scummvm/engines/titanic/core/named_item.h
2021-12-26 18:48:43 +01:00

83 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_NAMED_ITEM_H
#define TITANIC_NAMED_ITEM_H
#include "titanic/core/tree_item.h"
namespace Titanic {
class CViewItem;
class CNodeItem;
class CRoomItem;
class CNamedItem: public CTreeItem {
DECLARE_MESSAGE_MAP;
public:
CString _name;
public:
CLASSDEF;
/**
* Dump the item
*/
CString dumpItem(int indent) const override;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
/**
* Gets the name of the item, if any
*/
const CString getName() const override { return _name; }
/**
* Returns true if the item's name matches a passed name
*/
bool isEquals(const CString &name, bool startsWith = false) const override;
/**
* Find a parent node for the item
*/
virtual CViewItem *findView() const;
/**
* Find a parent node for the item
*/
virtual CNodeItem *findNode() const;
/**
* Find a parent room item for the item
*/
virtual CRoomItem *findRoom() const;
};
} // End of namespace Titanic
#endif /* TITANIC_NAMED_ITEM_H */