scummvm/engines/tetraedge/game/document.h

65 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_DOCUMENT_H
#define TETRAEDGE_GAME_DOCUMENT_H
#include "common/str.h"
#include "tetraedge/te/te_layout.h"
#include "tetraedge/te/te_lua_gui.h"
namespace Tetraedge {
class DocumentsBrowser;
class Document : public TeLayout {
public:
Document(DocumentsBrowser *browser);
virtual ~Document() {
unload();
if (parent()) {
parent()->removeChild(this);
setParent(nullptr);
}
}
void load(const Common::String &name);
//void loadFromBackup(TiXmlElement &node) {
// load(node->Attribute("id");
//}
bool onButtonDown();
//void saveToBackup(TiXmlElement &node);
Common::Path spritePath() const;
void unload();
TeSignal1Param<Document &> &onButtonDownSignal() { return _onButtonDownSignal; }
private:
DocumentsBrowser *_browser;
TeLuaGUI _gui;
TeSignal1Param<Document &> _onButtonDownSignal;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_DOCUMENT_H