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72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/variable_list.h"
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namespace Titanic {
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void CVariableListItem::save(SimpleFile *file, int indent) {
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file->writeNumberLine(3, indent);
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file->writeNumberLine(_field44, indent);
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file->writeQuotedLine(_string1, indent);
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file->writeNumberLine(_field18, indent);
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file->writeNumberLine(_field40, indent);
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file->writeQuotedLine(_string2, indent);
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file->writeQuotedLine(_string3, indent);
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file->writeQuotedLine(_string4, indent);
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ListItem::save(file, indent);
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}
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void CVariableListItem::load(SimpleFile *file) {
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int field40 = 0, field44 = 0;
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switch (file->readNumber()) {
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case 3:
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field44 = file->readNumber();
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// Intentional fall-through
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case 2:
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_string1 = file->readString();
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_field18 = file->readNumber();
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// Intentional fall-through
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case 1:
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field40 = file->readNumber();
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// Intentional fall-through
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case 0:
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_string2 = file->readString();
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_string3 = file->readString();
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_string4 = file->readString();
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break;
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default:
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break;
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}
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_field40 = field40;
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_field44 = field44;
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ListItem::load(file);
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}
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} // End of namespace Titanic
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