scummvm/engines/titanic/core/mail_man.h
2021-12-26 18:48:43 +01:00

83 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_MAIL_MAN_H
#define TITANIC_MAIL_MAN_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CMailMan : public CGameObject {
public:
int _value;
public:
CLASSDEF;
CMailMan() : CGameObject(), _value(1) {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
/**
* Get the first game object stored in the PET
*/
CGameObject *getFirstObject() const;
/**
* Get the next game object stored in the PET following
* the passed game object
*/
CGameObject *getNextObject(CGameObject *prior) const;
/**
* Add an object to the mail list
*/
void addMail(CGameObject *obj, uint destRoomFlags);
/**
* Sets the mail destination for an object
*/
static void setMailDest(CGameObject *obj, uint roomFlags);
/**
* Scan the mail list for a specified item
*/
CGameObject *findMail(uint roomFlags) const;
/**
* Sends a pending mail object to a given destination
*/
void sendMail(uint currRoomFlags, uint newRoomFlags);
void resetValue() { _value = 0; }
};
} // End of namespace Titanic
#endif /* TITANIC_MAIL_MAN_H */