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https://github.com/scummvm/scummvm.git
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578 lines
17 KiB
C++
578 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "audio/decoders/raw.h"
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#include "trecision/actor.h"
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#include "trecision/animmanager.h"
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#include "trecision/animtype.h"
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#include "trecision/defines.h"
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#include "trecision/dialog.h"
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#include "trecision/graphics.h"
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#include "trecision/sound.h"
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#include "trecision/text.h"
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#include "trecision/trecision.h"
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#include "trecision/video.h"
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namespace Trecision {
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AnimManager::AnimManager(TrecisionEngine *vm) : _vm(vm) {
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for (int i = 0; i < MAXACTIVEANIM; ++i) {
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_animations[i] = nullptr;
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_playingAnims[i] = 0;
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}
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for (int i = 0; i < MAXANIM; ++i) {
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_animTab[i]._flag = 0;
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_animTab[i]._name[0] = '\0';
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}
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_curCD = 1;
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swapCD(_curCD);
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_bgAnimRestarted = false;
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}
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AnimManager::~AnimManager() {
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for (int i = 0; i < MAXACTIVEANIM; ++i) {
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delete _animations[i];
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_animations[i] = nullptr;
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_animFile[i].close();
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}
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}
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void AnimManager::playMovie(const Common::Path &filename, int startFrame, int endFrame, bool singleChoice) {
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NightlongVideoDecoder *videoDecoder;
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if (!_vm->isAmiga())
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videoDecoder = new NightlongSmackerDecoder();
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else
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videoDecoder = new NightlongAmigaDecoder();
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if (!videoDecoder->loadFile(filename)) {
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warning("playMovie: File %s not found", filename.toString().c_str());
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delete videoDecoder;
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_vm->_dialogMgr->afterChoice();
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return;
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}
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Common::Event event;
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bool skipVideo = false;
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uint16 x = (g_system->getWidth() - videoDecoder->getWidth()) / 2;
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uint16 y = (g_system->getHeight() - videoDecoder->getHeight()) / 2;
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_vm->_drawText._text.clear();
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videoDecoder->start();
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// WORKAROUND: If the video has a single choice, and it starts from
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// the beginning, ignore the calculated end frame and play all of it
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if (singleChoice && startFrame < 10 && endFrame < (int)videoDecoder->getFrameCount() - 1)
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endFrame = videoDecoder->getFrameCount() - 1;
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setVideoRange(videoDecoder, startFrame, endFrame);
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while (!_vm->shouldQuit() && startFrame != endFrame && !videoDecoder->endOfVideo() && !skipVideo) {
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if (videoDecoder->needsUpdate()) {
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drawFrame(videoDecoder, x, y, true);
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}
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while (_vm->getEventManager()->pollEvent(event)) {
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if (event.type == Common::EVENT_CUSTOM_ENGINE_ACTION_END && event.customType == kActionSkipVideo)
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skipVideo = true;
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}
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g_system->delayMillis(10);
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}
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delete videoDecoder;
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_vm->_mouseLeftBtn = _vm->_mouseRightBtn = false;
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_vm->freeKey();
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_vm->_dialogMgr->afterChoice();
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}
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void AnimManager::setVideoRange(NightlongVideoDecoder *smkDecoder, int &startFrame, int &endFrame) {
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// Trecision starts at 1 but ScummVM starts at 0
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startFrame = CLIP<int32>(startFrame - 1, 0, smkDecoder->getFrameCount() - 1);
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endFrame = CLIP<int32>(endFrame - 1, 0, smkDecoder->getFrameCount() - 1);
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// If choices are attached
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if (startFrame > 0 && startFrame > smkDecoder->getCurFrame()) {
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smkDecoder->forceSeekToFrame(startFrame - 1);
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}
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smkDecoder->setEndFrame(endFrame);
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}
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void AnimManager::drawFrame(NightlongVideoDecoder *smkDecoder, uint16 x, uint16 y, bool updateScreen) {
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const Graphics::Surface *frame = smkDecoder->decodeNextFrame();
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if (frame) {
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Graphics::Surface *frame16 = frame->convertTo(g_system->getScreenFormat(), smkDecoder->getPalette());
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drawFrameSubtitles(frame16, smkDecoder->getCurFrame());
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g_system->copyRectToScreen(frame16->getPixels(), frame16->pitch, x, y, frame16->w, frame16->h);
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frame16->free();
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delete frame16;
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if (updateScreen)
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_vm->_system->updateScreen();
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}
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}
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void AnimManager::drawFrameSubtitles(Graphics::Surface *surface, int frameNum) {
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if (!ConfMan.getBool("subtitles"))
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return;
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_vm->_dialogMgr->dialogHandler(frameNum);
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if (_vm->_drawText._text.empty())
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return;
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// Subtitles can be placed in different coordinates in the video,
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// which are set inside dialogHandler(), but are then reset to
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// fixed coordinates
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_vm->_drawText._rect.left = 20;
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_vm->_drawText._rect.top = 380 - TOP;
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_vm->_drawText._rect.setWidth(MAXX - 40);
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_vm->_drawText._rect.setHeight(_vm->_drawText.calcHeight(_vm));
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_vm->_drawText._subtitleRect = Common::Rect(MAXX, MAXY);
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_vm->_drawText.draw(_vm, false, surface);
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}
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void AnimManager::openSmkAnim(int slot, const Common::Path &name) {
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for (int i = 0; i < 3; i++) {
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// Open the animation, or swap the 3 CDs to find it
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if (_animFile[slot].hasFile(name)) {
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openSmk(slot, name);
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return;
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}
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_curCD = _curCD < 3 ? _curCD + 1 : 1;
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swapCD(_curCD);
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}
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error("openSmkAnim(): File %s not found", name.toString().c_str());
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}
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void AnimManager::openSmk(int slot, const Common::Path &name) {
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Common::SeekableReadStream *stream =_animFile[slot].createReadStreamForMember(name);
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if (!stream) {
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warning("Can't open SMK file");
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closeSmk(slot);
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return;
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}
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if (!_vm->isAmiga()) {
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_animations[slot] = new NightlongSmackerDecoder();
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if (!_animations[slot]->loadStream(stream)) {
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warning("Invalid SMK file");
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closeSmk(slot);
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return;
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}
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} else {
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NightlongAmigaDecoder *amigaDecoder = new NightlongAmigaDecoder();
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_animations[slot] = amigaDecoder;
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if (!_animations[slot]->loadStream(stream)) {
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warning("Invalid SMK file");
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closeSmk(slot);
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return;
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}
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Common::String baseName("a" + name.baseName());
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Common::Path audioPath = name.getParent().appendComponent(baseName);
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if (Common::File::exists(audioPath)) {
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amigaDecoder->addAudioSideTrack(audioPath);
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}
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}
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_animations[slot]->start();
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}
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void AnimManager::closeSmk(int slot) {
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delete _animations[slot];
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_animations[slot] = nullptr;
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}
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void AnimManager::smkGoto(int slot, int frame) {
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if (_animations[slot] == nullptr)
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return;
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_animations[slot]->forceSeekToFrame(frame);
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}
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void AnimManager::smkToggleTrackAudio(int slot, int track, bool on) {
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if (_animations[slot] == nullptr)
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return;
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_animations[slot]->muteTrack(track, !on);
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}
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void AnimManager::smkToggleAudio(int slot, bool on) {
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if (_animations[slot] == nullptr)
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return;
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_animations[slot]->setMute(!on);
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}
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int16 AnimManager::smkCurFrame(int slot) {
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if (_animations[slot] == nullptr)
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return -1;
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return _animations[slot]->getCurFrame();
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}
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void AnimManager::startSmkAnim(uint16 animation) {
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int slot;
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uint16 animFlag = _animTab[animation]._flag;
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// choose the buffer to use
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if (animFlag & SMKANIM_BKG)
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slot = kSmackerBackground;
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else if (animFlag & SMKANIM_ICON)
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slot = kSmackerIcon;
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else
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slot = kSmackerAction;
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smkStop(slot);
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_playingAnims[slot] = animation;
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// choose how to open
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if (slot == kSmackerBackground) {
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openSmkAnim(kSmackerBackground, _animTab[animation]._name);
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_bgAnimRestarted = false;
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toggleMuteBgAnim(animation);
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} else if (slot == kSmackerIcon) {
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openSmkAnim(kSmackerIcon, _animTab[animation]._name);
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} else {
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uint32 st = _vm->readTime();
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openSmkAnim(kSmackerAction, _animTab[animation]._name);
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_vm->_nextRefresh += _vm->readTime() - st; // fixup opening time
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}
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}
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void AnimManager::toggleMuteBgAnim(uint16 animation) {
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const bool area1Shown = _animTab[animation].isAnimAreaShown(1);
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const bool area2Shown = _animTab[animation].isAnimAreaShown(2);
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const bool area4Shown = _animTab[animation].isAnimAreaShown(4);
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NightlongVideoDecoder *decoder = _animations[kSmackerBackground];
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if (decoder == nullptr)
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return;
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// Turns off when not needed
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if (animation == aBKG11 && !area1Shown)
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decoder->muteTrack(1, true);
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else if (animation == aBKG14 && !area1Shown)
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decoder->muteTrack(1, true);
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else if (animation == aBKG1C && _vm->_obj[oFAX17].isFlagExtra()) {
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_animTab[animation].toggleAnimArea(1, false);
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decoder->muteTrack(1, true);
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} else if (animation == aBKG1D && !area1Shown)
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decoder->muteTrack(1, true);
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else if (animation == aBKG22 && !area1Shown)
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decoder->muteTrack(1, true);
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else if (animation == aBKG48 && !area1Shown)
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decoder->muteTrack(1, true);
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else if (animation == aBKG4P && !area1Shown)
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decoder->muteTrack(1, true);
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else if (animation == aBKG28 && area4Shown)
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decoder->muteTrack(1, true);
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else if (animation == aBKG37 && !_vm->_room[_vm->_curRoom].hasExtra())
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decoder->muteTrack(1, true);
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else if (animation == aBKG2E && area2Shown)
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decoder->muteTrack(2, true);
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else if (animation == aBKG2G && _vm->_dialogMgr->isDialogFinished(556))
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decoder->muteTrack(2, true);
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else if (animation == aBKG34 && // If it's BKG 34 and
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(_vm->_dialogMgr->isDialogFinished(616) || // if the FMV is already done or
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_vm->isObjectVisible(oTUBOT34) || // if the whole tube is available or
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_vm->isObjectVisible(oTUBOFT34) || // if the outside of the tube is available or
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_vm->isObjectVisible(oVALVOLAC34))) // if the valve is closed
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decoder->muteTrack(2, true);
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}
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void AnimManager::smkStop(uint16 slot) {
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_playingAnims[slot] = 0;
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closeSmk(slot);
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_vm->_lightIcon = 0xFF;
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}
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void AnimManager::stopAllSmkAnims() {
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for (int slot = 0; slot < MAXACTIVEANIM; slot++) {
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if (_playingAnims[slot])
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smkStop(slot);
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}
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}
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void AnimManager::startFullMotion() {
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stopAllSmkAnims();
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_vm->_flagDialogActive = true;
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_vm->_flagShowCharacter = false;
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_vm->_textStatus = TEXT_OFF;
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_vm->_inventoryStatus = INV_OFF;
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_vm->_inventoryCounter = INVENTORY_HIDE;
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_vm->_textMgr->clearTextStack();
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_vm->_graphicsMgr->clearScreen();
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_vm->_scheduler->resetQueues();
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_vm->_actor->actorStop();
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_vm->_graphicsMgr->hideCursor();
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}
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void AnimManager::stopFullMotion() {
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const uint16 curDialog = _vm->_dialogMgr->getCurDialog();
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_vm->_flagDialogActive = false;
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_vm->_flagDialogMenuActive = false;
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_vm->_flagSomeoneSpeaks = false;
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_vm->_lightIcon = 0xFF;
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_vm->_graphicsMgr->showCursor();
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if (curDialog == dFCRED) {
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_vm->quitGame();
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return;
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}
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if (!((curDialog == dSHOPKEEPER1A) && _vm->_dialogMgr->getCurChoice() == 185)) {
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if ((curDialog == dF582) || (curDialog == dFLOG) || (curDialog == dINTRO) || (curDialog == dF362) || (curDialog == dC381) || (curDialog == dF381) ||
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(curDialog == dF491) || ((curDialog == dC581) && !_vm->_dialogMgr->isDialogFinished(886) && _vm->_dialogMgr->isDialogFinished(258)) ||
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((curDialog == dC5A1) && _vm->_room[kRoom5A].hasExtra()))
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_vm->_flagShowCharacter = false;
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else
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_vm->redrawRoom();
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if (curDialog == dF582)
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_vm->_soundMgr->stopAllExceptMusic();
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}
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}
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void AnimManager::refreshAnim(int box) {
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for (int i = 0; i < MAXACTIVEANIM; i++) {
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if (_playingAnims[i] != 0 && box == BOX_BACKGROUND && i != kSmackerAction) {
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refreshSmkAnim(_playingAnims[i]);
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}
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}
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}
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void AnimManager::refreshSmkAnim(uint16 animation) {
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if (animation == 0)
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return;
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if (_animTab[animation]._flag & SMKANIM_ICON) {
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drawSmkIconFrame(_vm->_inventoryRefreshStartIcon, animation);
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} else if (_animTab[animation]._flag & SMKANIM_BKG) {
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drawSmkBackgroundFrame(animation);
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handleEndOfVideo(animation, kSmackerBackground);
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} else {
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drawSmkActionFrame();
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handleEndOfVideo(animation, kSmackerAction);
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}
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for (int32 i = 0; i < MAXAREA; i++) {
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if (_animTab[animation].isAnimAreaShown(i + 1) && _animTab[animation]._area[i].bottom != 0) {
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_vm->_graphicsMgr->addDirtyRect(_animTab[animation]._area[i], true);
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}
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}
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}
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void AnimManager::handleEndOfVideo(int animation, int slot) {
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const bool isLoopingOrBackground = (_animTab[animation]._flag & SMKANIM_LOOP) || (_animTab[animation]._flag & SMKANIM_BKG);
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if (_animations[slot] == nullptr) {
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smkStop(slot);
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return;
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}
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if (!_animations[slot]->endOfFrames())
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return;
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if (!isLoopingOrBackground) {
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smkStop(slot);
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_vm->_flagPaintCharacter = true;
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} else {
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_animations[slot]->rewind();
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_vm->_animTypeMgr->init(animation, 0);
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_bgAnimRestarted = true;
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}
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}
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static bool rectsIntersect(Common::Rect r1, Common::Rect r2) {
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return (r1.left <= r2.right) && (r1.right >= r2.left) && (r1.top <= r2.bottom) && (r1.bottom >= r2.top);
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}
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bool AnimManager::shouldShowAnim(int animation, Common::Rect curRect) {
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for (int32 i = 0; i < MAXAREA; i++) {
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const bool intersect = rectsIntersect(_animTab[animation]._area[i], curRect);
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if (intersect && !_animTab[animation].isAnimAreaShown(i + 1))
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return false;
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}
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return true;
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}
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void AnimManager::drawSmkBackgroundFrame(int animation) {
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NightlongVideoDecoder *videoDecoder = _animations[kSmackerBackground];
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if (videoDecoder == nullptr)
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return;
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const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
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if (!frame)
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return;
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const Common::Rect *lastRect = videoDecoder->getNextDirtyRect();
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const byte *palette = videoDecoder->getPalette();
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if (videoDecoder->getCurFrame() == 0 && shouldShowAnim(animation, *lastRect) && !_bgAnimRestarted) {
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_vm->_graphicsMgr->blitToScreenBuffer(frame, 0, TOP, palette, true);
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} else {
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while (lastRect) {
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if (videoDecoder->getCurFrame() > 0 && shouldShowAnim(animation, *lastRect)) {
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Graphics::Surface anim = frame->getSubArea(*lastRect);
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_vm->_graphicsMgr->blitToScreenBuffer(&anim, lastRect->left, lastRect->top + TOP, palette, true);
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}
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lastRect = videoDecoder->getNextDirtyRect();
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}
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}
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}
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void AnimManager::drawSmkIconFrame(uint16 startIcon, uint16 iconNum) {
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NightlongVideoDecoder *videoDecoder = _animations[kSmackerIcon];
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if (videoDecoder == nullptr)
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return;
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int stx = ICONMARGSX;
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uint a;
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for (a = 0; a < ICONSHOWN; ++a) {
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if (a + startIcon >= _vm->_inventory.size())
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break;
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if (_vm->_inventory[a + startIcon] == iconNum - FIRST_INV_ITEM + 1) {
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stx = a * ICONDX + ICONMARGSX;
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break;
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}
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}
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if (a == ICONSHOWN)
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return;
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const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
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if (!frame)
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return;
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_vm->_graphicsMgr->copyToScreenBuffer(frame, stx, FIRSTLINE, videoDecoder->getPalette());
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if (videoDecoder->endOfVideo())
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videoDecoder->rewind();
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}
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void AnimManager::drawSmkActionFrame() {
|
|
NightlongVideoDecoder *smkDecoder = _animations[kSmackerAction];
|
|
if (smkDecoder == nullptr)
|
|
return;
|
|
const Graphics::Surface *frame = smkDecoder->decodeNextFrame();
|
|
if (!frame)
|
|
return;
|
|
|
|
const byte *palette = smkDecoder->getPalette();
|
|
|
|
if (smkDecoder->getCurFrame() == 0) {
|
|
_animRect = *smkDecoder->getNextDirtyRect();
|
|
}
|
|
|
|
if (_animRect.width() > 0 && _animRect.height() > 0) {
|
|
Graphics::Surface anim = frame->getSubArea(_animRect);
|
|
_vm->_graphicsMgr->blitToScreenBuffer(&anim, _animRect.left, _animRect.top + TOP, palette, false);
|
|
_vm->_graphicsMgr->addDirtyRect(_animRect, true);
|
|
}
|
|
}
|
|
|
|
void AnimManager::swapCD(int cd) {
|
|
Common::Path animFileName(Common::String::format("nlanim.cd%d", cd));
|
|
for (uint8 i = 0; i < MAXACTIVEANIM; ++i) {
|
|
_animFile[i].close();
|
|
_animFile[i].open(_vm, animFileName);
|
|
}
|
|
}
|
|
|
|
void AnimManager::syncGameStream(Common::Serializer &ser) {
|
|
for (int i = 0; i < MAXANIM; i++) {
|
|
SAnim *cur = &_animTab[i];
|
|
ser.syncBytes((byte *)cur->_name, 14);
|
|
ser.syncAsUint16LE(cur->_flag);
|
|
for (uint8 j = 0; j < MAXAREA; ++j) {
|
|
ser.syncAsUint16LE(cur->_area[j].left);
|
|
ser.syncAsUint16LE(cur->_area[j].top);
|
|
ser.syncAsUint16LE(cur->_area[j].right);
|
|
ser.syncAsUint16LE(cur->_area[j].bottom);
|
|
}
|
|
ser.syncAsByte(cur->_nbox);
|
|
ser.skip(1, SAVE_VERSION_ORIGINAL_MIN, SAVE_VERSION_ORIGINAL_MAX);
|
|
for (uint8 j = 0; j < MAXATFRAME; ++j) {
|
|
ser.syncAsByte(cur->_atFrame[j]._type);
|
|
ser.syncAsByte(cur->_atFrame[j]._area);
|
|
ser.syncAsUint16LE(cur->_atFrame[j]._numFrame);
|
|
ser.syncAsUint16LE(cur->_atFrame[j]._index);
|
|
}
|
|
}
|
|
|
|
patchAnimTab();
|
|
}
|
|
|
|
void AnimManager::loadAnimTab(Common::SeekableReadStreamEndian *stream) {
|
|
for (uint16 i = 0; i < MAXANIM; ++i) {
|
|
stream->read(&_animTab[i]._name, 14);
|
|
|
|
_animTab[i]._flag = stream->readUint16();
|
|
|
|
for (uint8 j = 0; j < MAXAREA; ++j) {
|
|
_animTab[i]._area[j].left = stream->readUint16();
|
|
_animTab[i]._area[j].top = stream->readUint16();
|
|
_animTab[i]._area[j].right = stream->readUint16();
|
|
_animTab[i]._area[j].bottom = stream->readUint16();
|
|
}
|
|
|
|
_animTab[i]._nbox = stream->readByte();
|
|
stream->readByte(); // Padding
|
|
|
|
for (uint8 j = 0; j < MAXATFRAME; ++j) {
|
|
_animTab[i]._atFrame[j]._type = stream->readByte();
|
|
_animTab[i]._atFrame[j]._area = stream->readByte();
|
|
_animTab[i]._atFrame[j]._numFrame = stream->readUint16();
|
|
_animTab[i]._atFrame[j]._index = stream->readUint16();
|
|
}
|
|
}
|
|
|
|
patchAnimTab();
|
|
}
|
|
|
|
void AnimManager::patchAnimTab() {
|
|
_animTab[aBKG28]._area[3].left = 308; // Patch the brazier animation rect in kRoom28 - bug #12628
|
|
_animTab[aBKG35]._area[0].right = 200; // Patch the terrorist animation rect in kRoom35
|
|
}
|
|
|
|
} // End of namespace Trecision
|