scummvm/engines/toltecs/metaengine.cpp
2025-04-01 21:57:04 +02:00

273 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
#include "common/translation.h"
#include "toltecs/toltecs.h"
#include "toltecs/detection.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
namespace Toltecs {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
uint32 ToltecsEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ToltecsEngine::getLanguage() const {
return _gameDescription->desc.language;
}
} // End of namespace Toltecs
class ToltecsMetaEngine : public AdvancedMetaEngine<Toltecs::ToltecsGameDescription> {
public:
const char *getName() const override {
return "toltecs";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return Toltecs::optionsList;
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const Toltecs::ToltecsGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
bool removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool ToltecsMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
bool Toltecs::ToltecsEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
Common::Error ToltecsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Toltecs::ToltecsGameDescription *desc) const {
*engine = new Toltecs::ToltecsEngine(syst,desc);
return Common::kNoError;
}
SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Toltecs::ToltecsEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Toltecs::ToltecsEngine::readSaveHeader(in, header) == Toltecs::ToltecsEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int ToltecsMetaEngine::getMaximumSaveSlot() const {
return 999;
}
bool ToltecsMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot);
bool success = saveFileMan->removeSavefile(filename.c_str());
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
// Rename every slot greater than the deleted slot,
if (slotNum > slot) {
saveFileMan->renameSavefile(file->c_str(), filename.c_str());
filename = Toltecs::ToltecsEngine::getSavegameFilename(target, ++slot);
}
}
return success;
}
SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Toltecs::ToltecsEngine::SaveHeader header;
Toltecs::ToltecsEngine::kReadSaveHeaderError error;
error = Toltecs::ToltecsEngine::readSaveHeader(in, header, false);
delete in;
if (error == Toltecs::ToltecsEngine::kRSHENoError) {
SaveStateDescriptor desc(this, slot, header.description);
desc.setThumbnail(header.thumbnail);
if (header.version > 0) {
int day = (header.saveDate >> 24) & 0xFF;
int month = (header.saveDate >> 16) & 0xFF;
int year = header.saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (header.saveTime >> 16) & 0xFF;
int minutes = (header.saveTime >> 8) & 0xFF;
desc.setSaveTime(hour, minutes);
desc.setPlayTime(header.playTime * 1000);
}
return desc;
}
}
return SaveStateDescriptor();
}
Common::KeymapArray ToltecsMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Toltecs;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "toltecs-default", _("Default keymappings"));
Action *act;
act = new Action(kStandardActionLeftClick, _("Move / Select"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Move / Perform Default Action"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action("SKIPDLG", _("Skip dialogue"));
act->setCustomEngineActionEvent(kActionSkipDialog);
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_X");
engineKeyMap->addAction(act);
act = new Action("OPENSAVEMENU", _("Save game"));
act->setCustomEngineActionEvent(kActionOpenSaveMenu);
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeyMap->addAction(act);
act = new Action("OPENLOADMENU", _("Load game"));
act->setCustomEngineActionEvent(kActionOpenLoadMenu);
act->addDefaultInputMapping("F7");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
engineKeyMap->addAction(act);
act = new Action("SKIPMOVIE", _("Skip cutscene"));
act->setCustomEngineActionEvent(kActionSkipMovie);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Action("MENUOPEN", _("Menu"));
act->setCustomEngineActionEvent(kActionMenuOpen);
act->addDefaultInputMapping("F10");
act->addDefaultInputMapping("JOY_START");
engineKeyMap->addAction(act);
act = new Action("SKIPRIDE", _("Skip ride"));
act->setCustomEngineActionEvent(kActionSkipRide);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
#if PLUGIN_ENABLED_DYNAMIC(TOLTECS)
REGISTER_PLUGIN_DYNAMIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
#endif