mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
164 lines
4.2 KiB
C++
164 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/game/computer_screen.h"
|
|
#include "titanic/messages/messages.h"
|
|
#include "titanic/translation.h"
|
|
|
|
namespace Titanic {
|
|
|
|
BEGIN_MESSAGE_MAP(CComputerScreen, CGameObject)
|
|
ON_MESSAGE(ActMsg)
|
|
ON_MESSAGE(MovieEndMsg)
|
|
ON_MESSAGE(EnterViewMsg)
|
|
ON_MESSAGE(TimerMsg)
|
|
ON_MESSAGE(MovementMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
CComputerScreen::CComputerScreen() : CGameObject() {
|
|
}
|
|
|
|
void CComputerScreen::save(SimpleFile *file, int indent) {
|
|
file->writeNumberLine(1, indent);
|
|
CGameObject::save(file, indent);
|
|
}
|
|
|
|
void CComputerScreen::load(SimpleFile *file) {
|
|
file->readNumber();
|
|
CGameObject::load(file);
|
|
}
|
|
|
|
bool CComputerScreen::ActMsg(CActMsg *msg) {
|
|
if (msg->_action == "newCD1" || msg->_action == "newCD2") {
|
|
playMovie(27, 53, MOVIE_WAIT_FOR_FINISH);
|
|
playMovie(19, 26, MOVIE_WAIT_FOR_FINISH);
|
|
} else if (msg->_action == "newSTCD") {
|
|
playMovie(0, 18, MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CComputerScreen::MovieEndMsg(CMovieEndMsg *msg) {
|
|
playSound(TRANSLATE("z#47.wav", "z#578.wav"));
|
|
addTimer(0, 3000, 0);
|
|
|
|
for (int idx = 0; idx < 10; ++idx)
|
|
playMovie(0, 18, 0);
|
|
return true;
|
|
}
|
|
|
|
bool CComputerScreen::EnterViewMsg(CEnterViewMsg *msg) {
|
|
loadFrame(26);
|
|
|
|
// WORKAROUND: The original game leaves in a debug link that
|
|
// allows skipping of Doorbot arrival sequence. Disable it
|
|
static_cast<CLinkItem *>(getParent()->findByName("_TRACK,3,e-cu,4,E"))->_bounds.clear();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CComputerScreen::MovementMsg(CMovementMsg *msg) {
|
|
if (msg->_movement != MOVE_BACKWARDS)
|
|
return true;
|
|
|
|
msg->_posToUse = Common::Point(320, 50);
|
|
return false;
|
|
}
|
|
|
|
bool CComputerScreen::TimerMsg(CTimerMsg *msg) {
|
|
int handle;
|
|
|
|
switch (msg->_actionVal) {
|
|
case 0:
|
|
if (g_language == Common::DE_DEU) {
|
|
loadSound("a#27.wav");
|
|
loadSound("a#26.wav");
|
|
loadSound("a#28.wav");
|
|
loadSound("a#25.wav");
|
|
loadSound("a#24.wav");
|
|
playSound("a#20.wav");
|
|
} else {
|
|
loadSound("a#32.wav");
|
|
loadSound("a#31.wav");
|
|
loadSound("a#33.wav");
|
|
loadSound("a#30.wav");
|
|
loadSound("a#29.wav");
|
|
playSound("a#25.wav");
|
|
}
|
|
addTimer(1, 2000, 0);
|
|
break;
|
|
|
|
case 1:
|
|
playMovie(23, 26, MOVIE_STOP_PREVIOUS);
|
|
playSound(TRANSLATE("a#32.wav", "a#27.wav"));
|
|
playSound(TRANSLATE("a#31.wav", "a#26.wav"));
|
|
addTimer(2, 2000, 0);
|
|
break;
|
|
|
|
case 2: {
|
|
CChangeMusicMsg musicMsg(CString(), MUSIC_STOP);
|
|
musicMsg.execute("HomeMusicPlayer");
|
|
playSound(TRANSLATE("a#33.wav", "a#28.wav"));
|
|
playSound(TRANSLATE("a#31.wav", "a#26.wav"));
|
|
changeView("Home.Node 4.E", "");
|
|
playClip(51, 150);
|
|
playSound(TRANSLATE("a#31.wav", "a#26.wav"));
|
|
playClip(151, 200);
|
|
|
|
handle = playSound(TRANSLATE("a#27.wav", "a#22.wav"));
|
|
playClip(200, 306);
|
|
playSound(TRANSLATE("a#30.wav", "a#25.wav"));
|
|
stopSound(handle, 0);
|
|
|
|
playClip(306, 338);
|
|
handle = playSound(TRANSLATE("a#28.wav", "a#23.wav"));
|
|
playClip(338, 392);
|
|
playSound(TRANSLATE("a#29.wav", "a#24.wav"));
|
|
stopSound(handle);
|
|
|
|
handle = playSound(TRANSLATE("y#662.wav", "y#0.wav"));
|
|
setSoundVolume(handle, 10, 2);
|
|
playClip(392, 450);
|
|
startTalking("Doorbot", 0x3611A);
|
|
sleep(TRANSLATE(8000, 7000));
|
|
|
|
playClip(450, 492);
|
|
startTalking("Doorbot", 0x36121);
|
|
playClip(492, 522);
|
|
setSoundVolume(handle, 30, 2);
|
|
|
|
playClip(523, 540);
|
|
setSoundVolume(handle, 0, 1);
|
|
|
|
playClip(541, 551);
|
|
stopSound(handle);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Titanic
|