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https://github.com/scummvm/scummvm.git
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84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/end_sequence_control.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CEndSequenceControl, CGameObject)
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ON_MESSAGE(TimerMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(EnterRoomMsg)
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ON_MESSAGE(EnterViewMsg)
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END_MESSAGE_MAP()
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void CEndSequenceControl::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CGameObject::save(file, indent);
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}
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void CEndSequenceControl::load(SimpleFile *file) {
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file->readNumber();
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CGameObject::load(file);
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}
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bool CEndSequenceControl::TimerMsg(CTimerMsg *msg) {
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switch (msg->_actionVal) {
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case 1:
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changeView("TheEnd.Node 2.N");
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break;
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case 2: {
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playSound("ShipFlyingMusic.wav");
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CActMsg actMsg("TakeOff");
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actMsg.execute("EndExplodeShip");
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break;
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}
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default:
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break;
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}
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return true;
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}
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bool CEndSequenceControl::MovieEndMsg(CMovieEndMsg *msg) {
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setAmbientSoundVolume(VOL_MUTE, 2, -1);
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changeView("TheEnd.Node 3.N");
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addTimer(2, 1000, 0);
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return true;
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}
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bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) {
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petHide();
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disableMouse();
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addTimer(1, 1000, 0);
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playAmbientSound(TRANSLATE("a#15.wav", "a#8.wav"), VOL_NORMAL, true, true, 0, Audio::Mixer::kSpeechSoundType);
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return true;
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}
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bool CEndSequenceControl::EnterViewMsg(CEnterViewMsg *msg) {
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playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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movieSetPlaying(true);
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return true;
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}
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} // End of namespace Titanic
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