scummvm/engines/twine/parser/blocklibrary.h
2021-12-26 18:48:43 +01:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_PARSER_BLOCKLIBRARY_H
#define TWINE_PARSER_BLOCKLIBRARY_H
#include "common/array.h"
#include "common/stream.h"
#include "twine/parser/parser.h"
#include "twine/shared.h"
namespace TwinE {
struct BlockDataEntry {
uint8 brickShape;
uint8 brickType;
/**
* Index is not starting at 0 - but at 1. A 0 indicates an empty brick
*/
uint16 brickIdx;
uint8 sound;
};
struct BlockData {
Common::Array<BlockDataEntry> entries;
};
class BlockLibraryData : public Parser {
private:
Common::Array<BlockData> _layouts;
bool parseLayout(BlockData &blockData, Common::SeekableReadStream &stream, bool lba1);
protected:
void reset() override;
public:
bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override;
const BlockData *getLayout(int index) const;
};
} // End of namespace TwinE
#endif