scummvm/engines/twine/holomap_v1.cpp

727 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "twine/holomap_v1.h"
#include "common/algorithm.h"
#include "common/debug.h"
#include "common/memstream.h"
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/types.h"
#include "graphics/palette.h"
#include "twine/audio/sound.h"
#include "twine/menu/interface.h"
#include "twine/parser/anim.h"
#include "twine/parser/holomap.h"
#include "twine/renderer/redraw.h"
#include "twine/renderer/renderer.h"
#include "twine/renderer/screens.h"
#include "twine/resources/hqr.h"
#include "twine/resources/resources.h"
#include "twine/scene/animations.h"
#include "twine/scene/collision.h"
#include "twine/scene/gamestate.h"
#include "twine/scene/movements.h"
#include "twine/scene/scene.h"
#include "twine/shared.h"
#include "twine/text.h"
#include "twine/twine.h"
namespace TwinE {
// these are lba1 specific
#define HOLOMAP_ARROW (1 << 0)
#define HOLOMAP_VISITED (1 << 1)
#define HOLOMAP_UNK3 (1 << 2)
#define HOLOMAP_UNK4 (1 << 3)
#define HOLOMAP_UNK5 (1 << 4)
#define HOLOMAP_UNK6 (1 << 5)
#define HOLOMAP_CUBE_DONE (1 << 6)
#define HOLOMAP_CAN_FOCUS (1 << 7)
#define HOLOMAP_ACTIVE (HOLOMAP_CAN_FOCUS | HOLOMAP_ARROW)
static const float ZOOM_BIG_HOLO = 9500.0f;
static const float zDistanceTrajectory = 5300.0f;
static const int SIZE_CURSOR = 20;
int32 HolomapV1::distance(float distance) const {
const float w = (float)_engine->width() / (float)_engine->originalWidth();
const float h = (float)_engine->height() / (float)_engine->originalHeight();
const float f = MIN<float>(w, h);
return (int32)(distance / f);
}
int32 HolomapV1::scale(float val) const {
const float w = (float)_engine->width() / (float)_engine->originalWidth();
const float h = (float)_engine->height() / (float)_engine->originalHeight();
const float f = MIN<float>(w, h);
return (int32)(val * f);
}
bool HolomapV1::loadLocations() {
uint8 *locationsPtr = nullptr;
const int32 locationsSize = HQR::getAllocEntry(&locationsPtr, Resources::HQR_RESS_FILE, RESSHQR_HOLOARROWINFO);
if (locationsSize == 0) {
warning("Could not find holomap locations at index %i in %s", RESSHQR_HOLOARROWINFO, Resources::HQR_RESS_FILE);
return false;
}
Common::MemoryReadStream stream(locationsPtr, locationsSize, DisposeAfterUse::YES);
_numHoloPos = locationsSize / 8;
if (_numHoloPos > _engine->numHoloPos()) {
warning("Amount of locations (%i) exceeds the maximum of %i", _numHoloPos, _engine->numHoloPos());
return false;
}
_engine->_text->initDial(TextBankId::Inventory_Intro_and_Holomap);
for (int32 i = 0; i < _numHoloPos; i++) {
_listHoloPos[i].alpha = stream.readSint16LE();
_listHoloPos[i].beta = stream.readSint16LE();
_listHoloPos[i].size = stream.readSint16LE();
_listHoloPos[i].mess = (TextId)stream.readSint16LE();
if (_engine->_text->getMenuText(_listHoloPos[i].mess, _listHoloPos[i].name, sizeof(_listHoloPos[i].name))) {
debug(2, "Scene %i: %s", i, _listHoloPos[i].name);
continue;
}
debug(2, "Could not get location text for index %i", i);
}
return true;
}
bool HolomapV1::setHoloPos(int32 locationIdx) {
assert(locationIdx >= 0 && locationIdx < _engine->numHoloPos());
if (_engine->isLBA1()) {
_engine->_gameState->_holomapFlags[locationIdx] = HOLOMAP_ACTIVE;
return true;
}
_engine->_gameState->_holomapFlags[locationIdx] = HOLOMAP_ACTIVE | HOLOMAP_VISITED;
return true;
}
void HolomapV1::clrHoloPos(int32 locationIdx) {
assert(locationIdx >= 0 && locationIdx <= ARRAYSIZE(_engine->_gameState->_holomapFlags));
_engine->_gameState->_holomapFlags[locationIdx] &= ~HOLOMAP_ACTIVE;
_engine->_gameState->_holomapFlags[locationIdx] |= HOLOMAP_CUBE_DONE;
}
void HolomapV1::initHoloDatas() {
constexpr TwineResource resource(Resources::HQR_RESS_FILE, RESSHQR_HOLOPAL);
_engine->_screens->loadCustomPalette(resource);
for (int32 n = 0; n < NUM_HOLOMAPCOLORS; n++) {
byte r, g, b;
_engine->_screens->_palettePcx.get(HOLOMAP_PALETTE_INDEX + n, r, g, b);
_rotPal[n * 3 + 0] = r;
_rotPal[n * 3 + 1] = g;
_rotPal[n * 3 + 2] = b;
}
for (int32 n = 0; n < NUM_HOLOMAPCOLORS - 1; n++) {
byte r, g, b;
_engine->_screens->_palettePcx.get(HOLOMAP_PALETTE_INDEX + n, r, g, b);
_rotPal[(NUM_HOLOMAPCOLORS + n) * 3 + 0] = r;
_rotPal[(NUM_HOLOMAPCOLORS + n) * 3 + 1] = g;
_rotPal[(NUM_HOLOMAPCOLORS + n) * 3 + 2] = b;
}
computeCoorMapping();
Common::SeekableReadStream *surfaceStream = HQR::makeReadStream(TwineResource(Resources::HQR_RESS_FILE, RESSHQR_HOLOSURFACE));
if (surfaceStream == nullptr) {
error("Failed to load holomap surface");
}
computeCoorGlobe(surfaceStream);
delete surfaceStream;
_rotPalPos = 0;
}
void HolomapV1::computeCoorGlobe(Common::SeekableReadStream *holomapSurfaceStream) {
int holomapSurfaceArrayIdx = 0;
_engine->_renderer->setAngleCamera(0, 0, 0);
for (int alpha = -LBAAngles::ANGLE_90; alpha <= LBAAngles::ANGLE_90; alpha += LBAAngles::ANGLE_11_25) {
const int32 rot = holomapSurfaceStream->readByte();
holomapSurfaceStream->seek(-1, SEEK_CUR);
for (int beta = 0; beta < LBAAngles::ANGLE_360; beta += LBAAngles::ANGLE_11_25) {
const int32 normal = 1000 + holomapSurfaceStream->readByte() * 2;
const IVec2 &rotVec = _engine->_renderer->rotate(normal, 0, alpha);
const IVec2 &rotVec2 = _engine->_renderer->rotate(rotVec.x, 0, beta);
const IVec3 &rotVec3 = _engine->_renderer->worldRotatePoint(IVec3(rotVec2.x, rotVec.y, rotVec2.y));
_holomapSurface[holomapSurfaceArrayIdx].x = rotVec3.x;
_holomapSurface[holomapSurfaceArrayIdx].y = rotVec3.y;
_holomapSurface[holomapSurfaceArrayIdx].z = rotVec3.z;
++holomapSurfaceArrayIdx;
}
const int32 normal = 1000 + rot * 2;
const IVec2 &rotVec = _engine->_renderer->rotate(normal, 0, alpha);
const IVec2 &rotVec2 = _engine->_renderer->rotate(rotVec.x, 0, 0);
const IVec3 &rotVec3 = _engine->_renderer->worldRotatePoint(IVec3(rotVec2.x, rotVec.y, rotVec2.y));
_holomapSurface[holomapSurfaceArrayIdx].x = rotVec3.x;
_holomapSurface[holomapSurfaceArrayIdx].y = rotVec3.y;
_holomapSurface[holomapSurfaceArrayIdx].z = rotVec3.z;
++holomapSurfaceArrayIdx;
}
assert(holomapSurfaceStream->eos());
}
void HolomapV1::computeCoorMapping() {
int projectedIndex = 0;
for (int32 alpha = -LBAAngles::ANGLE_90; alpha <= LBAAngles::ANGLE_90; alpha += LBAAngles::ANGLE_11_25) {
for (int32 beta = 0; beta < LBAAngles::ANGLE_360; beta += LBAAngles::ANGLE_11_25) {
_projectedSurfacePositions[projectedIndex].x2 = ruleThree32(0, 255 * LBAAngles::ANGLE_90 + 255, LBAAngles::ANGLE_360 - 1, beta);
if (alpha == LBAAngles::ANGLE_90) {
_projectedSurfacePositions[projectedIndex].y2 = 255 * LBAAngles::ANGLE_90 + 255;
} else {
_projectedSurfacePositions[projectedIndex].y2 = ((alpha + LBAAngles::ANGLE_90) * LBAAngles::ANGLE_90) / 2;
}
++projectedIndex;
}
_projectedSurfacePositions[projectedIndex].x2 = 255 * LBAAngles::ANGLE_90 + 255;
if (alpha == LBAAngles::ANGLE_90) {
_projectedSurfacePositions[projectedIndex].y2 = 255 * LBAAngles::ANGLE_90 + 255;
} else {
_projectedSurfacePositions[projectedIndex].y2 = ((alpha + LBAAngles::ANGLE_90) * LBAAngles::ANGLE_90) / 2;
}
++projectedIndex;
}
}
void HolomapV1::computeGlobeProj() {
int holomapSortArrayIdx = 0;
int holomapSurfaceArrayIdx = 0;
_projectedSurfaceIndex = 0;
for (int32 alpha = -LBAAngles::ANGLE_90; alpha <= LBAAngles::ANGLE_90; alpha += LBAAngles::ANGLE_11_25) {
for (int32 beta = 0; beta < LBAAngles::ANGLE_11_25; ++beta) {
IVec3 *vec = &_holomapSurface[holomapSurfaceArrayIdx++];
const IVec3 &destPos = _engine->_renderer->worldRotatePoint(*vec);
if (alpha != LBAAngles::ANGLE_90) {
_holomapSort[holomapSortArrayIdx].z = (int16)destPos.z;
_holomapSort[holomapSortArrayIdx].projectedPosIdx = _projectedSurfaceIndex;
++holomapSortArrayIdx;
}
const IVec3 &projPos = _engine->_renderer->projectPoint(destPos);
_projectedSurfacePositions[_projectedSurfaceIndex].x1 = projPos.x;
_projectedSurfacePositions[_projectedSurfaceIndex].y1 = projPos.y;
++_projectedSurfaceIndex;
}
IVec3 *vec = &_holomapSurface[holomapSurfaceArrayIdx++];
const IVec3 &destPos = _engine->_renderer->worldRotatePoint(*vec);
const IVec3 &projPos = _engine->_renderer->projectPoint(destPos);
_projectedSurfacePositions[_projectedSurfaceIndex].x1 = projPos.x;
_projectedSurfacePositions[_projectedSurfaceIndex].y1 = projPos.y;
++_projectedSurfaceIndex;
}
assert(holomapSortArrayIdx == ARRAYSIZE(_holomapSort));
assert(holomapSurfaceArrayIdx == ARRAYSIZE(_holomapSurface));
assert(_projectedSurfaceIndex == ARRAYSIZE(_projectedSurfacePositions));
Common::sort(_holomapSort, _holomapSort + ARRAYSIZE(_holomapSort), [](const HolomapSort &a, const HolomapSort &b) { return a.z < b.z; });
}
#define SURFACE_POS_OFFSET ((LBAAngles::ANGLE_360 / LBAAngles::ANGLE_11_25) + 1)
void HolomapV1::drawHoloMap(uint8 *holomapImage, uint32 holomapImageSize) {
computeGlobeProj();
for (int32 i = 0; i < ARRAYSIZE(_holomapSort); ++i) {
assert(_holomapSort[i].projectedPosIdx + 34 < _projectedSurfaceIndex);
const HolomapProjectedPos &pos1 = _projectedSurfacePositions[_holomapSort[i].projectedPosIdx + 0];
const HolomapProjectedPos &pos2 = _projectedSurfacePositions[_holomapSort[i].projectedPosIdx + 0 + SURFACE_POS_OFFSET];
const HolomapProjectedPos &pos3 = _projectedSurfacePositions[_holomapSort[i].projectedPosIdx + 1];
ComputedVertex vertexCoordinates[3];
vertexCoordinates[0].x = (int16)pos1.x1;
vertexCoordinates[0].y = (int16)pos1.y1;
vertexCoordinates[1].x = (int16)pos2.x1;
vertexCoordinates[1].y = (int16)pos2.y1;
vertexCoordinates[2].x = (int16)pos3.x1;
vertexCoordinates[2].y = (int16)pos3.y1;
if (isPolygonVisible(vertexCoordinates)) {
ComputedVertex textureCoordinates[3];
textureCoordinates[0].x = (int16)pos1.x2;
textureCoordinates[0].y = (int16)pos1.y2;
textureCoordinates[1].x = (int16)pos2.x2;
textureCoordinates[1].y = (int16)pos2.y2;
textureCoordinates[2].x = (int16)pos3.x2;
textureCoordinates[2].y = (int16)pos3.y2;
_engine->_renderer->asmTexturedTriangleNoClip(vertexCoordinates, textureCoordinates, holomapImage, holomapImageSize);
}
const HolomapProjectedPos &pos4 = _projectedSurfacePositions[_holomapSort[i].projectedPosIdx + 0 + SURFACE_POS_OFFSET];
const HolomapProjectedPos &pos5 = _projectedSurfacePositions[_holomapSort[i].projectedPosIdx + 1 + SURFACE_POS_OFFSET];
const HolomapProjectedPos &pos6 = _projectedSurfacePositions[_holomapSort[i].projectedPosIdx + 1];
vertexCoordinates[0].x = (int16)pos4.x1;
vertexCoordinates[0].y = (int16)pos4.y1;
vertexCoordinates[1].x = (int16)pos5.x1;
vertexCoordinates[1].y = (int16)pos5.y1;
vertexCoordinates[2].x = (int16)pos6.x1;
vertexCoordinates[2].y = (int16)pos6.y1;
if (isPolygonVisible(vertexCoordinates)) {
ComputedVertex textureCoordinates[3];
textureCoordinates[0].x = (int16)pos4.x2;
textureCoordinates[0].y = (int16)pos4.y2;
textureCoordinates[1].x = (int16)pos5.x2;
textureCoordinates[1].y = (int16)pos5.y2;
textureCoordinates[2].x = (int16)pos6.x2;
textureCoordinates[2].y = (int16)pos6.y2;
_engine->_renderer->asmTexturedTriangleNoClip(vertexCoordinates, textureCoordinates, holomapImage, holomapImageSize);
}
}
}
void HolomapV1::drawTitle(int32 x, int32 y, const char *title) {
const int32 size = _engine->_text->sizeFont(title);
const int32 textx = x - size / 2;
const int32 texty = y - 18;
_engine->_text->setFontColor(COLOR_WHITE);
_engine->_text->drawText(textx, texty, title);
int32 x0 = x - 630 / 2;
int32 x1 = x + 630 / 2;
int32 y0 = y - 40 / 2;
int32 y1 = y + 40 / 2;
_engine->copyBlockPhys(x0, y0, x1, y1);
}
void HolomapV1::drawHoloObj(const IVec3 &angle, int32 alpha, int32 beta, int16 size) {
_engine->_renderer->setAngleCamera(alpha, beta, 0);
const IVec3 &m = _engine->_renderer->worldRotatePoint(IVec3(0, 0, 1000 + size));
_engine->_renderer->setFollowCamera(0, 0, 0, angle.x, angle.y, angle.z, distance(zDistanceTrajectory));
_engine->_interface->unsetClip();
const IVec3 &m1 = _engine->_renderer->worldRotatePoint(m);
Common::Rect dirtyRect;
_engine->_renderer->renderIsoModel(m1, alpha, beta, LBAAngles::ANGLE_0, _engine->_resources->_holomapPointModelPtr, dirtyRect);
_engine->copyBlockPhys(dirtyRect);
}
void HolomapV1::renderHolomapVehicle(uint &frameNumber, RealValue &realRot, AnimTimerDataStruct &animTimerData, BodyData &bodyData, AnimData &animData) {
const int16 vbeta = realRot.getRealAngle(_engine->timerRef);
if (realRot.timeValue == 0) {
_engine->_movements->initRealAngle(LBAAngles::ANGLE_0, -LBAAngles::ANGLE_90, 500, &realRot);
}
if (_engine->_animations->setInterAnimObjet(frameNumber, animData, bodyData, &animTimerData)) {
frameNumber++;
if (frameNumber >= animData.getNbFramesAnim()) {
frameNumber = animData.getLoopFrame();
}
}
_engine->_renderer->setProjection(100, 100 + 300, 128, 900, 900);
_engine->_renderer->setFollowCamera(0, 0, 0, 60, 128, 0, distance(30000));
_engine->_renderer->setLightVector(-60, 128, 0);
// background of the vehicle
const Common::Rect rect(0, _engine->height() - 180, 200, _engine->height());
_engine->_interface->box(rect, COLOR_BLACK);
Common::Rect dummy;
_engine->_renderer->affObjetIso(0, 0, 0, LBAAngles::ANGLE_0, vbeta, LBAAngles::ANGLE_0, bodyData, dummy);
_engine->copyBlockPhys(rect);
}
void HolomapV1::holoTraj(int32 trajectoryIndex) {
if (_engine->isDemo()) {
return;
}
debug("Draw trajectory index %i", trajectoryIndex);
const Trajectory *data = _engine->_resources->giveTrajPtr(trajectoryIndex);
if (data == nullptr) {
warning("Failed to load trajectory data for index %i", trajectoryIndex);
return;
}
_engine->saveTimer(false);
if (_engine->_screens->_flagPalettePcx)
_engine->_screens->fadeToBlack(_engine->_screens->_palettePcx);
else
_engine->_screens->fadeToBlack(_engine->_screens->_ptrPal);
_engine->_interface->unsetClip();
_engine->_screens->clearScreen();
initHoloDatas();
const int32 cameraPosX = _engine->width() / 2 + 80;
const int32 cameraPosY = _engine->height() / 2;
_engine->_renderer->setProjection(cameraPosX, cameraPosY, 128, 1024, 1024);
_engine->_renderer->setFollowCamera(0, 0, 0, data->angle.x, data->angle.y, data->angle.z, distance(zDistanceTrajectory));
constexpr TwineResource holomapImageRes(Resources::HQR_RESS_FILE, RESSHQR_HOLOIMG);
uint8 *holomapImagePtr = nullptr;
const int32 holomapImageSize = HQR::getAllocEntry(&holomapImagePtr, holomapImageRes);
if (holomapImageSize == 0) {
error("Failed to load holomap image");
}
drawHoloMap(holomapImagePtr, holomapImageSize);
const Location &loc = _listHoloPos[data->locationIdx];
drawHoloObj(data->angle, loc.alpha, loc.beta, 0);
RealValue move;
AnimTimerDataStruct animTimerData;
AnimData animData;
animData.loadFromHQR(Resources::HQR_RESS_FILE, data->getAnimation(), _engine->isLBA1());
BodyData bodyData;
bodyData.loadFromHQR(Resources::HQR_RESS_FILE, data->getModel(), _engine->isLBA1());
uint frameNumber = 0;
int32 frameTime = _engine->timerRef;
int16 trajAnimFrameIdx = 0;
bool flagpal = true;
_engine->_input->enableKeyMap(holomapKeyMapId);
for (;;) {
FrameMarker frame(_engine);
_engine->readKeys();
if (_engine->shouldQuit() || _engine->_input->toggleAbortAction()) {
break;
}
if (!flagpal) {
// animate the water surface
_engine->setPalette(HOLOMAP_PALETTE_INDEX, NUM_HOLOMAPCOLORS, &_rotPal[3 * _rotPalPos]);
_rotPalPos++;
if (_rotPalPos == NUM_HOLOMAPCOLORS) {
_rotPalPos = 0;
}
}
renderHolomapVehicle(frameNumber, move, animTimerData, bodyData, animData);
// now render the holomap path
_engine->_renderer->setProjection(cameraPosX, cameraPosY, 128, 1024, 1024);
_engine->_renderer->setFollowCamera(0, 0, 0, data->angle.x, data->angle.y, data->angle.z, distance(zDistanceTrajectory));
_engine->_renderer->setLightVector(data->angle.x, data->angle.y, 0);
// animate the path from point 1 to point 2 by rendering a point model on each position
// on the globe every 40 timeunits
if (frameTime + 40 <= _engine->timerRef) {
frameTime = _engine->timerRef;
int32 alpha;
int32 beta;
if (trajAnimFrameIdx < data->numAnimFrames) {
alpha = data->positions[trajAnimFrameIdx].x;
beta = data->positions[trajAnimFrameIdx].y;
} else {
if (data->numAnimFrames < trajAnimFrameIdx) {
break;
}
alpha = loc.alpha;
beta = loc.beta;
}
drawHoloObj(data->angle, alpha, beta, 0);
++trajAnimFrameIdx;
}
if (flagpal) {
flagpal = false;
_engine->_screens->fadeToPal(_engine->_screens->_palettePcx);
}
++_engine->timerRef;
debugC(3, kDebugLevels::kDebugTimers, "Holomap time: %i", _engine->timerRef);
}
_engine->_screens->clearScreen();
_engine->_screens->fadeToBlack(_engine->_screens->_palettePcx);
_engine->_gameState->init3DGame();
_engine->_interface->restoreClip();
_engine->_text->initSceneTextBank();
_engine->_input->enableKeyMap(mainKeyMapId);
_engine->restoreTimer();
free(holomapImagePtr);
}
int32 HolomapV1::searchNextArrow(int32 num) const {
const int maxLocations = _engine->numHoloPos();
for (int32 n = num + 1; n < maxLocations; ++n) {
if ((_engine->_gameState->_holomapFlags[n] & HOLOMAP_ACTIVE) != 0u) {
return n;
}
}
return -1;
}
int32 HolomapV1::searchPrevArrow(int32 num) const {
int32 n;
const int maxLocations = _engine->numHoloPos();
if (num == -1) {
num = maxLocations;
}
for (n = num - 1; n >= 0; n--) {
if ((_engine->_gameState->_holomapFlags[n] & HOLOMAP_ACTIVE) != 0u) {
return n;
}
}
return -1;
}
void HolomapV1::drawListPos(int calpha, int cbeta, int cgamma, bool pos) {
int nbobjets = 0;
DrawListStruct listTri[MAX_HOLO_POS_2];
const int numCube = _engine->_scene->_numCube;
const int maxHoloPos = _engine->numHoloPos();
for (int n = 0; n < maxHoloPos; ++n) {
if (!(_engine->_gameState->_holomapFlags[n] & HOLOMAP_CAN_FOCUS) && n != numCube) {
continue;
}
const Location &ptrpos = _listHoloPos[n];
_engine->_renderer->setAngleCamera(ptrpos.alpha, ptrpos.beta, 0);
const IVec3 &m = _engine->_renderer->worldRotatePoint(IVec3(0, 0, 1000 + ptrpos.size));
const IVec3 &m1 = _engine->_renderer->worldRotatePoint(IVec3(0, 0, 1500));
_engine->_renderer->setInverseAngleCamera(calpha, cbeta, cgamma);
_engine->_renderer->setCameraRotation(0, 0, distance(ZOOM_BIG_HOLO));
const IVec3 &destPos3 = _engine->_renderer->worldRotatePoint(m);
const IVec3 &destPos4 = _engine->_renderer->worldRotatePoint(m1);
if (!pos) {
if (destPos4.z > destPos3.z) {
continue;
}
} else {
if (destPos4.z < destPos3.z) {
continue;
}
}
uint32 t = (uint32)_engine->_gameState->_holomapFlags[n] & HOLOMAP_ARROW;
if (n == numCube) {
t |= HOLOMAP_VISITED; // model type
}
DrawListStruct &drawList = listTri[nbobjets];
drawList.z = destPos3.z;
drawList.numObj = n;
drawList.num = t;
drawList.xw = m.x;
drawList.yw = m.y;
drawList.zw = m.z;
++nbobjets;
}
_engine->_redraw->sortDrawingList(listTri, nbobjets);
for (int i = 0; i < nbobjets; ++i) {
const DrawListStruct &drawList = listTri[i];
const uint32 flags = drawList.num;
const BodyData *ptr3do = nullptr;
if (flags == HOLOMAP_ARROW) {
ptr3do = &_engine->_resources->_holomapArrowPtr;
} else if (flags == HOLOMAP_VISITED) {
ptr3do = &_engine->_resources->_holomapTwinsenModelPtr;
} else if (flags == (HOLOMAP_ARROW | HOLOMAP_VISITED)) {
ptr3do = &_engine->_resources->_holomapTwinsenArrowPtr;
}
if (ptr3do != nullptr) {
const int32 alpha = _listHoloPos[drawList.numObj].alpha;
const int32 beta = _listHoloPos[drawList.numObj].beta;
Common::Rect dummy;
// first scene with twinsen model: x = 0, y = -497, z -764, a 432, b: 172
_engine->_renderer->affObjetIso(drawList.xw, drawList.yw, drawList.zw, alpha, beta, LBAAngles::ANGLE_0, *ptr3do, dummy);
}
}
}
void HolomapV1::drawCursor() {
// draw cursor
const int32 cameraPosY = scale(190);
const Common::Rect &targetRect = _engine->centerOnScreenX(SIZE_CURSOR * 2, 170, SIZE_CURSOR * 2);
_engine->_menu->drawRectBorders(targetRect.left, cameraPosY - 20, targetRect.right, cameraPosY + 20, 15, 15);
}
void HolomapV1::holoMap() {
const int32 alphaLightTmp = _engine->_scene->_alphaLight;
const int32 betaLightTmp = _engine->_scene->_betaLight;
const Graphics::Palette savepalette = _engine->_screens->_palettePcx;
_engine->saveTimer(false);
_engine->_screens->fadeToBlack(_engine->_screens->_ptrPal);
_engine->_sound->stopSamples();
_engine->_interface->unsetClip();
_engine->_screens->clearScreen();
initHoloDatas();
drawTitle(_engine->width() / 2, 25, "HoloMap");
const int32 cameraPosX = _engine->width() / 2;
const int32 cameraPosY = scale(190);
_engine->_renderer->setProjection(cameraPosX, cameraPosY, 128, 1024, 1024);
_engine->_text->initDial(TextBankId::Inventory_Intro_and_Holomap);
_engine->_text->setFontCrossColor(COLOR_9);
constexpr TwineResource holomapImageRes(Resources::HQR_RESS_FILE, RESSHQR_HOLOIMG);
uint8 *holomapImagePtr = nullptr;
const int32 holomapImageSize = HQR::getAllocEntry(&holomapImagePtr, holomapImageRes);
if (holomapImageSize == 0) {
error("Failed to load holomap image");
}
_current = _engine->_scene->_numCube;
_otimer = _engine->timerRef;
_dalpha = ClampAngle(_listHoloPos[_current].alpha);
_dbeta = ClampAngle(_listHoloPos[_current].beta);
_calpha = _dalpha;
_cbeta = _dbeta;
_cgamma = 0;
_oalpha = _dalpha;
_obeta = _dbeta;
_automove = false;
_flagredraw = true;
_dialstat = true;
_flagpal = true;
_engine->_input->enableKeyMap(holomapKeyMapId);
for (;;) {
FrameMarker frame(_engine);
_engine->_input->readKeys();
if (_engine->shouldQuit() || _engine->_input->toggleAbortAction()) {
break;
}
if (_engine->_input->toggleActionIfActive(TwinEActionType::HolomapPrev)) {
_current = searchPrevArrow(_current);
if (_current == -1) {
_current = _engine->_scene->_numCube;
}
_dialstat = true;
_oalpha = _calpha;
_obeta = _cbeta;
_otimer = _engine->timerRef;
_dalpha = _listHoloPos[_current].alpha;
_dbeta = _listHoloPos[_current].beta;
_automove = true;
_flagredraw = true;
debugC(1, TwinE::kDebugHolomap, "Holomap prev: %i (target angles: alpha %d, beta: %d)", _current, _dalpha, _dbeta);
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::HolomapNext)) {
_current = searchNextArrow(_current);
if (_current == -1) {
_current = _engine->_scene->_numCube;
}
_dialstat = true;
_oalpha = _calpha;
_obeta = _cbeta;
_otimer = _engine->timerRef;
_dalpha = _listHoloPos[_current].alpha;
_dbeta = _listHoloPos[_current].beta;
_automove = true;
_flagredraw = true;
debugC(1, TwinE::kDebugHolomap, "Holomap next: %i (target angles: alpha %d, beta: %d)", _current, _dalpha, _dbeta);
}
if (!_automove) {
if (_engine->_input->isActionActive(TwinEActionType::HolomapDown)) {
_calpha += LBAAngles::ANGLE_2;
_calpha = ClampAngle(_calpha);
_flagredraw = true;
} else if (_engine->_input->isActionActive(TwinEActionType::HolomapUp)) {
_calpha -= LBAAngles::ANGLE_2;
_calpha = ClampAngle(_calpha);
_flagredraw = true;
}
if (_engine->_input->isActionActive(TwinEActionType::HolomapRight)) {
_cbeta += LBAAngles::ANGLE_2;
_cbeta = ClampAngle(_cbeta);
_flagredraw = true;
} else if (_engine->_input->isActionActive(TwinEActionType::HolomapLeft)) {
_cbeta -= LBAAngles::ANGLE_2;
_cbeta = ClampAngle(_cbeta);
_flagredraw = true;
}
}
if (_automove) {
const int32 dt = _engine->timerRef - _otimer;
_calpha = boundRuleThree(_oalpha, _dalpha, 75, dt);
_cbeta = boundRuleThree(_obeta, _dbeta, 75, dt);
_flagredraw = true;
debugC(1, TwinE::kDebugHolomap, "Holomap move: %i (target angles: alpha %d, beta: %d, current: alpha %d, beta %d)", _current, _dalpha, _dbeta, _calpha, _cbeta);
}
if (!_flagpal) {
// animate the water surface
_engine->setPalette(HOLOMAP_PALETTE_INDEX, NUM_HOLOMAPCOLORS, &_rotPal[3 * _rotPalPos]);
_rotPalPos++;
if (_rotPalPos == NUM_HOLOMAPCOLORS) {
_rotPalPos = 0;
}
_flagredraw = true;
}
if (_flagredraw) {
_flagredraw = false;
const Common::Rect &rect = _engine->centerOnScreenX(scale(300), 50, scale(280));
// clip reduces the bad effect of https://bugs.scummvm.org/ticket/12074
// but it's not part of the original code
_engine->_interface->memoClip();
_engine->_interface->setClip(rect);
_engine->_interface->box(rect, COLOR_BLACK);
_engine->_renderer->setInverseAngleCamera(_calpha, _cbeta, _cgamma);
_engine->_renderer->setLightVector(_calpha, _cbeta, 0);
drawListPos(_calpha, _cbeta, _cgamma, false);
_engine->_renderer->setInverseAngleCamera(_calpha, _cbeta, _cgamma);
_engine->_renderer->setCameraRotation(0, 0, distance(ZOOM_BIG_HOLO));
drawHoloMap(holomapImagePtr, holomapImageSize);
drawListPos(_calpha, _cbeta, _cgamma, true);
_engine->_interface->restoreClip();
if (_automove) {
drawCursor();
}
_engine->copyBlockPhys(rect);
}
if (_automove && _dalpha == _calpha && _dbeta == _cbeta) {
_automove = false;
debugC(1, TwinE::kDebugHolomap, "Holomap stop auto move");
}
if (_dialstat) {
_engine->_text->drawHolomapLocation(_listHoloPos[_current].mess);
_dialstat = false;
}
++_engine->timerRef;
debugC(3, kDebugLevels::kDebugTimers, "Holomap time: %i", _engine->timerRef);
if (_flagpal) {
_flagpal = false;
_engine->_screens->fadeToPal(_engine->_screens->_palettePcx);
}
}
_engine->_text->_flagMessageShade = true;
_engine->_screens->fadeToBlack(_engine->_screens->_palettePcx);
_engine->_scene->_alphaLight = alphaLightTmp;
_engine->_scene->_betaLight = betaLightTmp;
_engine->_gameState->init3DGame();
_engine->_input->enableKeyMap(mainKeyMapId);
_engine->_text->initSceneTextBank();
_engine->restoreTimer();
_engine->_screens->_palettePcx = savepalette;
free(holomapImagePtr);
}
const char *HolomapV1::getLocationName(int index) const {
assert(index >= 0 && index <= ARRAYSIZE(_listHoloPos));
return _listHoloPos[index].name;
}
} // namespace TwinE