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122 lines
3.7 KiB
C++
122 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/textconsole.h"
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/game/game.h"
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#include "tetraedge/game/object3d.h"
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#include "tetraedge/game/object_settings_xml_parser.h"
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#include "tetraedge/te/te_lua_script.h"
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namespace Tetraedge {
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/*static*/
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Common::HashMap<Common::String, Object3D::ObjectSettings> *Object3D::_objectSettings = nullptr;
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/*static*/
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void Object3D::cleanup() {
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if (_objectSettings)
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delete _objectSettings;
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_objectSettings = nullptr;
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}
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// start and end frames not initialized in original, but to guarantee we don't use
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// uninitialized values we set it here.
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Object3D::Object3D() : _translateTime(-1), _rotateTime(-1), _objScale(1.0f, 1.0f, 1.0f),
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_startFrame(-1), _endFrame(9999) {
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}
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bool Object3D::loadModel(const Common::String &name) {
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_modelPtr = new TeModel();
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Common::HashMap<Common::String, ObjectSettings>::iterator settings = _objectSettings->find(name);
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if (settings != _objectSettings->end()) {
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_modelFileName = settings->_value._modelFileName;
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_defaultScale = settings->_value._defaultScale;
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_modelPtr->setTexturePath("objects/Textures");
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bool loaded = _modelPtr->load(Common::Path("objects").join(_modelFileName));
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if (loaded) {
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_modelPtr->setName(name);
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_modelPtr->setScale(_defaultScale);
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return true;
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}
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}
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return false;
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}
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void Object3D::setObjectMoveDest(const TeVector3f32 &vec) {
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_moveAnim._startVal = TeVector3f32();
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_moveAnim._endVal = vec;
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}
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void Object3D::setObjectMoveTime(float time) {
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_moveAnim._duration = time * 1000;
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_moveAnim._callbackObj = this;
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_moveAnim._callbackMethod = &Object3D::setCurMovePos;
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Common::Array<float> curve;
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curve.push_back(0.0f);
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curve.push_back(1.0f);
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_moveAnim.setCurve(curve);
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_moveAnim.onFinished().remove(this, &Object3D::onMoveAnimFinished);
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_moveAnim.onFinished().add(this, &Object3D::onMoveAnimFinished);
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_moveAnim.play();
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}
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bool Object3D::onMoveAnimFinished() {
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g_engine->getGame()->luaScript().execute("OnObjectMoveFinished", _modelPtr->name());
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_moveAnim.onFinished().remove(this, &Object3D::onMoveAnimFinished);
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return false;
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}
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void Object3D::setCurMovePos(const TeVector3f32 &vec) {
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_curMovePos = vec;
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}
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/*static*/
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bool Object3D::loadSettings(const Common::Path &path) {
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if (_objectSettings)
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delete _objectSettings;
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_objectSettings = new Common::HashMap<Common::String, ObjectSettings>();
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ObjectSettingsXmlParser parser(_objectSettings);
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parser.setAllowText();
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if (!parser.loadFile(path))
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error("Object3D::loadSettings: Can't load %s", path.toString(Common::Path::kNativeSeparator).c_str());
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if (!parser.parse())
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error("Object3D::loadSettings: Can't parse %s", path.toString(Common::Path::kNativeSeparator).c_str());
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parser.finalize();
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return true;
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}
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void Object3D::ObjectSettings::clear() {
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_name.clear();
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_modelFileName.clear();
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_defaultScale = TeVector3f32();
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_originOffset = TeVector3f32();
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_invertNormals = false;
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}
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} // end namespace Tetraedge
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