::SeekableReadStream &stream);
void loadNormals(Common::SeekableReadStream &stream);
void loadPolygons(Common::SeekableReadStream &stream);
void loadLines(Common::SeekableReadStream &stream);
void loadSpheres(Common::SeekableReadStream &stream);
Common::Array<BodyPolygon> _polygons;
Common::Array<BodyVertex> _vertices;
Common::Array<BodySphere> _spheres;
Common::Array<BodyNormal> _normals;
Common::Array<BodyLine> _lines;
Common::Array<BodyBone> _bones;
BoneFrame _boneStates[560];
protected:
void reset() override;
public:
bool animated = false;
AnimTimerDataStruct _animTimerData;
BoundingBox bbox;
int16 offsetToData = 0;
inline bool isAnimated() const {
return animated;
}
inline uint getNumBones() const {
return _bones.size();
}
inline uint getNumVertices() const {
return _vertices.size();
}
BoneFrame *getBoneState(int16 boneIdx) {
return &_boneStates[boneIdx];
}
const BoneFrame *getBoneState(int16 boneIdx) const {
return &_boneStates[boneIdx];
}
const Common::Array<BodyPolygon> &getPolygons() const {
return _polygons;
}
const Common::Array<BodyVertex> &getVertices() const {
return _vertices;
}
const Common::Array<BodySphere> &getSpheres() const {
return _spheres;
}
const Common::Array<BodyNormal> &getNormals() const {
return _normals;
}
const BodyNormal &getNormal(int16 normalIdx) const {
return _normals[normalIdx];
}
const Common::Array<BodyLine> &getLines() const {
return _lines;
}
const Common::Array<BodyBone> &getBones() const {
return _bones;
}
const BodyBone &getBone(int16 boneIdx) const {
return _bones[boneIdx];
}
bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override;
};
} // End of namespace TwinE
#endif