scummvm/engines/titanic/game/chev_code.cpp
2021-12-26 18:48:43 +01:00

287 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/chev_code.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CChevCode, CGameObject)
ON_MESSAGE(SetChevLiftBits)
ON_MESSAGE(SetChevClassBits)
ON_MESSAGE(SetChevFloorBits)
ON_MESSAGE(SetChevRoomBits)
ON_MESSAGE(GetChevLiftNum)
ON_MESSAGE(GetChevClassNum)
ON_MESSAGE(GetChevFloorNum)
ON_MESSAGE(GetChevRoomNum)
ON_MESSAGE(CheckChevCode)
ON_MESSAGE(GetChevCodeFromRoomNameMsg)
END_MESSAGE_MAP()
void CChevCode::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_chevCode, indent);
CGameObject::save(file, indent);
}
void CChevCode::load(SimpleFile *file) {
file->readNumber();
_chevCode = file->readNumber();
CGameObject::load(file);
}
bool CChevCode::SetChevLiftBits(CSetChevLiftBits *msg) {
_chevCode &= ~0xC0000;
if (msg->_liftNum > 0 && msg->_liftNum < 5)
_chevCode = ((msg->_liftNum - 1) << 18) | _chevCode;
return true;
}
bool CChevCode::SetChevClassBits(CSetChevClassBits *msg) {
_chevCode &= ~0x30000;
if (msg->_classNum > 0 && msg->_classNum < 4)
_chevCode = (msg->_classNum << 16) | msg->_classNum;
return true;
}
bool CChevCode::SetChevFloorBits(CSetChevFloorBits *msg) {
int section = (msg->_floorNum + 4) / 10;
int index = (msg->_floorNum + 4) % 10;
_chevCode &= ~0xFF00;
int val = 0;
switch (section) {
case 0:
val = 144;
break;
case 1:
val = 208;
break;
case 2:
val = 224;
break;
case 3:
val = 240;
break;
default:
break;
}
_chevCode |= ((index + val) << 8);
return true;
}
bool CChevCode::SetChevRoomBits(CSetChevRoomBits *msg) {
_chevCode &= ~0xff;
if (msg->_roomFlags > 0 && msg->_roomFlags < 128)
_chevCode |= msg->_roomFlags * 2;
return true;
}
bool CChevCode::GetChevLiftNum(CGetChevLiftNum *msg) {
msg->_liftNum = ((_chevCode >> 18) & 3) + 1;
return true;
}
bool CChevCode::GetChevClassNum(CGetChevClassNum *msg) {
msg->_classNum = (_chevCode >> 16) & 3;
return true;
}
bool CChevCode::GetChevFloorNum(CGetChevFloorNum *msg) {
int val1 = (_chevCode >> 8) & 0xF;
int val2 = ((_chevCode >> 12) & 0xF) - 9;
switch (val2) {
case 0:
val2 = 0;
break;
case 4:
val2 = 1;
break;
case 5:
val2 = 2;
break;
case 6:
val2 = 3;
break;
default:
val2 = 4;
break;
}
msg->_floorNum = (val1 >= 10) ? 0 : val2 * 10 + val1;
return true;
}
bool CChevCode::GetChevRoomNum(CGetChevRoomNum *msg) {
msg->_roomNum = (_chevCode >> 1) & 0x7F;
return true;
}
bool CChevCode::CheckChevCode(CCheckChevCode *msg) {
CGetChevClassNum getClassMsg;
CGetChevLiftNum getLiftMsg;
CGetChevFloorNum getFloorMsg;
CGetChevRoomNum getRoomMsg;
CString roomName;
int classNum = 0;
uint bits = 0;
if (_chevCode & 1) {
switch (_chevCode) {
case 0x1D0D9:
roomName = "ParrLobby";
classNum = 4;
break;
case 0x196D9:
roomName = "FCRestrnt";
classNum = 4;
break;
case 0x39FCB:
roomName = "Bridge";
classNum = 4;
break;
case 0x2F86D:
roomName = "CrtrsCham";
classNum = 4;
break;
case 0x465FB:
roomName = "SculpCham";
classNum = 4;
break;
case 0x3D94B:
roomName = "BilgeRoom";
classNum = 4;
break;
case 0x59FAD:
roomName = "BoWell";
classNum = 4;
break;
case 0x4D6AF:
roomName = "Arboretum";
classNum = 4;
break;
case 0x8A397:
roomName = "TitRoom";
classNum = 4;
break;
case 0x79C45:
roomName = "PromDeck";
classNum = 4;
break;
case 0xB3D97:
roomName = "Bar";
classNum = 4;
break;
case 0xCC971:
roomName = "EmbLobby";
classNum = 4;
break;
case 0xF34DB:
roomName = "MusicRoom";
classNum = 4;
break;
default:
roomName = "BadRoom";
classNum = 5;
break;
}
bits = classNum == 5 ? 0x3D94B : _chevCode;
} else {
getFloorMsg.execute(this);
getRoomMsg.execute(this);
getClassMsg.execute(this);
getLiftMsg.execute(this);
if (getFloorMsg._floorNum > 37 || getRoomMsg._roomNum > 18)
classNum = 5;
if (classNum == 5) {
bits = 0x3D94B;
} else {
switch (getClassMsg._classNum) {
case 1:
if (getFloorMsg._floorNum >= 2 && getFloorMsg._floorNum <= 18
&& getRoomMsg._roomNum >= 1 && getRoomMsg._roomNum <= 3
&& getLiftMsg._liftNum >= 1 && getLiftMsg._liftNum <= 4)
classNum = 1;
else
classNum = 5;
break;
case 2:
if (getFloorMsg._floorNum >= 19 && getFloorMsg._floorNum <= 26
&& getRoomMsg._roomNum >= 1 && getRoomMsg._roomNum <= 5
&& getLiftMsg._liftNum >= 1 && getLiftMsg._liftNum <= 4)
classNum = 2;
else
classNum = 5;
break;
case 3:
if (getFloorMsg._floorNum >= 27 && getFloorMsg._floorNum <= 37
&& getRoomMsg._roomNum >= 1 && getRoomMsg._roomNum <= 18
&& (getLiftMsg._liftNum & 1) == 1
&& getLiftMsg._liftNum >= 1 && getLiftMsg._liftNum <= 4)
classNum = 3;
else
classNum = 5;
break;
default:
break;
}
}
}
msg->_classNum = classNum;
msg->_chevCode = bits;
// WORKAROUND: Skipped code from original that was for debugging purposes only
return true;
}
bool CChevCode::GetChevCodeFromRoomNameMsg(CGetChevCodeFromRoomNameMsg *msg) {
static const char *const ROOM_NAMES[13] = {
"ParrotLobby", "sculptureChamber", "Bar", "EmbLobby", "MusicRoom",
"Titania", "BottomOfWell", "Arboretum", "PromenadeDeck",
"FCRestrnt", "CrtrsCham", "BilgeRoom", "Bridge"
};
static const uint CHEV_CODES[13] = {
0x1D0D9, 0x465FB, 0xB3D97, 0xCC971, 0xF34DB, 0x8A397, 0x59FAD,
0x4D6AF, 0x79C45, 0x196D9, 0x2F86D, 0x3D94B, 0x39FCB
};
for (int idx = 0; idx < 13; ++idx) {
if (msg->_roomName == ROOM_NAMES[idx]) {
msg->_chevCode = CHEV_CODES[idx];
break;
}
}
return true;
}
} // End of namespace Titanic