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142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_HOLOMAPV1_H
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#define TWINE_HOLOMAPV1_H
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#include "twine/holomap.h"
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#include "twine/shared.h"
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#define NUM_HOLOMAPCOLORS 32
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#define HOLOMAP_PALETTE_INDEX (12*16)
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namespace TwinE {
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/**
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* The Holomap shows the hero position. The arrows (@c RESSHQR_HOLOARROWMDL) represent important places in your quest - they automatically disappear once that part of
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* the quest is done (@c clearHolomapPosition()). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the
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* text for the visible arrows.
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*/
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class HolomapV1 : public Holomap {
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private:
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using Super = Holomap;
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struct Location {
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int16 alpha;
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int16 beta;
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int16 size;
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TextId mess = TextId::kNone;
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char name[30] = "";
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};
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IVec3 _holomapSurface[561];
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// original game size: 2244 (lba1)
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struct HolomapSort {
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int16 z = 0;
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uint16 projectedPosIdx = 0;
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};
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HolomapSort _holomapSort[16 * 32];
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struct HolomapProjectedPos {
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uint16 x1 = 0;
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uint16 y1 = 0;
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uint16 x2 = 0;
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uint16 y2 = 0;
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};
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HolomapProjectedPos _projectedSurfacePositions[561];
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int _projectedSurfaceIndex = 0;
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// float _distanceModifier = 1.0f;
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int32 _numHoloPos = 0;
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Location _listHoloPos[MAX_HOLO_POS];
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int32 _rotPalPos = 0;
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uint8 _rotPal[NUMOFCOLORS * 3]{0};
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void drawTitle(int32 centerx, int32 top, const char *title);
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int32 searchNextArrow(int32 num) const;
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int32 searchPrevArrow(int32 num) const;
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void drawCursor(); // DrawCurseur
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void drawListPos(int xRot, int yRot, int zRot, bool lower);
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/**
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* Renders a holomap path with single path points appearing slowly one after another
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*/
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void drawHoloObj(const IVec3 &angle, int32 x, int32 y, int16 size);
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void computeCoorGlobe(Common::SeekableReadStream *holomapSurfaceStream);
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void computeCoorMapping();
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void computeGlobeProj();
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void drawHoloMap(uint8 *holomapImage, uint32 holomapImageSize);
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void renderHolomapVehicle(uint &frameNumber, RealValue &move, AnimTimerDataStruct &animTimerData, BodyData &bodyData, AnimData &animData);
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/**
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* Controls the size/zoom of the holomap planet
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*/
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int32 distance(float distance) const;
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int32 scale(float val) const;
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public:
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HolomapV1(TwinEEngine *engine) : Super(engine) {}
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virtual ~HolomapV1() = default;
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int32 _current = 0;
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int32 _otimer = 0;
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int32 _dalpha = 0;
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int32 _dbeta = 0;
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int32 _calpha = 0;
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int32 _cbeta = 0;
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int32 _cgamma = 0;
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int32 _oalpha = 0;
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int32 _obeta = 0;
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bool _automove = false;
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bool _flagredraw = false;
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bool _dialstat = false;
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bool _flagpal = false;
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/**
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* Set Holomap location position
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* @param locationIdx Scene where position must be set
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*/
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bool setHoloPos(int32 locationIdx) override;
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bool loadLocations() override;
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const char *getLocationName(int index) const override;
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/**
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* Clear Holomap location position
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* @param locationIdx Scene where position must be cleared
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*/
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void clrHoloPos(int32 locationIdx) override;
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void holoTraj(int32 trajectoryIndex) override;
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/** Load Holomap content */
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void initHoloDatas() override;
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/** Main holomap process loop */
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void holoMap() override;
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};
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} // namespace TwinE
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#endif
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