scummvm/engines/tetraedge/game/question2.h
2023-12-24 13:19:25 +01:00

68 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_QUESTION2_H
#define TETRAEDGE_GAME_QUESTION2_H
#include "tetraedge/te/te_lua_gui.h"
#include "tetraedge/te/te_layout.h"
namespace Tetraedge {
class Question2 : public TeLayout {
public:
Question2();
~Question2();
class Answer {
public:
TeLayout *layout();
void load(const Common::String &name, const Common::String &unk, const Common::Path &path);
void unload();
bool onButtonValidated();
TeLuaGUI _gui;
Common::String _str;
TeSignal1Param<Question2::Answer &> _onButtonValidatedSignal;
};
void enter();
void leave();
void load();
bool isEntered() const { return _entered; }
bool onAnswerValidated(Answer &answer);
void pushAnswer(const Common::String &name, const Common::String &unk, const Common::Path &path);
void unload();
TeLuaGUI &gui() { return _gui; }
TeSignal1Param<const Common::String &> &onAnswerSignal() { return _onAnswerSignal; }
private:
bool _entered;
Common::Array<Answer *> _answers;
TeLuaGUI _gui;
TeSignal1Param<const Common::String &> _onAnswerSignal;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_QUESTION2_H