scummvm/engines/tetraedge/game/object3d.cpp
2023-12-24 13:19:25 +01:00

122 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/textconsole.h"
#include "tetraedge/tetraedge.h"
#include "tetraedge/game/game.h"
#include "tetraedge/game/object3d.h"
#include "tetraedge/game/object_settings_xml_parser.h"
#include "tetraedge/te/te_lua_script.h"
namespace Tetraedge {
/*static*/
Common::HashMap<Common::String, Object3D::ObjectSettings> *Object3D::_objectSettings = nullptr;
/*static*/
void Object3D::cleanup() {
if (_objectSettings)
delete _objectSettings;
_objectSettings = nullptr;
}
// start and end frames not initialized in original, but to guarantee we don't use
// uninitialized values we set it here.
Object3D::Object3D() : _translateTime(-1), _rotateTime(-1), _objScale(1.0f, 1.0f, 1.0f),
_startFrame(-1), _endFrame(9999) {
}
bool Object3D::loadModel(const Common::String &name) {
_modelPtr = new TeModel();
Common::HashMap<Common::String, ObjectSettings>::iterator settings = _objectSettings->find(name);
if (settings != _objectSettings->end()) {
_modelFileName = settings->_value._modelFileName;
_defaultScale = settings->_value._defaultScale;
_modelPtr->setTexturePath("objects/Textures");
bool loaded = _modelPtr->load(Common::Path("objects").join(_modelFileName));
if (loaded) {
_modelPtr->setName(name);
_modelPtr->setScale(_defaultScale);
return true;
}
}
return false;
}
void Object3D::setObjectMoveDest(const TeVector3f32 &vec) {
_moveAnim._startVal = TeVector3f32();
_moveAnim._endVal = vec;
}
void Object3D::setObjectMoveTime(float time) {
_moveAnim._duration = time * 1000;
_moveAnim._callbackObj = this;
_moveAnim._callbackMethod = &Object3D::setCurMovePos;
Common::Array<float> curve;
curve.push_back(0.0f);
curve.push_back(1.0f);
_moveAnim.setCurve(curve);
_moveAnim.onFinished().remove(this, &Object3D::onMoveAnimFinished);
_moveAnim.onFinished().add(this, &Object3D::onMoveAnimFinished);
_moveAnim.play();
}
bool Object3D::onMoveAnimFinished() {
g_engine->getGame()->luaScript().execute("OnObjectMoveFinished", _modelPtr->name());
_moveAnim.onFinished().remove(this, &Object3D::onMoveAnimFinished);
return false;
}
void Object3D::setCurMovePos(const TeVector3f32 &vec) {
_curMovePos = vec;
}
/*static*/
bool Object3D::loadSettings(const Common::Path &path) {
if (_objectSettings)
delete _objectSettings;
_objectSettings = new Common::HashMap<Common::String, ObjectSettings>();
ObjectSettingsXmlParser parser(_objectSettings);
parser.setAllowText();
if (!parser.loadFile(path))
error("Object3D::loadSettings: Can't load %s", path.toString(Common::Path::kNativeSeparator).c_str());
if (!parser.parse())
error("Object3D::loadSettings: Can't parse %s", path.toString(Common::Path::kNativeSeparator).c_str());
parser.finalize();
return true;
}
void Object3D::ObjectSettings::clear() {
_name.clear();
_modelFileName.clear();
_defaultScale = TeVector3f32();
_originOffset = TeVector3f32();
_invertNormals = false;
}
} // end namespace Tetraedge