mirror of
https://github.com/scummvm/scummvm.git
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273 lines
8.6 KiB
C++
273 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/detection.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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namespace Toltecs {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ORIGINAL_SAVELOAD,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"originalsaveload",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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uint32 ToltecsEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language ToltecsEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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} // End of namespace Toltecs
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class ToltecsMetaEngine : public AdvancedMetaEngine<Toltecs::ToltecsGameDescription> {
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public:
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const char *getName() const override {
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return "toltecs";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Toltecs::optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const Toltecs::ToltecsGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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bool removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool ToltecsMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSimpleSavesNames);
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}
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bool Toltecs::ToltecsEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error ToltecsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Toltecs::ToltecsGameDescription *desc) const {
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*engine = new Toltecs::ToltecsEngine(syst,desc);
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return Common::kNoError;
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}
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SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Toltecs::ToltecsEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Toltecs::ToltecsEngine::readSaveHeader(in, header) == Toltecs::ToltecsEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int ToltecsMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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bool ToltecsMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot);
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bool success = saveFileMan->removeSavefile(filename.c_str());
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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// Rename every slot greater than the deleted slot,
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if (slotNum > slot) {
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saveFileMan->renameSavefile(file->c_str(), filename.c_str());
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filename = Toltecs::ToltecsEngine::getSavegameFilename(target, ++slot);
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}
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}
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return success;
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}
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SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Toltecs::ToltecsEngine::SaveHeader header;
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Toltecs::ToltecsEngine::kReadSaveHeaderError error;
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error = Toltecs::ToltecsEngine::readSaveHeader(in, header, false);
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delete in;
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if (error == Toltecs::ToltecsEngine::kRSHENoError) {
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SaveStateDescriptor desc(this, slot, header.description);
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desc.setThumbnail(header.thumbnail);
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if (header.version > 0) {
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int day = (header.saveDate >> 24) & 0xFF;
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int month = (header.saveDate >> 16) & 0xFF;
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int year = header.saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (header.saveTime >> 16) & 0xFF;
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int minutes = (header.saveTime >> 8) & 0xFF;
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desc.setSaveTime(hour, minutes);
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desc.setPlayTime(header.playTime * 1000);
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}
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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Common::KeymapArray ToltecsMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Toltecs;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "toltecs-default", _("Default keymappings"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Move / Select"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Move / Perform Default Action"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action("SKIPDLG", _("Skip dialogue"));
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act->setCustomEngineActionEvent(kActionSkipDialog);
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act->addDefaultInputMapping("SPACE");
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act->addDefaultInputMapping("JOY_X");
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engineKeyMap->addAction(act);
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act = new Action("OPENSAVEMENU", _("Save game"));
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act->setCustomEngineActionEvent(kActionOpenSaveMenu);
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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engineKeyMap->addAction(act);
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act = new Action("OPENLOADMENU", _("Load game"));
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act->setCustomEngineActionEvent(kActionOpenLoadMenu);
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act->addDefaultInputMapping("F7");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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engineKeyMap->addAction(act);
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act = new Action("SKIPMOVIE", _("Skip cutscene"));
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act->setCustomEngineActionEvent(kActionSkipMovie);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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engineKeyMap->addAction(act);
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act = new Action("MENUOPEN", _("Menu"));
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act->setCustomEngineActionEvent(kActionMenuOpen);
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act->addDefaultInputMapping("F10");
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act->addDefaultInputMapping("JOY_START");
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engineKeyMap->addAction(act);
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act = new Action("SKIPRIDE", _("Skip ride"));
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act->setCustomEngineActionEvent(kActionSkipRide);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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engineKeyMap->addAction(act);
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return Keymap::arrayOf(engineKeyMap);
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}
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#if PLUGIN_ENABLED_DYNAMIC(TOLTECS)
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REGISTER_PLUGIN_DYNAMIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
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#endif
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