scummvm/engines/tetraedge/game/credits.h

57 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_CREDITS_H
#define TETRAEDGE_GAME_CREDITS_H
#include "tetraedge/te/te_lua_gui.h"
#include "tetraedge/te/te_curve_anim2.h"
#include "tetraedge/te/te_color.h"
#include "tetraedge/te/te_3d_object2.h"
namespace Tetraedge {
class Credits {
public:
Credits();
void enter(bool flag);
void leave();
private:
bool onAnimFinished();
bool onBackgroundAnimFinished();
bool onBackgroundAnimFinishedSyb1();
bool onBackgroundAnimFinishedSyb2();
bool onPadButtonUp(uint button);
bool onQuitButton();
TeTimer _timer;
TeLuaGUI _gui;
TeCurveAnim2<Te3DObject2, TeColor> _curveAnim;
Common::Array<double> _doubleArr;
int _animCounter;
bool _returnToOptions; // if true, return to OptionsMenu instead of MainMenu.
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_CREDITS_H