scummvm/engines/tetraedge/game/puzzle_disjoncteur.cpp
2023-05-04 10:28:47 +09:00

82 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/game/puzzle_disjoncteur.h"
namespace Tetraedge {
PuzzleDisjoncteur::PuzzleDisjoncteur() : _state(0) {
}
void PuzzleDisjoncteur::wakeUp() {
error("TODO: Implement PuzzleDisjoncteur::wakeUp");
}
void PuzzleDisjoncteur::sleep() {
error("TODO: Implement PuzzleDisjoncteur::sleep");
}
void PuzzleDisjoncteur::addState(uint32 flags) {
if (!(_state & flags))
_state += flags;
}
void PuzzleDisjoncteur::removeState(uint32 flags) {
if (_state & flags)
_state -= flags;
}
void PuzzleDisjoncteur::setDraggedSprite(TeSpriteLayout *sprite) {
error("TODO: Implement PuzzleDisjoncteur::setDraggedSprite");
}
void PuzzleDisjoncteur::setDraggedSpriteBack() {
error("TODO: Implement PuzzleDisjoncteur::setDraggedSpriteBack");
}
bool PuzzleDisjoncteur::onExitButton() {
sleep();
return false;
}
bool PuzzleDisjoncteur::onLevierAnimFinished() {
error("TODO: Implement PuzzleDisjoncteur::onLevierAnimFinished");
}
bool PuzzleDisjoncteur::onMouseDown(const Common::Point &pt) {
error("TODO: Implement PuzzleDisjoncteur::onMouseDown");
}
bool PuzzleDisjoncteur::onMouseMove(const Common::Point &pt) {
error("TODO: Implement PuzzleDisjoncteur::onMouseMove");
}
bool PuzzleDisjoncteur::onMouseUp(const Common::Point &pt) {
error("TODO: Implement PuzzleDisjoncteur::onMouseUp");
}
bool PuzzleDisjoncteur::onWinTimer() {
sleep();
return false;
}
} // end namespace Tetraedge