scummvm/engines/tsage/ringworld/ringworld_speakers.h
2021-12-26 18:48:43 +01:00

336 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TSAGE_RINGWORLD_SPEAKERS_H
#define TSAGE_RINGWORLD_SPEAKERS_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/ringworld/ringworld_logic.h"
namespace TsAGE {
namespace Ringworld {
using namespace TsAGE;
class SpeakerGText : public Speaker {
public:
SceneObject _sceneObject;
public:
SpeakerGText();
Common::String getClassName() override { return "SpeakerGText"; }
void setText(const Common::String &msg) override;
void removeText() override;
};
class SpeakerPOR : public AnimatedSpeaker {
class SpeakerAction1 : public SpeakerAction {
public:
void signal() override;
};
public:
SceneObject _object3;
SpeakerAction1 _action2;
public:
SpeakerPOR();
Common::String getClassName() override { return "SpeakerPOR"; }
void setText(const Common::String &msg) override;
};
class SpeakerOR : public AnimatedSpeaker {
public:
SpeakerOR();
Common::String getClassName() override { return "SpeakerOR"; }
void setText(const Common::String &msg) override;
};
class SpeakerOText : public SpeakerGText {
public:
SpeakerOText();
Common::String getClassName() override { return "SpeakerOText"; }
};
class SpeakerPOText : public ScreenSpeaker {
public:
SpeakerPOText();
Common::String getClassName() override { return "SpeakerPOText"; }
};
class SpeakerSText : public ScreenSpeaker {
public:
SpeakerSText();
Common::String getClassName() override { return "SpeakerSText"; }
};
class SpeakerQText : public ScreenSpeaker {
public:
SpeakerQText();
Common::String getClassName() override { return "SpeakerQText"; }
};
class SpeakerMText : public ScreenSpeaker {
public:
SpeakerMText();
Common::String getClassName() override { return "SpeakerMText"; }
};
class SpeakerCText : public ScreenSpeaker {
public:
SpeakerCText();
Common::String getClassName() override { return "SpeakerCText"; }
};
class SpeakerEText : public ScreenSpeaker {
public:
SpeakerEText();
Common::String getClassName() override { return "SpeakerEText"; }
};
class SpeakerGR : public AnimatedSpeaker {
public:
SpeakerGR();
Common::String getClassName() override { return "SpeakerGR"; }
void setText(const Common::String &msg) override;
};
class SpeakerHText : public ScreenSpeaker {
public:
SpeakerHText();
Common::String getClassName() override { return "SpeakerHText"; }
};
class SpeakerPText : public ScreenSpeaker {
public:
SpeakerPText();
Common::String getClassName() override { return "SpeakerPText"; }
};
class SpeakerCHFText : public ScreenSpeaker {
public:
SpeakerCHFText();
Common::String getClassName() override { return "SpeakerCHFText"; }
};
class SpeakerSKText : public ScreenSpeaker {
public:
SpeakerSKText();
Common::String getClassName() override { return "SpeakerSKText"; }
};
class SpeakerCDRText : public ScreenSpeaker {
public:
SpeakerCDRText();
Common::String getClassName() override { return "SpeakerCDRText"; }
};
class SpeakerFLText : public ScreenSpeaker {
public:
SpeakerFLText();
Common::String getClassName() override { return "SpeakerFLText"; }
};
class SpeakerBatText : public ScreenSpeaker {
public:
SpeakerBatText();
Common::String getClassName() override { return "SpeakerFLText"; }
};
class SpeakerQR : public AnimatedSpeaker {
public:
SpeakerQR();
Common::String getClassName() override { return "SpeakerQR"; }
void setText(const Common::String &msg) override;
};
class SpeakerQU : public AnimatedSpeaker {
public:
SpeakerQU();
Common::String getClassName() override { return "SpeakerQU"; }
void setText(const Common::String &msg) override;
};
class SpeakerSKL : public AnimatedSpeaker {
public:
SpeakerSKL();
Common::String getClassName() override { return "SpeakerQL"; }
void setText(const Common::String &msg) override;
};
class SpeakerQL : public AnimatedSpeaker {
public:
SpeakerQL();
Common::String getClassName() override { return "SpeakerQL"; }
void setText(const Common::String &msg) override;
};
class SpeakerSR : public AnimatedSpeaker {
public:
SceneObject _object3;
public:
SpeakerSR();
Common::String getClassName() override { return "SpeakerSR"; }
void setText(const Common::String &msg) override;
};
class SpeakerSL : public AnimatedSpeaker {
public:
SpeakerSL();
Common::String getClassName() override { return "SpeakerSL"; }
void setText(const Common::String &msg) override;
};
class SpeakerCR : public AnimatedSpeaker {
public:
SpeakerCR();
Common::String getClassName() override { return "SpeakerCR"; }
void setText(const Common::String &msg) override;
};
class SpeakerMR : public AnimatedSpeaker {
public:
SpeakerMR();
Common::String getClassName() override { return "SpeakerMR"; }
void setText(const Common::String &msg) override;
};
class SpeakerSAL : public AnimatedSpeaker {
public:
SpeakerSAL();
Common::String getClassName() override { return "SpeakerSAL"; }
void setText(const Common::String &msg) override;
};
class SpeakerML : public AnimatedSpeaker {
public:
SpeakerML();
Common::String getClassName() override { return "SpeakerML"; }
void setText(const Common::String &msg) override;
};
class SpeakerCHFL : public AnimatedSpeaker {
public:
SpeakerCHFL();
Common::String getClassName() override { return "SpeakerCHFL"; }
void setText(const Common::String &msg) override;
};
class SpeakerCHFR : public AnimatedSpeaker {
public:
SpeakerCHFR();
Common::String getClassName() override { return "SpeakerCHFR"; }
void setText(const Common::String &msg) override;
};
class SpeakerPL : public AnimatedSpeaker {
public:
SceneObject _object3;
SpeakerAction _speakerAction2;
SpeakerPL();
Common::String getClassName() override { return "SpeakerPL"; }
void setText(const Common::String &msg) override;
void removeText() override;
};
class SpeakerPR : public AnimatedSpeaker {
public:
SceneObject _object3;
SpeakerAction _speakerAction2;
SpeakerPR();
Common::String getClassName() override { return "SpeakerPR"; }
void setText(const Common::String &msg) override;
void removeText() override;
};
class SpeakerCDR : public AnimatedSpeaker {
public:
SpeakerCDR();
Common::String getClassName() override { return "SpeakerCDR"; }
void setText(const Common::String &msg) override;
};
class SpeakerCDL : public AnimatedSpeaker {
public:
SpeakerCDL();
Common::String getClassName() override { return "SpeakerCDL"; }
void setText(const Common::String &msg) override;
};
class SpeakerFLL : public AnimatedSpeaker {
public:
SpeakerFLL();
Common::String getClassName() override { return "SpeakerFLL"; }
void setText(const Common::String &msg) override;
};
class SpeakerBatR : public AnimatedSpeaker {
public:
SpeakerBatR();
Common::String getClassName() override { return "SpeakerBatR"; }
void setText(const Common::String &msg) override;
};
} // End of namespace Ringworld
} // End of namespace TsAGE
#endif