scummvm/engines/titanic/game/eject_phonograph_button.h
2021-12-26 18:48:43 +01:00

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_EJECT_PHONOGRAPH_BUTTON_H
#define TITANIC_EJECT_PHONOGRAPH_BUTTON_H
#include "titanic/core/background.h"
namespace Titanic {
class CEjectPhonographButton : public CBackground {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool CylinderHolderReadyMsg(CCylinderHolderReadyMsg *msg);
public:
bool _ejected;
bool _readyFlag;
CString _soundName;
CString _readySoundName;
public:
CLASSDEF;
CEjectPhonographButton() : CBackground(), _ejected(false), _readyFlag(false) {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_EJECT_PHONOGRAPH_BUTTON_H */