scummvm/engines/toon/metaengine.cpp

267 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has
* exclusively licensed this code on March 23th, 2024, to be used in
* closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "base/plugins.h"
#include "graphics/thumbnail.h"
#include "toon/toon.h"
class ToonMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "toon";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
int getMaximumSaveSlot() const override;
SaveStateList listSaves(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
bool removeSaveState(const char *target, int slot) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool ToonMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
bool ToonMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
return g_system->getSavefileManager()->removeSavefile(fileName);
}
Common::KeymapArray ToonMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Toon;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "toon-default", _("Default keymappings"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Action *act;
act = new Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action("ESCAPE", _("Skip intro"));
act->setCustomEngineActionEvent(kActionEscape);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_BACK");
gameKeyMap->addAction(act);
// I18N: Skips current line being spoken by a character
act = new Action("STOPCURRENTVOICE", _("Stop current voice"));
act->setCustomEngineActionEvent(kActionStopCurrentVoice);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_X");
gameKeyMap->addAction(act);
act = new Action("SAVEGAME", _("Save game"));
act->setCustomEngineActionEvent(kActionSaveGame);
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
gameKeyMap->addAction(act);
act = new Action("LOADGAME", _("Load game"));
act->setCustomEngineActionEvent(kActionLoadGame);
act->addDefaultInputMapping("F6");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
gameKeyMap->addAction(act);
act = new Action("SUBTITLES", _("Toggle subtitles"));
act->setCustomEngineActionEvent(kActionSubtitles);
act->addDefaultInputMapping("t");
act->addDefaultInputMapping("JOY_UP");
gameKeyMap->addAction(act);
act = new Action("MUTEMUSIC", _("Mute music"));
act->setCustomEngineActionEvent(kActionMuteMusic);
act->addDefaultInputMapping("m");
act->addDefaultInputMapping("JOY_DOWN");
gameKeyMap->addAction(act);
act = new Action("SPEECHMUTE", _("Mute speech"));
act->setCustomEngineActionEvent(kActionSpeechMute);
act->addDefaultInputMapping("d");
act->addDefaultInputMapping("JOY_LEFT");
gameKeyMap->addAction(act);
act = new Action("SFXMUTE", _("Mute sound effects"));
act->setCustomEngineActionEvent(kActionSFXMute);
act->addDefaultInputMapping("s");
act->addDefaultInputMapping("JOY_RIGHT");
gameKeyMap->addAction(act);
act = new Action("SHOWOPTIONS", _("Show options"));
act->setCustomEngineActionEvent(kActionShowOptions);
act->addDefaultInputMapping("F1");
act->addDefaultInputMapping("JOY_Y");
gameKeyMap->addAction(act);
KeymapArray keymaps(2);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
return keymaps;
}
int ToonMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_SLOT; }
SaveStateList ToonMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(filename->c_str() + filename->size() - 3);
if (slotNum >= 0 && slotNum <= MAX_SAVE_SLOT) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
int32 version = file->readSint32BE();
if ( (version < 4) || (version > TOON_SAVEGAME_VERSION) ) {
delete file;
continue;
}
// read name
uint16 nameSize = file->readUint16BE();
if (nameSize >= 255) {
delete file;
continue;
}
char name[256];
file->read(name, nameSize);
name[nameSize] = 0;
saveList.push_back(SaveStateDescriptor(this, slotNum, name));
delete file;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor ToonMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
if (file) {
int32 version = file->readSint32BE();
if ( (version < 4) || (version > TOON_SAVEGAME_VERSION) ) {
delete file;
return SaveStateDescriptor();
}
uint32 saveNameLength = file->readUint16BE();
char saveName[256];
file->read(saveName, saveNameLength);
saveName[saveNameLength] = 0;
SaveStateDescriptor desc(this, slot, saveName);
Graphics::Surface *thumbnail = nullptr;
if (!Graphics::loadThumbnail(*file, thumbnail, false)) {
delete file;
return SaveStateDescriptor();
}
desc.setThumbnail(thumbnail);
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
if (version >= 5) {
uint32 playTimeMsec = file->readUint32BE();
desc.setPlayTime(playTimeMsec);
}
delete file;
return desc;
}
return SaveStateDescriptor();
}
Common::Error ToonMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Toon::ToonEngine(syst, desc);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(TOON)
REGISTER_PLUGIN_DYNAMIC(TOON, PLUGIN_TYPE_ENGINE, ToonMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TOON, PLUGIN_TYPE_ENGINE, ToonMetaEngine);
#endif