mirror of
https://github.com/scummvm/scummvm.git
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153 lines
3.3 KiB
C++
153 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES2_H
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#define TSAGE_RINGWORLD_SCENES2_H
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#include "common/scummsys.h"
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#include "tsage/ringworld/ringworld_logic.h"
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#include "tsage/ringworld/ringworld_speakers.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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namespace TsAGE {
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namespace Ringworld {
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using namespace TsAGE;
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class Scene1000 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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void signal() override;
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};
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class Action2 : public Action {
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public:
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void signal() override;
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};
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class Action3 : public Action {
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private:
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void zoom(bool up);
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public:
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void signal() override;
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};
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public:
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SceneObject _object1, _object2, _object3, _object4;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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};
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class Scene1001 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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void signal() override;
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};
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public:
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SpeakerQText _speakerQText;
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SpeakerSL _speakerSL;
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SpeakerCText _speakerCText;
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SpeakerCR _speakerCR;
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Action1 _action1;
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SceneObject _object1, _object2, _object3, _object4;
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SceneObject _object5, _object6, _object7;
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ASound _soundHandler1, _soundHandler2;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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};
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class Scene1250 : public Scene {
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public:
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/* Actions */
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class Action1 : public Action {
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public:
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void signal() override;
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};
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class Action2 : public Action {
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public:
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void signal() override;
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};
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class Action3 : public Action {
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public:
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void signal() override;
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};
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class Action4 : public Action {
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public:
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void signal() override;
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};
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public:
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SpeakerQText _speakerQText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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SceneObject _object1, _object2;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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};
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class Scene1400 : public Scene {
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public:
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/* Actions */
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class Action1 : public Action {
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public:
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void signal() override;
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void dispatch() override;
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};
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public:
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Action1 _action1;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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};
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class Scene1500 : public Scene {
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public:
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/* Actions */
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class Action1 : public Action {
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public:
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void signal() override;
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};
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class Action2 : public Action {
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public:
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void signal() override;
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};
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public:
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ASound _soundHandler;
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Action1 _action1;
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Action2 _action2;
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SceneObject _object1, _object2, _object3;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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};
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} // End of namespace Ringworld
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} // End of namespace TsAGE
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#endif
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