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83 lines
2 KiB
C++
83 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_MAIL_MAN_H
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#define TITANIC_MAIL_MAN_H
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#include "titanic/core/game_object.h"
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namespace Titanic {
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class CMailMan : public CGameObject {
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public:
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int _value;
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public:
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CLASSDEF;
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CMailMan() : CGameObject(), _value(1) {}
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) override;
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/**
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* Get the first game object stored in the PET
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*/
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CGameObject *getFirstObject() const;
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/**
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* Get the next game object stored in the PET following
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* the passed game object
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*/
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CGameObject *getNextObject(CGameObject *prior) const;
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/**
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* Add an object to the mail list
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*/
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void addMail(CGameObject *obj, uint destRoomFlags);
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/**
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* Sets the mail destination for an object
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*/
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static void setMailDest(CGameObject *obj, uint roomFlags);
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/**
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* Scan the mail list for a specified item
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*/
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CGameObject *findMail(uint roomFlags) const;
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/**
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* Sends a pending mail object to a given destination
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*/
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void sendMail(uint currRoomFlags, uint newRoomFlags);
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void resetValue() { _value = 0; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_MAIL_MAN_H */
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