mirror of
https://github.com/scummvm/scummvm.git
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267 lines
8.5 KiB
C++
267 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has
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* exclusively licensed this code on March 23th, 2024, to be used in
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* closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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#include "toon/toon.h"
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class ToonMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "toon";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool removeSaveState(const char *target, int slot) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool ToonMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSimpleSavesNames);
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}
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bool ToonMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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return g_system->getSavefileManager()->removeSavefile(fileName);
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}
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Common::KeymapArray ToonMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Toon;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "toon-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action("ESCAPE", _("Skip intro"));
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act->setCustomEngineActionEvent(kActionEscape);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_BACK");
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gameKeyMap->addAction(act);
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// I18N: Skips current line being spoken by a character
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act = new Action("STOPCURRENTVOICE", _("Stop current voice"));
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act->setCustomEngineActionEvent(kActionStopCurrentVoice);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("SPACE");
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act->addDefaultInputMapping("JOY_X");
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gameKeyMap->addAction(act);
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act = new Action("SAVEGAME", _("Save game"));
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act->setCustomEngineActionEvent(kActionSaveGame);
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("LOADGAME", _("Load game"));
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act->setCustomEngineActionEvent(kActionLoadGame);
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act->addDefaultInputMapping("F6");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("SUBTITLES", _("Toggle subtitles"));
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act->setCustomEngineActionEvent(kActionSubtitles);
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act->addDefaultInputMapping("t");
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act->addDefaultInputMapping("JOY_UP");
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gameKeyMap->addAction(act);
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act = new Action("MUTEMUSIC", _("Mute music"));
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act->setCustomEngineActionEvent(kActionMuteMusic);
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act->addDefaultInputMapping("m");
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act->addDefaultInputMapping("JOY_DOWN");
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gameKeyMap->addAction(act);
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act = new Action("SPEECHMUTE", _("Mute speech"));
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act->setCustomEngineActionEvent(kActionSpeechMute);
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act->addDefaultInputMapping("d");
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act->addDefaultInputMapping("JOY_LEFT");
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gameKeyMap->addAction(act);
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act = new Action("SFXMUTE", _("Mute sound effects"));
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act->setCustomEngineActionEvent(kActionSFXMute);
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act->addDefaultInputMapping("s");
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act->addDefaultInputMapping("JOY_RIGHT");
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gameKeyMap->addAction(act);
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act = new Action("SHOWOPTIONS", _("Show options"));
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act->setCustomEngineActionEvent(kActionShowOptions);
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act->addDefaultInputMapping("F1");
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act->addDefaultInputMapping("JOY_Y");
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gameKeyMap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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return keymaps;
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}
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int ToonMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_SLOT; }
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SaveStateList ToonMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(filename->c_str() + filename->size() - 3);
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if (slotNum >= 0 && slotNum <= MAX_SAVE_SLOT) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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int32 version = file->readSint32BE();
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if ( (version < 4) || (version > TOON_SAVEGAME_VERSION) ) {
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delete file;
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continue;
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}
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// read name
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uint16 nameSize = file->readUint16BE();
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if (nameSize >= 255) {
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delete file;
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continue;
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}
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char name[256];
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file->read(name, nameSize);
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name[nameSize] = 0;
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saveList.push_back(SaveStateDescriptor(this, slotNum, name));
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delete file;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor ToonMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
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if (file) {
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int32 version = file->readSint32BE();
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if ( (version < 4) || (version > TOON_SAVEGAME_VERSION) ) {
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delete file;
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return SaveStateDescriptor();
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}
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uint32 saveNameLength = file->readUint16BE();
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char saveName[256];
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file->read(saveName, saveNameLength);
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saveName[saveNameLength] = 0;
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SaveStateDescriptor desc(this, slot, saveName);
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Graphics::Surface *thumbnail = nullptr;
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if (!Graphics::loadThumbnail(*file, thumbnail, false)) {
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delete file;
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return SaveStateDescriptor();
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}
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desc.setThumbnail(thumbnail);
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uint32 saveDate = file->readUint32BE();
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uint16 saveTime = file->readUint16BE();
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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desc.setSaveTime(hour, minutes);
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if (version >= 5) {
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uint32 playTimeMsec = file->readUint32BE();
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desc.setPlayTime(playTimeMsec);
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}
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delete file;
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return desc;
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}
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return SaveStateDescriptor();
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}
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Common::Error ToonMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Toon::ToonEngine(syst, desc);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(TOON)
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REGISTER_PLUGIN_DYNAMIC(TOON, PLUGIN_TYPE_ENGINE, ToonMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(TOON, PLUGIN_TYPE_ENGINE, ToonMetaEngine);
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#endif
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