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https://github.com/scummvm/scummvm.git
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98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES4_H
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#define TSAGE_RINGWORLD_SCENES4_H
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#include "common/scummsys.h"
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#include "tsage/core.h"
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#include "tsage/converse.h"
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#include "tsage/ringworld/ringworld_logic.h"
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#include "tsage/ringworld/ringworld_speakers.h"
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namespace TsAGE {
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namespace Ringworld {
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using namespace TsAGE;
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class Scene3500 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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void signal() override;
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};
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class Action2 : public Action {
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public:
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void signal() override;
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};
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public:
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SpeakerSText _speakerSText;
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SpeakerMText _speakerMText;
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SpeakerQText _speakerQText;
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Action1 _action1;
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Action2 _action2;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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};
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class Scene3700 : public Scene {
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/* Custom classes */
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class Viewer : public SceneObject {
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public:
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Visage _images1;
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Visage _images2;
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int _frameList[4];
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int _percentList[4];
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bool _active;
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int _countdownCtr;
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Viewer();
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Common::String getClassName() override { return "Viewer"; }
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void synchronize(Serializer &s) override;
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void dispatch() override;
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void reposition() override;
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void draw() override;
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};
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/* Actions */
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class Action1 : public Action {
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public:
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void signal() override;
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};
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public:
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Viewer _viewer;
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Action1 _action1;
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SceneObject _hotspot1, _hotspot2;
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SpeakerSText _speakerSText;
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SpeakerMText _speakerMText;
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SpeakerMR _speakerMR;
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ASound _soundHandler;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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};
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} // End of namespace Ringworld
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} // End of namespace TsAGE
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#endif
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